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diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index b615576ab..0c6519acf 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -139,15 +139,15 @@ namespace HeavenStudio.Games public void Bop(double beat, double length, bool doesBop, bool autoBop) { - playerInstance.shouldBop = autoBop; - if (doesBop) - { - var actions = new List(); - for (int i = 0; i < length; i++) { - actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); })); - } - BeatAction.New(playerInstance, actions); - } + // playerInstance.shouldBop = autoBop; + // if (doesBop) + // { + // var actions = new List(); + // for (int i = 0; i < length; i++) { + // actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); })); + // } + // BeatAction.New(playerInstance, actions); + // } } public static void Flick(double beat) diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 4afe66aaa..985d5f635 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -663,7 +663,7 @@ namespace HeavenStudio //temp for testing function = delegate { var e = eventCaller.currentEntity; - Common.SkillStarManager.instance.DoStarIn(e.beat, e.length); + Common.SkillStarManager.instance.DoStarIn(e.beat, e.length); } }, new GameAction("toggle inputs", "Toggle Inputs", 0.5f, true, @@ -774,7 +774,10 @@ namespace HeavenStudio new Param("colorB", Color.white, "End Color"), new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "colorA", "valA" }) + }) } ), new GameAction("filter", "Filter", 1f, true, @@ -791,7 +794,10 @@ namespace HeavenStudio new Param("start", new EntityTypes.Float(0, 1, 1), "Start Intensity"), new Param("end", new EntityTypes.Float(0, 1, 1), "End Intensity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease"), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "start" }) + }), } ), new GameAction("move camera", "Move Camera", 1f, true, new List() @@ -884,6 +890,162 @@ namespace HeavenStudio new Param("instantOff", false, "Instant Hide", "Skip the hide animation?"), } ), + + // Post Processing VFX + new GameAction("vignette", "Vignette") + { + resizable = true, + parameters = new() + { + new("intenStart", new EntityTypes.Float(0f, 1f), "Start Intensity"), + new("intenEnd", new EntityTypes.Float(0f, 1f, 1f), "End Intensity"), + + new("colorStart", Color.black, "Start Color"), + new("colorEnd", Color.black, "End Color"), + + new("smoothStart", new EntityTypes.Float(0.01f, 1f, 0.2f), "Start Smoothness"), + new("smoothEnd", new EntityTypes.Float(0.01f, 1f, 0.2f), "End Smoothness"), + + new("roundStart", new EntityTypes.Float(0f, 1f, 1f), "Start Roundness"), + new("roundEnd", new EntityTypes.Float(0f, 1f, 1f), "End Roundness"), + new("rounded", false, "Rounded"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "intenStart", "colorStart", "smoothStart", "roundStart" }) + }), + } + }, + new GameAction("cabb", "Chromatic Abberation") + { + resizable = true, + parameters = new() + { + new("intenStart", new EntityTypes.Float(0f, 1f), "Start Intensity"), + new("intenEnd", new EntityTypes.Float(0f, 1f, 1f), "End Intensity"), + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "intenStart" }) + }), + } + }, + new GameAction("bloom", "Bloom") + { + resizable = true, + parameters = new() + { + new("intenStart", new EntityTypes.Float(0f, 100f, 0f), "Start Intensity"), + new("intenEnd", new EntityTypes.Float(0f, 100f, 1f), "End Intensity"), + + new("colorStart", Color.white, "Start Tint"), + new("colorEnd", Color.white, "End Tint"), + + new("thresholdStart", new EntityTypes.Float(0f, 100f, 1f), "Start Threshold"), + new("thresholdEnd", new EntityTypes.Float(0f, 100f, 1f), "End Threshold"), + + new("softKneeStart", new EntityTypes.Float(0f, 1f, 0.5f), "Start Soft Knee"), + new("softKneeEnd", new EntityTypes.Float(0f, 1f, 0.5f), "End Soft Knee"), + + new("anaStart", new EntityTypes.Float(-1f, 1f, 0f), "Start Anamorphic Ratio"), + new("anaEnd", new EntityTypes.Float(-1f, 1f, 0f), "End Anamorphic