From 3e422b5bb609135b47618b792066f577aae6dcfb Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 26 Jun 2023 23:02:06 +0200 Subject: [PATCH] 32 stars --- Assets/Resources/Games/nightWalkAgb.prefab | 6 +++--- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs | 4 ++-- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Assets/Resources/Games/nightWalkAgb.prefab b/Assets/Resources/Games/nightWalkAgb.prefab index 86a3784c4..37fd15255 100644 --- a/Assets/Resources/Games/nightWalkAgb.prefab +++ b/Assets/Resources/Games/nightWalkAgb.prefab @@ -1264,9 +1264,9 @@ MonoBehaviour: starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3} boundaryX: 20 boundaryY: 12 - starCount: 96 - blinkFrequency: 0.05 - blinkAmount: 8 + starCount: 32 + blinkFrequency: 0.125 + blinkAmount: 3 --- !u!1 &5576704226004728173 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs index 6b43e0c5f..73933d7d3 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs @@ -94,7 +94,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("am", new EntityTypes.Integer(0, 100, 2), "Amount", "How many stars will evolve when play-yan jumps?"), + new Param("am", new EntityTypes.Integer(0, 100, 1), "Amount", "How many stars will evolve when play-yan jumps?"), } }, new GameAction("forceEvolve", "Force Star Evolve") @@ -155,7 +155,7 @@ namespace HeavenStudio.Games public FillType fillType; } - [NonSerialized] public int evolveAmount = 2; + [NonSerialized] public int evolveAmount = 1; [NonSerialized] public int hitJumps; [NonSerialized] public static int hitJumpsPersist; diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs index 34448a1e5..5111ae797 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs @@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk } SoundByte.PlayOneShot("games/nightWalkRvl/highJump7"); rollPlatform.DoScaledAnimationAsync("Umbrella", 0.5f); - game.starHandler.Evolve(game.evolveAmount); + game.starHandler.Evolve(game.evolveAmount * 2); game.hitJumps++; AgbNightWalk.hitJumpsPersist++; }