From 432619c3968857f8acc6a0f65e9bf0eb0b18b3be Mon Sep 17 00:00:00 2001 From: fu-majime Date: Wed, 13 Mar 2024 16:04:26 +0900 Subject: [PATCH] modified: Update() --- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs index fdbeb84ee..bb8585989 100644 --- a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs +++ b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs @@ -107,13 +107,14 @@ namespace HeavenStudio.Games void Update() { - Debug.Log("?"); - Debug.Log(GameCamera.AdditionalPosition); - Debug.Log(GameCamera.AdditionalFoV); + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) + { + Debug.Log("?"); + } GameCamera.AdditionalPosition = cameraPos.position; - // Debug.Log(GameCamera.AdditionalPosition); - // GameCamera.AdditionalPosition = new Vector3(-10,-10,10); - // Debug.Log(GameCamera.AdditionalPosition); } public override void OnGameSwitch(double beat)