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x: 78 - y: 3891 - width: 1982 - height: 252 + x: 111 + y: 3885 + width: 1979 + height: 253 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -603,10 +603,10 @@ TextureImporter: name: pillow_half_half_22 rect: serializedVersion: 2 - x: 26.855469 - y: 639.64844 - width: 1645.5078 - height: 1862.793 + x: 54 + y: 657 + width: 1591 + height: 1833 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index ca0ed79cc..cd54aaeda 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -12,7 +12,8 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class CtrPillowLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { new GameAction("bop", "Bop") @@ -34,31 +35,44 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("jump (back to front)", "Back to Front Jumps") { - function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, - defaultLength = 4f, + function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, + defaultLength = 4f, inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } }, //idem new GameAction("slumber", "Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, defaultLength = 8f, parameters = new List() { new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") - }, + }, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } }, new GameAction("throw", "Throw Pillows") { - function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoThrowSequence(e.beat, high: e["high"]); }, defaultLength = 8f, - inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); } + inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, + parameters = new List() + { + new Param("high", false, "Change Costumes", "Change character costumes"), + }, + }, + new GameAction("open background", "Open / Close Background") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.OpenBackground(e.beat, e.length, e["instant"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("instant", false, "Instant", "Instantly open / close the background"), + }, }, new GameAction("instant slumber", "Instant Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, defaultLength = 0.5f, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); }, resizable = true, @@ -72,9 +86,9 @@ namespace HeavenStudio.Games.Loaders // background stuff // do shit with mako's face? (talking?) }, - new List() {"ctr", "normal"}, - "ctrpillow", "jp", - new List() {"en", "jp", "ko"} + new List() { "ctr", "normal" } + // "ctrpillow", "jp", + // new List() {"en", "jp", "ko"} ); } } @@ -86,28 +100,35 @@ namespace HeavenStudio.Games public class PajamaParty : Minigame { [Header("Objects")] - public CtrPillowPlayer Mako; - public GameObject Bed; - public GameObject MonkeyPrefab; + [SerializeField] CtrPillowPlayer Mako; + [SerializeField] GameObject Bed; + [SerializeField] GameObject MonkeyPrefab; + [SerializeField] GameObject Castle; + [SerializeField] Animator BgAnimator; [Header("Positions")] - public Transform SpawnRoot; + [SerializeField] Transform SpawnRoot; + [SerializeField] float HighCameraHeight; //game scene public static PajamaParty instance; CtrPillowMonkey[,] monkeys; + double cameraHighStart = double.MaxValue; + bool bgState, highState; //cues while unoaded static double WantThreeJump = double.MinValue; static double WantFiveJump = double.MinValue; static double WantThrowSequence = double.MinValue; + static bool WantThrowHigh = false; static double WantSleepSequence = double.MinValue; static double WantInstantSleep = double.MinValue; static bool WantSleepType = false; - static int WantSleepAction = (int) PajamaParty.SleepType.Normal; - static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal; - - public enum SleepType { + static int WantSleepAction = (int)PajamaParty.SleepType.Normal; + static int WantInstantSleepAction = (int)PajamaParty.SleepType.Normal; + + public enum SleepType + { Normal, NoAwake, } @@ -159,18 +180,18 @@ namespace HeavenStudio.Games // m m m m m // m m m m m // m m P m m - monkeys = new CtrPillowMonkey[5,5]; + monkeys = new CtrPillowMonkey[5, 5]; float RADIUS = 2.75f; float scale = 1.0f; int sorting = 10; //set our start position (at Mako + 2*radius to the right) - Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS*3, 0); + Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { //on x-axis we go left to right - spawnPos += new Vector3(RADIUS*scale, 0); + spawnPos += new Vector3(RADIUS * scale, 0); if (!