diff --git a/Assets/Editor/SpritesheetScaler.cs b/Assets/Editor/SpritesheetScaler.cs new file mode 100644 index 000000000..9f4d4cf9b --- /dev/null +++ b/Assets/Editor/SpritesheetScaler.cs @@ -0,0 +1,78 @@ +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +public class SpritesheetScaler : EditorWindow { + + Object source; + int multiplier = 1; + + // Creates a new option in "Windows" + [MenuItem ("Window/Scale spritesheet pivots and slices")] + static void Init () { + // Get existing open window or if none, make a new one: + SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler)); + window.Show(); + } + + void OnGUI () { + GUILayout.BeginHorizontal (); + GUILayout.Label ("Source texture:", EditorStyles.boldLabel); + source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220)); + GUILayout.EndHorizontal (); + + GUILayout.BeginHorizontal (); + GUILayout.Label ("Multiplier:", EditorStyles.boldLabel); + multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220)); + GUILayout.EndHorizontal (); + + GUILayout.Space (25f); + if (GUILayout.Button ("Scale pivots and slices")) { + ScalePivotsAndSlices(); + } + } + + void ScalePivotsAndSlices() + { + if (!source || (multiplier <= 0)) { + Debug.Log("Missing one object"); + return; + } + + if (source.GetType () != typeof(Texture2D)) { + Debug.Log (source + "needs to be Texture2D!"); + return; + } + + string sourcePath = AssetDatabase.GetAssetPath(source); + TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter; + bool wasReadable = ti1.isReadable; + ti1.isReadable = true; + + ti1.spritePixelsPerUnit *= multiplier; + + List newData = new List (); + + Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length); + + for (int i = 0; i < ti1.spritesheet.Length; i++) { + SpriteMetaData d = ti1.spritesheet[i]; + d.rect = ScaleRect(d.rect, multiplier); + d.border *= multiplier; + newData.Add(d); + } + + ti1.spritesheet = newData.ToArray(); + + ti1.isReadable = wasReadable; + + AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate); + } + + Rect ScaleRect(Rect source, int mult) + { + var newRect = new Rect(); + newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult); + return newRect; + } +} diff --git a/Assets/Editor/SpritesheetScaler.cs.meta b/Assets/Editor/SpritesheetScaler.cs.meta new file mode 100644 index 000000000..3b00912f6 --- /dev/null +++ b/Assets/Editor/SpritesheetScaler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1392057031b1d5a4ab986a08bbbf92d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Games/cropStomp.prefab b/Assets/Resources/Games/cropStomp.prefab index 900f626cb..0ff178fa3 100644 --- a/Assets/Resources/Games/cropStomp.prefab +++ b/Assets/Resources/Games/cropStomp.prefab @@ -575,7 +575,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3306990414045802303} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - 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