From 459940b10e00615c5f5f9f8eead0ed0093be7225 Mon Sep 17 00:00:00 2001 From: Bhaos <62118922+Bhaos@users.noreply.github.com> Date: Tue, 21 Feb 2023 10:26:20 -0600 Subject: [PATCH] Kitties multiple bug fixes, lingering animations, etc. (#303) * Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon) * Kitties (SFX added and some work on input) * Kitties Animation Stuff * Kitties Idle and Pop In * Kitties Clap Animations and Inverse Spawn * More Claps * Face Claps * Face Idle (Partially Done) and Mice * Finished Claps * Spins Partially Done * Started On Fish * Finished Rolls * Fixed issue where animation flip would override code flip * Fish Catch Animation Started * Kitties Inputs Done and Custom Background sorta done * Changed from "Initialization Only" to "WIP" * fish bug fix * Multiple Bug Fixes and Linger Animations --- .../Kitties/Animations/ClapFailIdle.anim | 228 +++++ .../Kitties/Animations/ClapFailIdle.anim.meta | 8 + .../Games/Kitties/Animations/ClapMiss.anim | 319 ++++++- .../Kitties/Animations/ClapMissIdle.anim | 68 ++ .../Kitties/Animations/ClapMissIdle.anim.meta | 8 + .../Games/Kitties/Animations/ClapNewIdle.anim | 68 ++ .../Kitties/Animations/ClapNewIdle.anim.meta | 8 + .../Games/Kitties/Animations/DangleFish.anim | 505 ++++++++++- .../Games/Kitties/Animations/Fish.controller | 2 +- .../Games/Kitties/Animations/Kitty.controller | 454 +++++++--- .../Games/Kitties/Animations/RollEnd.anim | 6 +- .../Kitties/Animations/RollFailIdle.anim | 273 ++++++ .../Kitties/Animations/RollFailIdle.anim.meta | 8 + .../Games/Kitties/Animations/RollNewIdle.anim | 838 ++++++++++++++++++ .../Kitties/Animations/RollNewIdle.anim.meta | 8 + .../Kitties/Animations/RollStartIdle.anim | 213 +++++ .../Animations/RollStartIdle.anim.meta | 8 + .../Games/Kitties/kittiesSprites.png.meta | 4 +- Assets/Scripts/Games/Kitties/Kitties.cs | 13 +- 19 files changed, 2876 insertions(+), 163 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapFailIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapFailIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapMissIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapMissIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapNewIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/ClapNewIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollFailIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollFailIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollNewIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollNewIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollStartIdle.anim create mode 100644 Assets/Resources/Sprites/Games/Kitties/Animations/RollStartIdle.anim.meta diff --git a/Assets/Resources/Sprites/Games/Kitties/Animations/ClapFailIdle.anim b/Assets/Resources/Sprites/Games/Kitties/Animations/ClapFailIdle.anim new file mode 100644 index 000000000..24facc35a --- /dev/null +++ b/Assets/Resources/Sprites/Games/Kitties/Animations/ClapFailIdle.anim @@ -0,0 +1,228 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ClapFailIdle + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: + - 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serializedVersion: 1 m_State: {fileID: 3021539944801390256} - m_Position: {x: 60, y: -160, z: 0} + m_Position: {x: -490, y: -260, z: 0} - serializedVersion: 1 m_State: {fileID: -747506623906663077} m_Position: {x: 95, y: -95, z: 0} - serializedVersion: 1 m_State: {fileID: -6575082044696086695} m_Position: {x: 130, y: -30, z: 0} + - serializedVersion: 1 + m_State: {fileID: -129598820957940606} + m_Position: {x: 320, y: -350, z: 0} + - serializedVersion: 1 + m_State: {fileID: -7079872817046026568} + m_Position: {x: 570, y: -370, z: 0} + - serializedVersion: 1 + m_State: {fileID: 8364581344494403122} + m_Position: {x: 100, y: -350, z: 0} + - serializedVersion: 1 + m_State: {fileID: 3333139975799202443} + m_Position: {x: -120, y: -350, z: 0} + - serializedVersion: 1 + m_State: {fileID: 5949093127017063641} + m_Position: {x: -340, y: -360, z: 0} + - serializedVersion: 1 + m_State: {fileID: -2714044128750841579} + m_Position: {x: -560, y: -360, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -507,6 +555,32 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 7444453054908554979} +--- !u!1102 &-129598820957940606 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ClapNewIdle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ad7d82a5e0eb75e4a9922639f53c6aeb, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -529,6 +603,28 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1101 &1133904875692015273 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3333139975799202443} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &1829244944469280731 AnimatorState: serializedVersion: 6 @@ -582,6 +678,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &2318586210308178353 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -129598820957940606} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &2411012415187094160 AnimatorState: serializedVersion: 6 @@ -647,7 +765,7 @@ AnimatorState: m_Speed: 1 m_CycleOffset: 0 m_Transitions: - 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alignment: 0 - pivot: {x: 0.5, y: 0.5} + alignment: 9 + pivot: {x: 0.55, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index b05a547c4..a18321068 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -263,12 +263,9 @@ namespace HeavenStudio.Games public void CatchFish(float beat) { - if (!player.canClap) - return; - if (isInverted) - Fish.transform.localScale = new Vector3(-1f, 1f, 1f); - else - Fish.transform.localScale = new Vector3(1f, 1f, 1f); + //if (!player.canClap) + // return; + player.ScheduleFish(beat); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("kitties/fish1", beat + 2f), @@ -279,6 +276,10 @@ namespace HeavenStudio.Games BeatAction.New(Cats[0], new List() { + new BeatAction.Action(beat, delegate { if (isInverted) + Fish.transform.localScale = new Vector3(-1f, 1f, 1f); + else + Fish.transform.localScale = new Vector3(1f, 1f, 1f); }), new BeatAction.Action(beat, delegate { Fish.SetActive(true); }), new BeatAction.Action(beat, delegate { Fish.GetComponent().DoScaledAnimationAsync("FishDangle", 0.5f); }), new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),