diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
index 06d8812c9..244090be5 100644
--- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
+++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
@@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
                 }),
                 new GameAction("change lion count",     delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
                 {
-                    new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions")
+                    new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lion Count", "The amount of lions")
                 }),
                 // This is still here for backwards-compatibility but is hidden in the editor
                 new GameAction("prepare_alt",           delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 48ef78638..4b6cd9d03 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -12,9 +12,15 @@ namespace HeavenStudio.Games.Loaders
         public static Minigame AddGame(EventCaller eventCaller) {
             return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
             {
-                new GameAction("shoot",                 delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
-                new GameAction("shootHigh",             delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
-                new GameAction("costume",               delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>() 
+                new GameAction("shoot",                 delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false, new List<Param>()
+                {
+                    new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") 
+                } ),
+				new GameAction("shootHigh",             delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3, false, new List<Param>()
+                {
+                    new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") 
+                } ),
+				new GameAction("costume",               delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>() 
                 {
                     new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") 
                 } ),
@@ -36,6 +42,11 @@ namespace HeavenStudio.Games
 
     public class Spaceball : Minigame
     {
+		public enum BallType {
+            Baseball,
+            Onigiri
+        }
+		
         public enum CostumeType {
             Standard,
             Bunny,