diff --git a/Assets/Resources/Sprites/Games/Lockstep/lockstep.png.meta b/Assets/Resources/Sprites/Games/Lockstep/lockstep.png.meta
index 4ba1d43bd..883c047c3 100644
--- a/Assets/Resources/Sprites/Games/Lockstep/lockstep.png.meta
+++ b/Assets/Resources/Sprites/Games/Lockstep/lockstep.png.meta
@@ -154,7 +154,7 @@ TextureImporter:
x: 28
y: 299
width: 96
- height: 199
+ height: 202
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -175,9 +175,9 @@ TextureImporter:
x: 170
y: 301
width: 85
- height: 201
+ height: 202
alignment: 9
- pivot: {x: 0.52, y: 0.5}
+ pivot: {x: 0.37, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -198,7 +198,7 @@ TextureImporter:
width: 103
height: 202
alignment: 9
- pivot: {x: 0.6, y: 0.5}
+ pivot: {x: 0.37, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -217,9 +217,9 @@ TextureImporter:
x: 471
y: 301
width: 84
- height: 201
+ height: 202
alignment: 9
- pivot: {x: 0.48, y: 0.5}
+ pivot: {x: 0.58, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -240,7 +240,7 @@ TextureImporter:
width: 103
height: 202
alignment: 9
- pivot: {x: 0.4, y: 0.5}
+ pivot: {x: 0.58, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -259,9 +259,9 @@ TextureImporter:
x: 728
y: 313
width: 161
- height: 193
+ height: 202
alignment: 9
- pivot: {x: 0.4, y: 0.5}
+ pivot: {x: 0.2, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -280,9 +280,9 @@ TextureImporter:
x: 918
y: 313
width: 161
- height: 193
+ height: 202
alignment: 9
- pivot: {x: 0.4, y: 0.5}
+ pivot: {x: 0.2, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -301,9 +301,9 @@ TextureImporter:
x: 1116
y: 313
width: 161
- height: 193
+ height: 202
alignment: 9
- pivot: {x: 0.6, y: 0.5}
+ pivot: {x: 0.8, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -321,10 +321,10 @@ TextureImporter:
serializedVersion: 2
x: 1311
y: 313
- width: 160
- height: 193
+ width: 161
+ height: 202
alignment: 9
- pivot: {x: 0.6, y: 0.5}
+ pivot: {x: 0.8, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -427,7 +427,7 @@ TextureImporter:
x: 594
y: 78
width: 190
- height: 195
+ height: 202
alignment: 9
pivot: {x: 0.505, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -448,7 +448,7 @@ TextureImporter:
x: 840
y: 78
width: 135
- height: 188
+ height: 202
alignment: 9
pivot: {x: 0.3, y: 0.49999997}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -469,7 +469,7 @@ TextureImporter:
x: 1018
y: 78
width: 190
- height: 195
+ height: 202
alignment: 9
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -490,7 +490,7 @@ TextureImporter:
x: 1214
y: 78
width: 135
- height: 188
+ height: 202
alignment: 9
pivot: {x: 0.705, y: 0.49999997}
border: {x: 0, y: 0, z: 0, w: 0}
diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs
index b7b7a44bb..6154c6a79 100644
--- a/Assets/Scripts/Games/Lockstep/Lockstep.cs
+++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs
@@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("lockstep", "Lockstep \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("lockstep", "Lockstep \n[WIP]", "0058CE", false, false, new List()
{
new GameAction("bop", "Bop")
{