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diff --git a/Assets/Resources/Games/rhythmRally.prefab b/Assets/Resources/Games/rhythmRally.prefab
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diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index ba7b605fa..f421f3716 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -9820,6 +9820,7 @@ MonoBehaviour:
EditorSettingsBTN: {fileID: 3236232}
EditorThemeBTN: {fileID: 528192061}
FullScreenBTN: {fileID: 151246938}
+ discordDuringTesting: 0
--- !u!114 &1423699438
MonoBehaviour:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Common/FreeCam.cs b/Assets/Scripts/Common/FreeCam.cs
new file mode 100644
index 000000000..45fe90191
--- /dev/null
+++ b/Assets/Scripts/Common/FreeCam.cs
@@ -0,0 +1,145 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine;
+
+///
+/// A simple free camera to be added to a Unity game object.
+///
+/// Keys:
+/// wasd / arrows - movement
+/// q/e - up/down (local space)
+/// r/f - up/down (world space)
+/// pageup/pagedown - up/down (world space)
+/// hold shift - enable fast movement mode
+/// right mouse - enable free look
+/// mouse - free look / rotation
+///
+///
+public class FreeCam : MonoBehaviour
+{
+ ///
+ /// Normal speed of camera movement.
+ ///
+ public float movementSpeed = 2f;
+
+ ///
+ /// Speed of camera movement when shift is held down,
+ ///
+ public float fastMovementSpeed = 15f;
+
+ ///
+ /// Sensitivity for free look.
+ ///
+ public float freeLookSensitivity = 2f;
+
+ ///
+ /// Amount to zoom the camera when using the mouse wheel.
+ ///
+ public float zoomSensitivity = 10f;
+
+ ///
+ /// Amount to zoom the camera when using the mouse wheel (fast mode).
+ ///
+ public float fastZoomSensitivity = 50f;
+
+ ///
+ /// Set to true when free looking (on right mouse button).
+ ///
+ private bool looking = false;
+
+ void Update()
+ {
+ var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
+ var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed;
+
+ if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
+ {
+ transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
+ {
+ transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
+ {
+ transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
+ {
+ transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.Q))
+ {
+ transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.E))
+ {
+ transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
+ {
+ transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
+ {
+ transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (looking)
+ {
+ float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity;
+ float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity;
+ transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
+ }
+
+ float axis = Input.GetAxis("Mouse ScrollWheel");
+ if (axis != 0)
+ {
+ var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity;
+ transform.position = transform.position + transform.forward * axis * zoomSensitivity;
+ }
+
+ if (Input.GetKeyDown(KeyCode.Mouse1))
+ {
+ StartLooking();
+ }
+ else if (Input.GetKeyUp(KeyCode.Mouse1))
+ {
+ StopLooking();
+ }
+ }
+
+ void OnDisable()
+ {
+ StopLooking();
+ }
+
+ ///
+ /// Enable free looking.
+ ///
+ public void StartLooking()
+ {
+ looking = true;
+ Cursor.visible = false;
+ Cursor.lockState = CursorLockMode.Locked;
+ }
+
+ ///
+ /// Disable free looking.
+ ///
+ public void StopLooking()
+ {
+ looking = false;
+ Cursor.visible = true;
+ Cursor.lockState = CursorLockMode.None;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Common/FreeCam.cs.meta b/Assets/Scripts/Common/FreeCam.cs.meta
new file mode 100644
index 000000000..caa50f88b
--- /dev/null
+++ b/Assets/Scripts/Common/FreeCam.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a0e5d5d77f9b8824b997a02d704003ef
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs
new file mode 100644
index 000000000..6568ad028
--- /dev/null
+++ b/Assets/Scripts/GameCamera.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace RhythmHeavenMania
+{
+ public class GameCamera : MonoBehaviour
+ {
+ public static GameCamera instance { get; private set; }
+ public new Camera camera;
+
+ [Header("Components")]
+ public Color baseColor;
+
+ private void Awake()
+ {
+ instance = this;
+ camera = this.GetComponent();
+ }
+
+ private void Start()
+ {
+ camera.backgroundColor = baseColor;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/GameCamera.cs.meta b/Assets/Scripts/GameCamera.cs.meta
new file mode 100644
index 000000000..aa7f9ff01
--- /dev/null
+++ b/Assets/Scripts/GameCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a774f8053d895604cb8ded8c46de6733
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/DJSchool.meta b/Assets/Scripts/Games/DJSchool.meta
new file mode 100644
index 000000000..824b01799
--- /dev/null
+++ b/Assets/Scripts/Games/DJSchool.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 51d95684617a83745b551fa3687d2a01
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs
new file mode 100644
index 000000000..9550333ba
--- /dev/null
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs
@@ -0,0 +1,34 @@
+using RhythmHeavenMania.Util;
+
+namespace RhythmHeavenMania.Games.DJSchool
+{
+ public class DJSchool : Minigame
+ {
+ public static DJSchool instance { get; private set; }
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public void BreakCmon(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("djSchool/breakCmon1", beat),
+ new MultiSound.Sound("djSchool/breakCmon2", beat + 1f),
+ new MultiSound.Sound("djSchool/ooh", beat + 2f),
+ });
+ }
+
+ public void ScratchoHey(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("djSchool/scratchoHey1", beat),
+ new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f),
+ new MultiSound.Sound("djSchool/hey", beat + 2f),
+ });
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta b/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta
new file mode 100644
index 000000000..111c7f7fe
--- /dev/null