Ratio"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "intenStart", "colorStart", "thresholdStart", "softKneeStart", "anaStart" }) + }), + } + }, + new GameAction("lensD", "Lens Distortion") + { + resizable = true, + parameters = new() + { + new("intenStart", new EntityTypes.Float(-100f, 100f, 0f), "Start Intensity"), + new("intenEnd", new EntityTypes.Float(-100f, 100f, 1f), "End Intensity"), + + new("xStart", new EntityTypes.Float(0f, 1f, 1f), "Start X Multiplier"), + new("yStart", new EntityTypes.Float(0f, 1f, 1f), "Start Y Multiplier"), + new("xEnd", new EntityTypes.Float(0f, 1f, 1f), "End X Multiplier"), + new("yEnd", new EntityTypes.Float(0f, 1f, 1f), "End Y Multiplier"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "intenStart", "xStart", "yStart" }) + }), + } + }, + new GameAction("grain", "Grain") + { + resizable = true, + parameters = new() + { + new("intenStart", new EntityTypes.Float(0f, 1f), "Start Intensity"), + new("intenEnd", new EntityTypes.Float(0f, 1f, 1f), "End Intensity"), + + new("sizeStart", new EntityTypes.Float(0.3f, 3f, 1f), "Start Size"), + new("sizeEnd", new EntityTypes.Float(0.3f, 3f, 1f), "End Size"), + + new("colored", true, "Colored"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "intenStart", "sizeStart" }) + }), + } + }, + new GameAction("colorGrading", "Color Grading") + { + resizable = true, + parameters = new() + { + new("tempStart", new EntityTypes.Float(-100f, 100f), "Start Temperature"), + new("tempEnd", new EntityTypes.Float(-100f, 100f), "End Temperature"), + + new("tintStart", new EntityTypes.Float(-100f, 100f), "Start Tint"), + new("tintEnd", new EntityTypes.Float(-100f, 100f), "End Tint"), + + new("colorStart", Color.white, "Start Color Filter"), + new("colorEnd", Color.white, "End Color Filter"), + + new("hueShiftStart", new EntityTypes.Float(-180f, 180f), "Start Hue Shift"), + new("hueShiftEnd", new EntityTypes.Float(-180f, 180f), "End Hue Shift"), + + new("satStart", new EntityTypes.Float(-100f, 100f), "Start Saturation"), + new("satEnd", new EntityTypes.Float(-100f, 100f), "End Saturation"), + + new("brightStart", new EntityTypes.Float(-100f, 100f), "Start Brightness"), + new("brightEnd", new EntityTypes.Float(-100f, 100f), "End Brightness"), + + new("conStart", new EntityTypes.Float(-100f, 100f), "Start Contrast"), + new("conEnd", new EntityTypes.Float(-100f, 100f), "End Contrast"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "tempStart", "tintStart", "colorStart", "hueShiftStart", "satStart", "brightStart", "conStart" }) + }), + } + }, + new GameAction("screenTiling", "Screen Tiling") + { + resizable = true, + parameters = new() + { + new("xStart", new EntityTypes.Float(1, 100, 1), "Start Horizontal Tiles"), + new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles"), + new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles"), + new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles"), + + new("xScrollStart", new EntityTypes.Float(-100, 100, 0), "Start Horizontal Scroll"), + new("yScrollStart", new EntityTypes.Float(-100, 100, 0), "Start Vertical Scroll"), + new("xScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Horizontal Scroll"), + new("yScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Vertical Scroll"), + + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new() + { + new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xStart", "yStart", "xScrollStart", "yScrollStart" }) + }), + } + } }), }; diff --git a/Assets/Scripts/PostProcessingVFX.cs b/Assets/Scripts/PostProcessingVFX.cs new file mode 100644 index 000000000..09d75aad9 --- /dev/null +++ b/Assets/Scripts/PostProcessingVFX.cs @@ -0,0 +1,236 @@ +using Jukebox; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.PostProcessing; + +namespace HeavenStudio +{ + public class PostProcessingVFX : MonoBehaviour + { + private PostProcessVolume _volume; + + // events + private List _vignettes = new(); + private List _cabbs = new(); + private