(y == 0 && x == 2)) //don't spawn at the player's position { GameObject mobj = Instantiate(MonkeyPrefab, SpawnRoot.parent); @@ -185,11 +206,30 @@ namespace HeavenStudio.Games } // on the y-axis we go front to back (player to the rear) scale -= 0.1f; - spawnPos = SpawnRoot.position - new Vector3(RADIUS*3*scale, -RADIUS/3.75f*(y+1), -RADIUS/5f*(y+1)); + spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1)); sorting--; } } + void Start() + { + Castle.SetActive(false); + } + + void Update() + { + var cond = Conductor.instance; + Vector3 additional = Vector3.zero; + if (cond.songPositionInBeatsAsDouble >= cameraHighStart && cond.songPositionInBeatsAsDouble < cameraHighStart + 4) + { + float prog = cond.GetPositionFromBeat(cameraHighStart, 4, true); + float yMul = prog * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + additional.y = yWeight * HighCameraHeight; + } + GameCamera.AdditionalPosition = additional; + } + public override void OnGameSwitch(double beat) { if (WantThreeJump != double.MinValue) @@ -222,20 +262,26 @@ namespace HeavenStudio.Games public void Bop(double beat, double length, bool doesBop, bool autoBop) { Mako.shouldBop = autoBop; - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = autoBop; } } - - if (doesBop) { + + if (doesBop) + { var actions = new List(); for (int i = 0; i < length; i++) { - actions.Add(new BeatAction.Action(beat + i, delegate { + actions.Add(new BeatAction.Action(beat + i, delegate + { Mako.anim.DoScaledAnimationAsync("MakoBeat", 0.5f); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); } } @@ -249,10 +295,10 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), }); BeatAction.New(instance, new List() @@ -282,11 +328,11 @@ namespace HeavenStudio.Games public static void WarnThreeJump(double beat) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), - }, forcePlay:true); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), + }, forcePlay: true); WantThreeJump = beat; } @@ -294,21 +340,21 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) }); BeatAction.New(instance, new List() { new BeatAction.Action( beat, delegate { JumpRow(4, beat); }), - new BeatAction.Action( beat + 0.5f, delegate { JumpRow(3, beat + 0.5f, 2); }), - new BeatAction.Action( beat + 1f, delegate { JumpRow(2, beat + 1f); }), - new BeatAction.Action( beat + 1.5f, delegate { JumpRow(1, beat + 1.5f, 2); }), - new BeatAction.Action( beat + 2f, delegate { JumpRow(0, beat + 2f); }), + new BeatAction.Action( beat + 0.5, delegate { JumpRow(3, beat + 0.5, 2); }), + new BeatAction.Action( beat + 1, delegate { JumpRow(2, beat + 1); }), + new BeatAction.Action( beat + 1.5, delegate { JumpRow(1, beat + 1.5, 2); }), + new BeatAction.Action( beat + 2, delegate { JumpRow(0, beat + 2); }), }); } @@ -316,69 +362,75 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) - }, forcePlay:true); + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) + }, forcePlay: true); WantFiveJump = beat; } - public void DoThrowSequence(double beat, bool doSound = true) + public void DoThrowSequence(double beat, bool doSound = true, bool high = false) { Mako.ScheduleThrow(beat); if (doSound) PlayThrowSequenceSound(beat); + if (high) + { + cameraHighStart = beat + 3; + } + BeatAction.New(Mako, new List() { - new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), - new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), + new BeatAction.Action(beat + 2, delegate { MonkeyCharge(beat + 2); } ), + new BeatAction.Action(beat + 3, delegate { MonkeyThrow(beat + 3); } ), }); } - public static void WarnThrowSequence(double beat) + public static void WarnThrowSequence(double beat, bool high = false) { PlayThrowSequenceSound(beat, true); WantThrowSequence = beat; + WantThrowHigh = high; } public static void PlayThrowSequenceSound(double beat, bool force = false) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/throw1", beat), - new MultiSound.Sound("pajamaParty/throw2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/throw3", beat + 1f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/throw1", beat), + new MultiSound.Sound("pajamaParty/throw2", beat + 0.5), + new MultiSound.Sound("pajamaParty/throw3", beat + 1), //TODO: change when locales are a thing - new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5f), + new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5), - new MultiSound.Sound("pajamaParty/charge", beat + 2f), + new MultiSound.Sound("pajamaParty/charge", beat + 2), }, forcePlay: force); } - public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true) + public void DoSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal, bool doSound = true) { Mako.StartSleepSequence(beat, alt, action); MonkeySleep(beat, action); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }); } - public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal) + public static void WarnSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }, forcePlay: true); WantSleepSequence = beat; WantSleepType = alt; @@ -388,17 +440,19 @@ namespace HeavenStudio.Games public void DoInstantSleep(double deslumber, int action) { Mako.anim.Play("MakoSleepJust", -1, 1); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1); } } if (action == 1) return; BeatAction.New(this, new List() { - new BeatAction.Action(deslumber, delegate { + new BeatAction.Action(deslumber, delegate { Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); + SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f); @@ -481,5 +535,19 @@ namespace HeavenStudio.Games } } } + + public void OpenBackground(double beat, double length, bool instant = false) + { + bgState = !bgState; + if (instant) + { + BgAnimator.Play(bgState ? "SlideOpen" : "SlideClose", -1, 1); + BgAnimator.speed = 0; + } + else + { + BgAnimator.DoScaledAnimationAsync(bgState ? "SlideOpen" : "SlideClose", (float)(1.0 / length)); + } + } } }