diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs index fdbeb84ee..bb8585989 100644 --- a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs +++ b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs @@ -107,13 +107,14 @@ namespace HeavenStudio.Games void Update() { - Debug.Log("?"); - Debug.Log(GameCamera.AdditionalPosition); - Debug.Log(GameCamera.AdditionalFoV); + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) + { + Debug.Log("?"); + } GameCamera.AdditionalPosition = cameraPos.position; - // Debug.Log(GameCamera.AdditionalPosition); - // GameCamera.AdditionalPosition = new Vector3(-10,-10,10); - // Debug.Log(GameCamera.AdditionalPosition); } public override void OnGameSwitch(double beat)