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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BouncyRoad/Ball.cs b/Assets/Scripts/Games/BouncyRoad/Ball.cs new file mode 100644 index 000000000..e4822e68b --- /dev/null +++ b/Assets/Scripts/Games/BouncyRoad/Ball.cs @@ -0,0 +1,136 @@ +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; + +namespace HeavenStudio.Games.Scripts_BouncyRoad +{ + using HeavenStudio.Util; + public class Ball : MonoBehaviour + { + [System.NonSerialized] public double startBeat, lengthBeat; + private double currentBeat; + + [System.NonSerialized] public BezierCurve3D[] curve; + private BezierCurve3D currentCurve; + + public Color color; + [System.NonSerialized] public bool goal; + + private bool isMiss; + + private BouncyRoad game; + + public void Init() + { + game = BouncyRoad.instance; + + GetComponent().color = color; + Bounce(); + } + void Update() + { + var cond = Conductor.instance; + + if (currentCurve is not null) + { + float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat); + if (isMiss) { + curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2); + } else { + // curveProg /= (float)(1 + BouncyRoad.ngLateTime); + if (curveProg >= 1) curveProg = 1; + } + transform.position = currentCurve.GetPoint(curveProg); + } + } + + private void Bounce() + { + game.PlayBounceSound(startBeat, lengthBeat); + + var actions = new List(); + + actions.Add(new BeatAction.Action(startBeat - lengthBeat, delegate { + currentCurve = curve[0]; + currentBeat = startBeat - lengthBeat; + })); + for (int i = 0; i < 12 ; i++) + { + int currentItr = i; + actions.Add(new BeatAction.Action(startBeat + currentItr * lengthBeat, delegate { + game.ThingsAnim[currentItr].Play("podium", 0, 0); + currentCurve = curve[1+currentItr]; + currentBeat = startBeat + currentItr * lengthBeat; + })); + } + BeatAction.New(game, actions); + + game.ScheduleInput(startBeat + 11 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Right, RightSuccess, RightMiss, Empty); + } + + public void RightSuccess(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballRight"); + game.ThingsAnim[12].Play("podium", 0, 0); + currentCurve = curve[1+12]; + currentBeat = startBeat + 12 * lengthBeat; + + game.ScheduleInput(startBeat + 12 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Left, LeftSuccess, LeftMiss, Empty); + } + + public void RightMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballBounce"); + currentCurve = curve[^2]; + currentBeat = Conductor.instance.songPositionInBeats; + isMiss = true; + BeatAction.New(game, new List() + { + new BeatAction.Action(currentBeat + lengthBeat / 2, delegate + { + Destroy(gameObject); + }), + }); + } + + public void LeftSuccess(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballLeft"); + game.ThingsAnim[13].Play("podium", 0, 0); + currentCurve = curve[1+13]; + currentBeat = startBeat + 13 * lengthBeat; + + if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat); + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat + 14 * lengthBeat, delegate + { + game.ThingsAnim[14].Play("podium", 0, 0); + currentCurve = curve[1+14]; + currentBeat = startBeat + 14 * lengthBeat; + }), + new BeatAction.Action(startBeat + 15 * lengthBeat, delegate + { + Destroy(gameObject); + }), + }); + } + + public void LeftMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballBounce"); + currentCurve = curve[^1]; + currentBeat = Conductor.instance.songPositionInBeats; + isMiss = true; + BeatAction.New(game, new List() + { + new BeatAction.Action(currentBeat + lengthBeat / 2, delegate + { + Destroy(gameObject); + }), + }); + } + + public void Empty(PlayerActionEvent caller) { } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta b/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta new file mode 100644 index 000000000..d46a33477 --- /dev/null +++ b/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 632739a1ddc985249adeaeccbd66de58 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs new file mode 100644 index 