List _blooms = new(); + private List _lensDs = new(); + private List _grains = new(); + private List _colorGradings = new(); + + private void Awake() + { + _volume = GetComponent(); + } + + private void Start() + { + GameManager.instance.onBeatChanged += OnBeatChanged; + } + + public void OnBeatChanged(double beat) + { + _vignettes = EventCaller.GetAllInGameManagerList("vfx", new string[] { "vignette" }); + _cabbs = EventCaller.GetAllInGameManagerList("vfx", new string[] { "cabb" }); + _blooms = EventCaller.GetAllInGameManagerList("vfx", new string[] { "bloom" }); + _lensDs = EventCaller.GetAllInGameManagerList("vfx", new string[] { "lensD" }); + _grains = EventCaller.GetAllInGameManagerList("vfx", new string[] { "grain" }); + _colorGradings = EventCaller.GetAllInGameManagerList("vfx", new string[] { "colorGrading" }); + + UpdateVignette(); + UpdateChromaticAbberations(); + UpdateBlooms(); + UpdateLensDistortions(); + UpdateGrain(); + UpdateColorGrading(); + } + + private void Update() + { + UpdateVignette(); + UpdateChromaticAbberations(); + UpdateBlooms(); + UpdateLensDistortions(); + UpdateGrain(); + UpdateColorGrading(); + } + + private void UpdateVignette() + { + if (!_volume.profile.TryGetSettings(out var v)) return; + + v.enabled.Override(false); + foreach (var e in _vignettes) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newIntensity = func(e["intenStart"], e["intenEnd"], clampNormal); + + v.enabled.Override(newIntensity != 0); + if (!v.enabled) continue; + v.rounded.Override(e["rounded"]); + + Color newColor = ColorEase(e["colorStart"], e["colorEnd"], clampNormal, func); + + v.color.Override(newColor); + + v.intensity.Override(newIntensity); + + float newSmoothness = func(e["smoothStart"], e["smoothEnd"], clampNormal); + v.smoothness.Override(newSmoothness); + + float newRoundness = func(e["roundStart"], e["roundEnd"], clampNormal); + v.roundness.Override(newRoundness); + } + } + + private void UpdateChromaticAbberations() + { + if (!_volume.profile.TryGetSettings(out var c)) return; + c.enabled.Override(false); + foreach (var e in _cabbs) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newIntensity = func(e["intenStart"], e["intenEnd"], clampNormal); + c.enabled.Override(newIntensity != 0); + if (!c.enabled) continue; + c.intensity.Override(newIntensity); + } + } + + private void UpdateBlooms() + { + if (!_volume.profile.TryGetSettings(out var b)) return; + b.enabled.Override(false); + foreach (var e in _blooms) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newIntensity = func(e["intenStart"], e["intenEnd"], clampNormal); + b.enabled.Override(newIntensity != 0); + if (!b.enabled) continue; + b.intensity.Override(newIntensity); + + Color newColor = ColorEase(e["colorStart"], e["colorEnd"], clampNormal, func); + + b.color.Override(newColor); + + float newThreshold = func(e["thresholdStart"], e["thresholdEnd"], clampNormal); + b.threshold.Override(newThreshold); + + float newSoftKnee = func(e["softKneeStart"], e["softKneeEnd"], clampNormal); + b.softKnee.Override(newSoftKnee); + + float newAna = func(e["anaStart"], e["anaEnd"], clampNormal); + b.anamorphicRatio.Override(newAna); + } + } + + private void UpdateLensDistortions() + { + if (!_volume.profile.TryGetSettings(out var l)) return; + l.enabled.Override(false); + foreach (var e in _lensDs) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newIntensity = func(e["intenStart"], e["intenEnd"], clampNormal); + l.enabled.Override(newIntensity != 0); + if (!l.enabled) continue; + l.intensity.Override(newIntensity); + + float newX = func(e["xStart"], e["xEnd"], clampNormal); + l.intensityX.Override(newX); + + float newY = func(e["yStart"], e["yEnd"], clampNormal); + l.intensityY.Override(newY); + } + } + + private void UpdateGrain() + { + if (!