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 36f587267a500e643bcbf5b9c04bb1b5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/RhythmRally.meta b/Assets/Scripts/Games/RhythmRally.meta
new file mode 100644
index 000000000..bd3168104
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmRally.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c3ad2a7be988b204e8eb10ec0871948c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
new file mode 100644
index 000000000..15ed5f2c6
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace RhythmHeavenMania.Games.RhythmRally
+{
+ public class RhythmRally : MonoBehaviour
+ {
+ public Transform cameraPos;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ GameCamera.instance.camera.transform.position = cameraPos.position;
+ GameCamera.instance.camera.transform.rotation = cameraPos.rotation;
+ GameCamera.instance.camera.fieldOfView = 41f;
+ GameCamera.instance.camera.backgroundColor = Color.white;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
new file mode 100644
index 000000000..1a5692871
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 35772aee9756b5040ab64a73ebc3f8ae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs
index 0fc6a90bb..abe2ab126 100644
--- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/Ball.cs
@@ -197,7 +197,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
}
else
{
- toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 0.7f, kicker.transform.position.y - 6f);
+ toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
}
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 606e3a3cc..4acae1be5 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -33,7 +33,7 @@ namespace RhythmHeavenMania.Games.Spaceball
{
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
- GameManager.instance.GameCamera.orthographic = false;
+ GameCamera.instance.camera.orthographic = false;
if (EligibleHits.Count > 0)
EligibleHits.RemoveRange(0, EligibleHits.Count);
@@ -52,7 +52,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private void Start()
{
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
- GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, -10);
+ GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10);
}
private void Update()
@@ -83,18 +83,18 @@ namespace RhythmHeavenMania.Games.Spaceball
if (normalizedBeat > Minigame.EndTime())
{
- lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
+ lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
}
else
{
if (currentZoomCamLength <= 0)
{
- GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
+ GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
}
else
{
float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
- GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
+ GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
}
}
}
diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs
index 6d8ee8a0f..a861ecdf8 100644
--- a/Assets/Scripts/LevelEditor/Editor.cs
+++ b/Assets/Scripts/LevelEditor/Editor.cs
@@ -53,6 +53,7 @@ namespace RhythmHeavenMania.Editor
private string currentRemixPath = "";
private int lastEditorObjectsCount = 0;
private bool fullscreen;
+ public bool discordDuringTesting = false;
public static Editor instance { get; private set; }
@@ -64,7 +65,7 @@ namespace RhythmHeavenMania.Editor
public void Init()
{
- GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
+ GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
Screen.texture = ScreenRenderTexture;
@@ -382,22 +383,23 @@ namespace RhythmHeavenMania.Editor
{
MainCanvas.enabled = false;
EditorCamera.enabled = false;
- GameManager.instance.GameCamera.targetTexture = null;
- // GameManager.instance.GameCamera.transform.parent.GetChild(1).GetComponent().enabled = false;
+ GameCamera.instance.camera.targetTexture = null;
+ GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent().enabled = false;
fullscreen = true;
}
else
{
MainCanvas.enabled = true;
EditorCamera.enabled = true;
- GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
- // GameManager.instance.GameCamera.transform.parent.GetChild(1).GetComponent().enabled = true;
+ GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
+ GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent().enabled = true;
fullscreen = false;
}
}
private void UpdateEditorStatus(bool updateTime)
{
+ if (discordDuringTesting || !Application.isEditor)
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
}
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 5a3dd8059..6939d8e3e 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -9,6 +9,7 @@ using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Games.Spaceball;
using RhythmHeavenMania.Games.KarateMan;
using RhythmHeavenMania.Games.SpaceSoccer;
+using RhythmHeavenMania.Games.DJSchool;
namespace RhythmHeavenMania
{
@@ -20,9 +21,10 @@ namespace RhythmHeavenMania
public string displayName;
public string color;
public GameObject holder;
+ public bool threeD;
public List actions = new List();
- public Minigame(string name, string displayName, string color, List actions)
+ public Minigame(string name, string displayName, string color, bool threeD, List actions)
{
this.name = name;
this.displayName = displayName;
@@ -53,60 +55,66 @@ namespace RhythmHeavenMania
{
eventCaller.minigames = new List()
{
- new Minigame("gameManager", "Game Manager", "", new List()
+ new Minigame("gameManager", "Game Manager", "", false, new List()
{
- new GameAction("end", delegate { Debug.Log("end"); }),
- new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); })
+ new GameAction("end", delegate { Debug.Log("end"); }),
+ new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); })
}),
- new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List()
+ new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, new List()
{
- new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
- new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
- new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
