From 39d76b90f4763900584b210e5e3d03729159e88b Mon Sep 17 00:00:00 2001 From: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Date: Fri, 26 Jan 2024 11:16:52 -0600 Subject: [PATCH] Slap whiff animation is able to play sooner during a "boing" block now self explanatory --- Assets/Scripts/Games/Manzai/Manzai.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index 7068cfa2f..ac829f0ba 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -453,8 +453,9 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), + new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), @@ -469,8 +470,9 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), + new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),