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100644 --- a/Assets/Scripts/Games/FrogHop/FrogHop.cs +++ b/Assets/Scripts/Games/FrogHop/FrogHop.cs @@ -32,16 +32,28 @@ namespace HeavenStudio.Games.Loaders new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."), } }, - new GameAction("hop", "Hop") + new GameAction("count", "Count In") { preFunction = delegate { var e = eventCaller.currentEntity; if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Hop(e.beat, e.length); + instance.Count(e.beat, e["start"]); } }, + parameters = new List() + { + new Param("start", true, "Start Shaking", "Start shaking after the count in."), + }, defaultLength = 4.0f, - resizable = true, + }, + new GameAction("hop", "Start Shaking") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Hop(e.beat); + } + }, }, new GameAction("twoshake", "Ya-hoo!") { @@ -53,6 +65,38 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 4.0f, }, + new GameAction("threeshake", "Yeah yeah yeah!") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.ThreeHop(e.beat); + } + }, + defaultLength = 4.0f, + }, + new GameAction("mouthwide", "Open Mouth (Wide)") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Sing(0, "Wide", e.beat + e.length - 0.5); + } + }, + defaultLength = 0.5f, + resizable = true, + }, + new GameAction("mouthnarrow", "Open Mouth (Narrow)") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Sing(0, "Narrow", e.beat + e.length - 0.5); + } + }, + defaultLength = 0.5f, + resizable = true, + }, } ); } @@ -75,8 +119,17 @@ namespace HeavenStudio.Games public List AllFrogs = new(); public List FrontFrogs = new(); public List BackFrogs = new(); + public List whoToInputKTB = new(); + + public int globalAnimSide = -1; + + public double wantHop = double.MinValue; + public List queuedHops = new(); + public bool keepHopping; + public double startBackHop = double.MinValue; + public double startNoHop = double.MinValue; + public double startRegularHop = double.MinValue; - [NonSerialized] public int globalAnimSide = -1; public enum WhoBops { @@ -103,14 +156,55 @@ namespace HeavenStudio.Games BackFrogs.Add(PlayerFrog); BackFrogs.AddRange(OtherFrogs); + + whoToInputKTB = AllFrogs; } - public void Update() + public void LateUpdate() { + //whiff stuff below + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { PlayerFrog.Hop(); } + + //ktb stuff below + + if (wantHop != double.MinValue) + { + queuedHops.Add(wantHop); + keepHopping = true; + wantHop = double.MinValue; + } + + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + if (queuedHops.Count > 0) + { + foreach (var hop in queuedHops) + { + var actions = new List(); + + bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; + if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); + + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; + if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); })); + + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; + if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; + if (!betweenHopValues) NPCHop(FrontFrogs); + })); + + if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); })); + + BeatAction.New(this, actions); + } + queuedHops.Clear(); + } + } } #endregion @@ -142,33 +236,54 @@ namespace HeavenStudio.Games foreach (var a in FrogsToBop) { a.Bop(); } } - public void Hop (double beat, double length) - { - var actions = new List(); - for (int i = 0; i < length; i++) - { - actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); })); - ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); - } - BeatAction.New(this, actions); - } - - public void TwoHop (double beat) + public void Count(double beat, bool start) { var actions = new List(); var sounds = new List(); + actions.Add(new(beat + 0.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0)); + + actions.Add(new(beat + 1.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0)); + + actions.Add(new(beat + 2.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0)); + + actions.Add(new(beat + 3.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0)); + + BeatAction.New(this, actions); + MultiSound.Play(sounds.ToArray()); + + if (start) Hop(beat + 4.0); + } + + public void Hop (double beat) + { + wantHop = beat - 1; + } + + public void TwoHop (double beat) + { + startBackHop = beat; + startNoHop = beat + 2; + startRegularHop = beat + 4; + + var actions = new List(); + var sounds = new List(); + //call - actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); })); - actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); })); + actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); + actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List() { LeaderFrog }, "Narrow", beat + 1.0); })); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); //response - actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); })); - actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); })); + actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); })); + actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.0); })); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5)); @@ -180,6 +295,43 @@ namespace HeavenStudio.Games MultiSound.Play(sounds.ToArray()); } + public void ThreeHop (double beat) + { + startBackHop = beat; + startNoHop = beat + 2; + startRegularHop = beat + 4; + + var actions = new List(); + var sounds = new List(); + + //call + actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", beat); })); + actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", beat); })); + actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List() { LeaderFrog }, "Narrow", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0)); + + //response + actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); + actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); + actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0)); + + //inputs + ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); + ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); + ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing); + + BeatAction.New(this, actions); + MultiSound.Play(sounds.ToArray()); + } + public void NPCHop(List FrogsToHop, bool isThisLong = false) { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } @@ -205,6 +357,20 @@ namespace HeavenStudio.Games PlayerHop(true); } + public void PlayerHopYeah(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI"); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); + PlayerHop(); + } + + public void PlayerHopYeahAccent(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI"); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); + PlayerHop(true); + } + public void PlayerHop(bool isLong = false) { globalAnimSide *= -1; @@ -218,6 +384,17 @@ namespace HeavenStudio.Games public void Nothing(PlayerActionEvent caller) { } + public void Talk(List FrogsToTalk, string syllable, double animEnd) + { + foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); } + } + + public void Sing(int whichFrog, string syllable, double animEnd) + { + var FrogsToTalk = new List() { SingerFrog }; //TO DO: make this customizeable + Talk(FrogsToTalk, syllable, animEnd); + } + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs b/Assets/Scripts/Games/FrogHop/ntrFrog.cs index 3498a3896..f70a00447 100644 --- a/Assets/Scripts/Games/FrogHop/ntrFrog.cs +++ b/Assets/Scripts/Games/FrogHop/ntrFrog.cs @@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop [NonSerialized] public int animSide = -1; [NonSerialized] public float scaleConstant = 1; + [NonSerialized] public string loopAnim = null; #endregion @@ -34,7 +35,19 @@ namespace HeavenStudio.Games.Scripts_FrogHop public void Bop() { - FrogAnim.DoScaledAnimationAsync("Bop", 0.5f); + FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); + } + + public void Update() + { + if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1); + } + + public void Talk(string type, double animEnd) + { + loopAnim = type; + BeatAction.New(this, new List() + { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) }); } public void Hop(int side = 0, bool isLong = false) @@ -42,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop SwapSide(side); FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); - FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f); + FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0); } public void SwapSide(int side)