From 3c37d450f164517d67628ee8aa484a769c42f6c8 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Tue, 31 Jan 2023 22:30:57 -0500 Subject: [PATCH] fix clouds --- Assets/Resources/Games/airRally.prefab | 5996 +---------------- .../Games/AirRally/AirRally_1.png.meta | 68 +- Assets/Scripts/Games/AirRally/Cloud.cs | 71 + Assets/Scripts/Games/AirRally/Cloud.cs.meta | 11 + .../Scripts/Games/AirRally/CloudsManager.cs | 65 + .../Games/AirRally/CloudsManager.cs.meta | 11 + Assets/Scripts/Games/AirRally/Shuttlecock.cs | 2 +- 7 files changed, 581 insertions(+), 5643 deletions(-) create mode 100644 Assets/Scripts/Games/AirRally/Cloud.cs create mode 100644 Assets/Scripts/Games/AirRally/Cloud.cs.meta create mode 100644 Assets/Scripts/Games/AirRally/CloudsManager.cs create mode 100644 Assets/Scripts/Games/AirRally/CloudsManager.cs.meta diff --git a/Assets/Resources/Games/airRally.prefab b/Assets/Resources/Games/airRally.prefab index 39514c0a6..828a306d9 100644 --- a/Assets/Resources/Games/airRally.prefab +++ b/Assets/Resources/Games/airRally.prefab @@ -96,53 +96,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: rotateSpeed: -10000 ---- !u!1 &266326476 -GameObject: - 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serializedVersion: 2 + name: AirRally_1_27 + rect: + serializedVersion: 2 + x: 743 + y: 7 + width: 722 + height: 754 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 85940617565ce8970800000000000000 + internalID: 8759155364766697816 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: AirRally_1_28 + rect: + serializedVersion: 2 + x: 3239 + y: 3751 + width: 338 + height: 338 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: cef38f935d61cb830800000000000000 + internalID: 4088167666801983468 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs b/Assets/Scripts/Games/AirRally/Cloud.cs new file mode 100644 index 000000000..060eacaf7 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Cloud.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class Cloud : MonoBehaviour + { + [SerializeField] Sprite[] sprites; + [SerializeField] Vector3 spawnRange; + [SerializeField] float baseSpeed = 1f; + [SerializeField] float fadeDist = 10f; + [SerializeField] float lifeTime = 6f; + [SerializeField] float fadeInTime = 0.25f; + + Camera cam; + SpriteRenderer spriteRenderer; + float time = 0f; + + public bool isWorking = false; + + public void Init() + { + cam = GameCamera.GetCamera(); + spriteRenderer = GetComponent(); + spriteRenderer.color = new Color(1, 1, 1, 0); + } + + // Update is called once per frame + void Update() + { + time += Time.deltaTime; + transform.position += Vector3.forward * -baseSpeed * Time.deltaTime; + + // get distance to camera + float dist = Vector3.Distance(cam.transform.position, transform.position); + if (dist <= fadeDist) + { + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + } + else if (time < fadeInTime) + { + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime)); + } + + if (time > lifeTime) + { + isWorking = false; + gameObject.SetActive(false); + spriteRenderer.color = new Color(1, 1, 1, 0); + } + } + + public void StartCloud(Vector3 origin, bool prebake) + { + isWorking = true; + time = 0f; + gameObject.SetActive(true); + spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)]; + transform.position = origin; + transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z)); + if (prebake) + { + time = Random.Range(0, lifeTime); + transform.position += Vector3.forward * -baseSpeed * time; + float dist = Vector3.Distance(cam.transform.position, transform.position); + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs.meta b/Assets/Scripts/Games/AirRally/Cloud.cs.meta new file mode 100644 index 000000000..45ce72b84 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Cloud.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 891c0b37d3276da4fa7ea5ba3332dc13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs b/Assets/Scripts/Games/AirRally/CloudsManager.cs new file mode 100644 index 000000000..17e33d3e7 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CloudsManager.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class CloudsManager : MonoBehaviour + { + [SerializeField] Transform cloudRoot; + [SerializeField] GameObject cloudPrefab; + [SerializeField] int maxCloudAmt = 32; + [SerializeField] int cloudsToPreBake = 10; + [SerializeField] float cloudRepeatRate = 0.1f; + + + Cloud[] pool; + float time = 0f; + float lastTime = 0f; + + // Start is called before the first frame update + void Start() + { + pool = new Cloud[maxCloudAmt]; + for (int i = 0; i < maxCloudAmt; i++) + { + GameObject cloudObj = Instantiate(cloudPrefab, cloudRoot); + cloudObj.SetActive(false); + pool[i] = cloudObj.GetComponent(); + pool[i].Init(); + } + + for (int i = 0; i < cloudsToPreBake; i++) + { + Cloud cloud = GetAvailableCloud(); + if (cloud != null) + { + cloud.StartCloud(cloudRoot.position, true); + } + } + } + + Cloud GetAvailableCloud() + { + foreach (Cloud cloud in pool) + { + if (!cloud.isWorking) + { + return cloud; + } + } + return null; + } + + // Update is called once per frame + void Update() + { + time += Time.deltaTime; + if (time - lastTime > cloudRepeatRate) + { + lastTime = time; + GetAvailableCloud()?.StartCloud(cloudRoot.position, false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta b/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta new file mode 100644 index 000000000..b0728ffaf --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9a1426575a6edb4b8f43668daac9f21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs index e8d50e840..6822a6e51 100644 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_AirRally void Start() { - + transform.position = OtherTarget.position; } // Update is called once per frame