- new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
- new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
- new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
- new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
+ new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
+ new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
+ new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
+ new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
+ new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
+ new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
+ new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}),
- new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", new List()
+ new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, new List()
{
- new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
- new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
- new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
- new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
+ new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
+ new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
+ new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
+ new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}),
- new Minigame("spaceball", "Spaceball", "00A518", new List()
+ new Minigame("spaceball", "Spaceball", "00A518", false, new List()
{
- new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2),
- new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
- new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
- new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
- new GameAction("cameraZoom", delegate { }, 4, true ),
+ new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2),
+ new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
+ new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
+ new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
+ new GameAction("cameraZoom", delegate { }, 4, true ),
}),
- new Minigame("karateman", "Karate Man", "70A8D8", new List()
+ new Minigame("karateman", "Karate Man", "70A8D8", false, new List()
{
- new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
- new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
- new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
- new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
- new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
- new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
- new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
- new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
- new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
- new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
- new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
- new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
- new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2),
+ new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
+ new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
+ new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
+ new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
+ new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
+ new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
+ new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
+ new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
+ new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
+ new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
+ new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
+ new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
+ new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2),
}),
- new Minigame("spaceSoccer", "Space Soccer", "B888F8", new List()
+ new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, new List()
{
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f),
}),
- /*new Minigame("djSchool", "DJ School", "B888F8", new List()
+ new Minigame("djSchool", "DJ School \n[Non-Playable]", "B888F8", false, new List()
{
+ new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentBeat); }, 3f),
+ new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentBeat); }, 3f),
+ }),
+ /*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, new List()
+ {
+
}),
new Minigame("spaceDance", "Space Dance", "B888F8", new List()
{
@@ -120,9 +128,6 @@ namespace RhythmHeavenMania
new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List()
{
}),
- new Minigame("rhythmRally", "Rhythm Rally", "B888F8", new List()
- {
- }),
new Minigame("airRally", "Air Rally", "B888F8", new List()
{
}),
diff --git a/Assets/Tests/Levels/rhythmrally.json b/Assets/Tests/Levels/rhythmrally.json
new file mode 100644
index 000000000..5dcc98e21
--- /dev/null
+++ b/Assets/Tests/Levels/rhythmrally.json
@@ -0,0 +1 @@
+{"bpm":120.0,"entities":[{"beat":0.0,"track":2,"length":1.0,"datamodel":"gameManager/switchGame/rhythmRally"}],"tempoChanges":[]}
\ No newline at end of file
diff --git a/Assets/Tests/Levels/rhythmrally.json.meta b/Assets/Tests/Levels/rhythmrally.json.meta
new file mode 100644
index 000000000..798c1476c
--- /dev/null
+++ b/Assets/Tests/Levels/rhythmrally.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1163ac8f23a6b1e4d8fc4f27ace810ae
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/UniversalRenderPipelineAsset.asset b/Assets/UniversalRenderPipelineAsset.asset
index 56f43e9cf..9501a920b 100644
--- a/Assets/UniversalRenderPipelineAsset.asset
+++ b/Assets/UniversalRenderPipelineAsset.asset
@@ -25,7 +25,7 @@ MonoBehaviour:
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_MSAA: 1
- m_RenderScale: 1
+ m_RenderScale: 2
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index c165afb2a..dcc5a4436 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -39,7 +39,7 @@ GraphicsSettings:
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- m_CustomRenderPipeline: {fileID: 0}
+ m_CustomRenderPipeline: {fileID: 11400000, guid: 101cb6f0eda36514fa0bb49e41c8fae1, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1