diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 46bd45c39..174f7c511 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -12,6 +12,16 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, + resizable = true, + parameters = new List() + { + new Param("toggle2", true, "Bop", "Toggle if Boss should bop for the duration of this event."), + new Param("toggle", false, "Bop (Auto)", "Toggle if the man should automatically bop until another Bop event is reached.") + } + }, new GameAction("crane (far)", "Far Crane") { function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, @@ -34,16 +44,6 @@ namespace HeavenStudio.Games.Loaders new GameAction("slurp", "Slurp") { function = delegate { RhythmSomen.instance.Slurp(eventCaller.currentEntity.beat); } - }, - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Bop", "Should the somen man bop?"), - new Param("toggle", false, "Bop (Auto)", "Should the somen man bop automatically?") - } } }, new List() { "pco", "normal" },