000000000..37581a1ad --- /dev/null +++ b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs @@ -0,0 +1,314 @@ +using System.Linq; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class AgbBouncyRoadLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("bouncyRoad", "Bouncy Road", "0296FF", false, false, new List() + { + new GameAction("ball", "Ball") + { + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("goal", true, "Play Goal Sound"), + new Param("color", Color.white, "Color", "Choose the color of the ball."), + } + }, + }, + new List() { "agb", "normal" }, + "agbbouncy", "en", + new List() { }, + chronologicalSortKey: 24 + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_BouncyRoad; + public class BouncyRoad : Minigame + { + [SerializeField] GameObject baseBall; + [SerializeField] GameObject baseBounceCurve; + [SerializeField] Transform CurveHolder; + + [SerializeField] Transform ThingsTrans; + [System.NonSerialized] public Animator[] ThingsAnim; + [System.NonSerialized] public Dictionary CurveCache; + [SerializeField] BezierCurve3D PosCurve; + + [SerializeField] float fallY; + + const double BALL_SEEK_TIME = 1.0; + private struct ScheduledBall + { + public double beat; + public double length; + public bool goal; + public Color color; + } + List scheduledBalls = new(); + int ballIndex; + + public static BouncyRoad instance; + + const int IALeft = 0; + const int IARight = 1; + + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Left = + new("AgbBouncyLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress); + + public static PlayerInput.InputAction InputAction_Right = + new("AgbBouncyRight", new int[] { IARight, IARight, IAEmptyCat }, + IA_PadRight, IA_TouchRight, IA_Empty); + + void Awake() + { + instance = this; + + ThingsAnim = new Animator[ThingsTrans.childCount]; + int childIndex = 0; + foreach (Transform child in ThingsTrans) + { + // var prog = (float)childIndex/(ThingsTrans.childCount-1); + // child.transform.localPosition = PosCurve.GetPoint(prog); + ThingsAnim[childIndex++] = child.GetComponent(); + } + + var newCurves = new BezierCurve3D[ThingsTrans.childCount + 3]; + // for (var i = 0; i < ThingsAnim.Length + 1; ++i) + // { + // var prog1 = (float)(i-1)/(ThingsTrans.childCount-1); + // var prog2 = (float)(i)/(ThingsTrans.childCount-1); + // var pos1 = PosCurve.GetPoint(prog1); + // var pos2 = PosCurve.GetPoint(prog2); + + // var newCurve = GenerateInitCurve(pos1, pos2); + + // newCurves[i] = newCurve.GetComponent(); + // } + { + Vector3 pos1, pos2; + pos1 = PosCurve.GetPoint((float)(-1)/(ThingsAnim.Length-1)); + pos2 = PosCurve.GetPoint(0); + newCurves[0] = GenerateInitCurve(pos1, pos2).GetComponent(); + + for (var i = 0; i < ThingsAnim.Length-1; ++i) + { + pos1 = ThingsTrans.GetChild(i).transform.localPosition; + pos2 = ThingsTrans.GetChild(i+1).transform.localPosition; + + var newCurve = GenerateInitCurve(pos1, pos2); + + newCurves[1+i] = newCurve.GetComponent(); + } + + pos1 = PosCurve.GetPoint(1); + pos2 = PosCurve.GetPoint((float)(ThingsAnim.Length)/(ThingsAnim.Length-1)); + newCurves[ThingsAnim.Length] = GenerateInitCurve(pos1, pos2).GetComponent(); + } + newCurves[^2] = GenerateMissCurve(13).GetComponent(); + newCurves[^1] = GenerateMissCurve(14).GetComponent(); + + CurveCache = new Dictionary(); + CurveCache.Add(1, newCurves); + } + + public override void OnGameSwitch(double beat) + { + double gameStartBeat = beat, gameEndBeat = double.MaxValue; + var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > gameStartBeat); + gameEndBeat = firstEnd?.beat ?? gameEndBeat; + + + scheduledBalls.Clear(); + ballIndex = 0; + var events = EventCaller.GetAllInGameManagerList("bouncyRoad", new string[] { "ball" }).FindAll(x => x.beat >= gameStartBeat && x.beat < gameEndBeat); + foreach (var e in events) + { + if (e.length == 0) continue; + var ball = new ScheduledBall + { + beat = e.beat, + length = e.length, + goal = e["goal"], + color = e["color"], + }; + scheduledBalls.Add(ball); + } + scheduledBalls.Sort((x, y) => (x.beat - x.length).CompareTo(y.beat - y.length)); + } + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } + + void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) + { + ThingsAnim[12].Play("podium", 0, 0); + } + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) + { + ThingsAnim[13].Play("podium", 0, 0); + } + + UpdateBalls(); + } + + void UpdateBalls() + { + double beat = conductor.songPositionInBeatsAsDouble; + while(ballIndex < scheduledBalls.Count) + { + var ball = scheduledBalls[ballIndex]; + if (ball.beat - ball.length < beat + BALL_SEEK_TIME) + { + SpawnBall(ball.beat, ball.length, ball.goal, ball.color); + ballIndex++; + } + else + { + break; + } + } + } + + public void SpawnBall(double beat, double length, bool goal, Color color) + { + var newBall = Instantiate(baseBall, transform).GetComponent(); + + newBall.startBeat = beat; + newBall.lengthBeat = length; + newBall.goal = goal; + newBall.color = color; + + newBall.curve = GetHeightCurve((float)length); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat - length, delegate + { + newBall.Init(); + newBall.gameObject.SetActive(true); + }) + }); + } + + List bounceBeats = new(); + public void PlayBounceSound(double beat, double length) + { + var sounds = new List(); + for (int i = 0; i < 12 ; i++) + { + var bounceBeat = beat + i * length; + if (!bounceBeats.Contains(bounceBeat)) sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat)); + bounceBeats.Add(bounceBeat); + } + MultiSound.Play(sounds.ToArray()); + } + + private Transform GenerateInitCurve(Vector3 pos1, Vector3 pos2) + { + float dist = Vector3.Distance(pos1, pos2); + float angle = Mathf.Atan2(pos1.z - pos2.z, pos1.x - pos2.x) * Mathf.Rad2Deg; + + var newCurve = Instantiate(baseBounceCurve, CurveHolder).transform; + + var point0 = newCurve.GetChild(0); + var point1 = newCurve.GetChild(1); + + point0.transform.localPosition = pos1; + point0.transform.localEulerAngles = new Vector3(0, -angle, 0); + point0.transform.localScale = new Vector3(dist, 1, 1); + point1.transform.localPosition = pos2; + point1.transform.localEulerAngles = new Vector3(0, -angle, 0); + point1.transform.localScale = new Vector3(dist, 1, 1); + + return newCurve; + } + + private Transform GenerateMissCurve(int number) + { + var curve = CurveHolder.GetChild(number); + + var newCurve = Instantiate(curve, CurveHolder).transform; + + var point0 = newCurve.GetChild(0); + var point1 = newCurve.GetChild(1); + + Vector3 pos1 = point1.transform.localPosition; + point1.transform.localPosition = pos1 + new Vector3(0, fallY, 0); + + return newCurve; + } + + private BezierCurve3D[] GetHeightCurve(float length) + { + BezierCurve3D[] newCurves; + CurveCache.TryGetValue(length, out newCurves); + + if (newCurves is null) + { + var newCurveHolder = Instantiate(CurveHolder, transform); + newCurveHolder.name = $"CurveHolder_{length}"; + var newCurvesTrans = newCurveHolder.transform; + + newCurves = new BezierCurve3D[newCurvesTrans.childCount]; + int childIndex = 0; + foreach (Transform child in newCurvesTrans) + { + var point0 = child.GetChild(0); + var point1 = child.GetChild(1); + + Vector3 scale = point0.transform.localScale; + point0.transform.localScale = new Vector3(scale.x, length * scale.y, scale.z); + point1.transform.localScale = new Vector3(scale.x, length * scale.y, scale.z); + newCurves[childIndex++] = child.GetComponent(); + } + CurveCache.Add(length, newCurves); + } + + return newCurves; + } + } +} diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta new file mode 100644 index 000000000..b00ee12c5 --- /dev/null +++ b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad2e36698feab2c44a4b72a4d69c49c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 59bf3ddf2..8c2d68824 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -63,6 +63,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); } + game = AgbBouncyRoadLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbBouncyRoadLoader failed!"); + } + game = NtrFlickLoader.AddGame(eventCaller); if (game != null) {