_volume.profile.TryGetSettings(out var g)) return; + g.enabled.Override(false); + foreach (var e in _grains) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newIntensity = func(e["intenStart"], e["intenEnd"], clampNormal); + g.enabled.Override(newIntensity != 0); + if (!g.enabled) continue; + g.intensity.Override(newIntensity); + g.colored.Override(e["colored"]); + + float newSize = func(e["sizeStart"], e["sizeEnd"], clampNormal); + g.size.Override(newSize); + } + } + + private void UpdateColorGrading() + { + if (!_volume.profile.TryGetSettings(out var c)) return; + c.enabled.Override(false); + foreach (var e in _colorGradings) + { + c.enabled.Override(true); + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newTemp = func(e["tempStart"], e["tempEnd"], clampNormal); + c.temperature.Override(newTemp); + + float newTint = func(e["tintStart"], e["tintEnd"], clampNormal); + c.tint.Override(newTint); + + Color newColor = ColorEase(e["colorStart"], e["colorEnd"], clampNormal, func); + c.colorFilter.Override(newColor); + + float newHue = func(e["hueShiftStart"], e["hueShiftEnd"], clampNormal); + c.hueShift.Override(newHue); + + float newSat = func(e["satStart"], e["satEnd"], clampNormal); + c.saturation.Override(newSat); + + float newBright = func(e["brightStart"], e["brightEnd"], clampNormal); + c.brightness.Override(newBright); + + float newCon = func(e["conStart"], e["conEnd"], clampNormal); + c.contrast.Override(newCon); + } + } + + private Color ColorEase(Color start, Color end, float time, Util.EasingFunction.Function func) + { + float newR = func(start.r, end.r, time); + float newG = func(start.g, end.g, time); + float newB = func(start.b, end.b, time); + + return new Color(newR, newG, newB, 1); + } + } +} + diff --git a/Assets/Scripts/PostProcessingVFX.cs.meta b/Assets/Scripts/PostProcessingVFX.cs.meta new file mode 100644 index 000000000..9b893ed6c --- /dev/null +++ b/Assets/Scripts/PostProcessingVFX.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3cc0a4bae0c56540b9f598f4644539c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScreenTiling.cs b/Assets/Scripts/ScreenTiling.cs new file mode 100644 index 000000000..168636765 --- /dev/null +++ b/Assets/Scripts/ScreenTiling.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Jukebox; +using UnityEngine.UI; + +namespace HeavenStudio +{ + public class ScreenTiling : MonoBehaviour + { + private RawImage _image; + private RectTransform _rectTransform; + + private List _events = new(); + + private void Awake() + { + _image = GetComponent(); + _rectTransform = GetComponent(); + } + + private void Start() + { + GameManager.instance.onBeatChanged += OnBeatChanged; + } + + public void OnBeatChanged(double beat) + { + _events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "screenTiling" }); + ResetUVRect(); + Update(); + } + + private void Update() + { + foreach (var e in _events) + { + float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); + if (normalized < 0) break; + + float clampNormal = Mathf.Clamp01(normalized); + + var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); + + float newXTiles = func(e["xStart"], e["xEnd"], clampNormal); + float newYTiles = func(e["yStart"], e["yEnd"], clampNormal); + float newXScroll = func(e["xScrollStart"], e["xScrollEnd"], clampNormal); + float newYScroll = func(e["yScrollStart"], e["yScrollEnd"], clampNormal); + + _image.uvRect = new Rect(newXScroll, newYScroll, newXTiles, newYTiles); + _rectTransform.localScale = new Vector3(1 / newXTiles, 1 / newYTiles); + } + } + + public void ResetUVRect() + { + _image.uvRect = new Rect(0, 0, 1, 1); + _rectTransform.localScale = Vector3.one; + } + } +} + diff --git a/Assets/Scripts/ScreenTiling.cs.meta b/Assets/Scripts/ScreenTiling.cs.meta new file mode 100644 index 000000000..513f13506 --- /dev/null +++ b/Assets/Scripts/ScreenTiling.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d556607141c07af40b1b5ee71c28c5a6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 7133d7f47..1ead29fa0 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -26,7 +26,7 @@ TagManager: - - - GameOverlaysCmn - - + - PostProcessingVFX - Mem - -