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SumoBrothers.instance.EndPose(e.beat); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["type"], e["bg"]); }, parameters = new List() { - new Param("type", SumoBrothers.PoseType.Crouching, "Pose", "The pose that the Sumo Brothers will make."), - new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background", "The background that appears on a successful input.") + new Param("type", new EntityTypes.Integer(1, 4, 1), "Pose Type", "The pose that the Sumo Brothers will make."), + new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background Type", "The background that appears on a successful input.") }, defaultLength = 5f, priority = 2 @@ -101,6 +102,7 @@ namespace HeavenStudio.Games [SerializeField] Animator sumoBrotherG; [SerializeField] Animator sumoBrotherGHead; [SerializeField] Animator sumoBrotherPHead; + [SerializeField] Animator impact; [Header("Properties")] /*static List queuedInputs = new List(); @@ -126,6 +128,10 @@ namespace HeavenStudio.Games private double lastReportedBeat = 0f; private bool cueCurrentlyActive = false; + + //private var stompInput; + + const int IAAltDownCat = IAMAXCAT; public static SumoBrothers instance; @@ -139,8 +145,9 @@ namespace HeavenStudio.Games public enum BGType { - TheGreatWave, - OtaniOniji + TheGreatWave = 0, + OtaniOniji = 1, + None = 2 } private enum SumoState @@ -153,6 +160,25 @@ namespace HeavenStudio.Games private SumoState sumoState = SumoState.Idle; private SumoState sumoStatePrevious = SumoState.Idle; + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Alt = + new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + + // Start is called before the first frame update void Awake() { @@ -177,6 +203,41 @@ namespace HeavenStudio.Games { var cond = Conductor.instance; + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + // Slap whiffs + if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle) + { + + SoundByte.PlayOneShotGame("sumoBrothers/whiff"); + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); + } + + + if (sumoSlapDir == 2) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + } + // Stomp whiffs + if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); + + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } + } + } public override void OnLateBeatPulse(double beat) @@ -201,7 +262,7 @@ namespace HeavenStudio.Games sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); - sumoBrotherPHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f); } else { @@ -234,7 +295,9 @@ namespace HeavenStudio.Games { sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); + } })); } @@ -292,6 +355,7 @@ namespace HeavenStudio.Games } StompRecursive(beat + 3, 1, firstStomp); + } private void StompRecursive(double beat, double remaining, bool firstStomp) @@ -304,40 +368,48 @@ namespace HeavenStudio.Games if (firstStomp) { // Stomp Animation - Transition from Slapping to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } else if (sumoStompDir) { // Stomp Animation - Left Stomp BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } else { // Stomp Animation - Right Stomp BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } - ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); + var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, false); }) }); + stompInput.IsHittable = () => { + return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"); + }; + + if (sumoStompDir) { sumoStompDir = false;} else { sumoStompDir = true;} @@ -390,6 +462,11 @@ namespace HeavenStudio.Games sumoState = SumoState.Slap; SlapRecursive(beat + 4, 4); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; }) + }); + } private void SlapRecursive(double beat, double remaining) @@ -407,32 +484,26 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); }) }); - if (sumoSlapDir == 1) { sumoSlapDir = 0;} - else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + print("the sumo slap direction:" + sumoSlapDir); } public void Crouch(double beat, float length, bool inu, bool sumo) { - if (inu) - { - allowBopInu = false; - } - if (sumo) - { - allowBopSumo = false; + if (sumoState == SumoState.Idle) { + + if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); } + if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); + allowBopSumo = false;} } BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }), - new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }), - new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }), - new BeatAction.Action(beat + length, delegate { allowBopInu = true; }), - new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }), - new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }), - new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }), - new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopInu = true; }), + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopSumo = true; }), + new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }), + new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }), + new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoState == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) }); } @@ -454,7 +525,7 @@ namespace HeavenStudio.Games } - public void EndPose(double beat) + public void EndPose(double beat, int poseType, int backgroundType) { if (cueCurrentlyActive) { return; } @@ -465,7 +536,7 @@ namespace HeavenStudio.Games var cond = Conductor.instance; - ScheduleInput(beat, 4f, InputAction_FlickPress, PoseHit, PoseMiss, Nothing); + ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing); var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); tweet.SetLoopParams(beat + 3, 0.05f); @@ -476,7 +547,8 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), - new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; }), + new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }), }); } @@ -536,7 +608,12 @@ namespace HeavenStudio.Games } } + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + SoundByte.PlayOneShotGame("sumoBrothers/slap"); + impact.DoScaledAnimationAsync("impact", 0.5f); if (sumoSlapDir == 2) { sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); @@ -554,6 +631,10 @@ namespace HeavenStudio.Games void SlapMiss(PlayerActionEvent caller) { + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + SoundByte.PlayOneShotGame("sumoBrothers/miss"); if (sumoSlapDir == 2) { sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); @@ -562,7 +643,9 @@ namespace HeavenStudio.Games } else { sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); } - sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done + + sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); if (sumoState == SumoState.Slap) { inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f); @@ -591,17 +674,30 @@ namespace HeavenStudio.Games sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f); } + /*BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), + new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), + new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) + });*/ + } void StompMiss(PlayerActionEvent caller) { + if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { SoundByte.PlayOneShotGame("sumoBrothers/miss"); inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); - sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } }