diff --git a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs index 1de106618..79df15f51 100644 --- a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs +++ b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs @@ -335,12 +335,12 @@ namespace HeavenStudio.Games if (_queuedAnimals.Count > 0) { - for (int i = 0; i < POOL_NUMBER; i++) + for (int i = 0; i < POOL_NUMBER - 1; i++) { BakeNextAvailableAnimal(); } - SoundByte.PlayOneShotGame("animalAcrobat/start", _queuedAnimals[0].startBeat - 1); + if (_queuedAnimals[0].startBeat - 1 > beat) SoundByte.PlayOneShotGame("animalAcrobat/start", _queuedAnimals[0].startBeat - 1); } } }