diff --git a/Assets/Plugins/Color picker/ColorPreview.cs b/Assets/Plugins/Color picker/ColorPreview.cs index 85362b1a9..23ba9d425 100644 --- a/Assets/Plugins/Color picker/ColorPreview.cs +++ b/Assets/Plugins/Color picker/ColorPreview.cs @@ -2,7 +2,6 @@ using UnityEngine; using UnityEngine.UI; using TMPro; -using Starpelly; public class ColorPreview : MonoBehaviour { @@ -21,18 +20,18 @@ public class ColorPreview : MonoBehaviour public void ChangeColor(Color c) { colorPicker.color = c; - hex.text = c.Color2Hex(); + hex.text = Color2Hex(c); } public void OnColorChanged(Color c) { previewGraphic.color = c; - hex.text = c.Color2Hex(); + hex.text = Color2Hex(c); } public void SetColorFromHex(string hex) { - colorPicker.color = Starpelly.Colors.Hex2RGB(hex); + colorPicker.color = Hex2RGB(hex); } private void OnDestroy() @@ -45,4 +44,38 @@ public class ColorPreview : MonoBehaviour { SetColorFromHex(hex.text); } + + static string Color2Hex(Color color) + { + Color32 col = (Color32)color; + string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); + return hex; + } + + /// + /// Converts a Hexadecimal Color to an RGB Color. + /// + static Color Hex2RGB(string hex) + { + if (hex is null or "") return Color.black; + try + { + hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF + hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF + byte a = 255;//assume fully visible unless specified in hex + byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); + byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); + byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); + //Only use alpha if the string has enough characters + if (hex.Length >= 8) + { + a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber); + } + return new Color32(r, g, b, a); + } + catch + { + return Color.black; + } + } } \ No newline at end of file diff --git a/Assets/Resources/Credits.txt b/Assets/Resources/Credits.txt index b131603aa..7671ae1c4 100644 --- a/Assets/Resources/Credits.txt +++ b/Assets/Resources/Credits.txt @@ -101,7 +101,7 @@ All used properties of Nintendo (such as names, audio, graphics, characters, des IF YOU PAID FOR THIS SOFTWARE OR RECIEVED IT AS PART OF A BUNDLE FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. CONTACT THE SELLER AND DEMAND YOUR MONEY BACK IMMEDIATELY. -This software is licensed under GNU GPL-3.0. +Source code for Heaven Studio is licensed under the MIT License. https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md https://github.com/RHeavenStudio/HeavenStudio diff --git a/Assets/Resources/Fonts/Kurokane.asset b/Assets/Resources/Fonts/Kurokane.asset index 078106f14..0f9abc5e0 100644 --- a/Assets/Resources/Fonts/Kurokane.asset +++ b/Assets/Resources/Fonts/Kurokane.asset @@ -247,15 +247,8 @@ MonoBehaviour: m_LigatureGlyphID: 9328 - m_ComponentGlyphIDs: 320000004b000000 m_LigatureGlyphID: 9333 -<<<<<<< Updated upstream - m_ComponentGlyphIDs: 010000004b000000 m_LigatureGlyphID: 9450 - - m_ComponentGlyphIDs: 320000004b000000 - m_LigatureGlyphID: 9331 -======= - - m_ComponentGlyphIDs: 400000004b000000 - m_LigatureGlyphID: 9451 ->>>>>>> Stashed changes m_GlyphPairAdjustmentRecords: - m_FirstAdjustmentRecord: m_GlyphIndex: 34 diff --git a/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset b/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset index 26e862680..7b9f9e0fc 100644 --- a/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset +++ b/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset @@ -421,48 +421,48 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 - - m_Index: 81 + - m_Index: 46 m_Metrics: - m_Width: 51.03125 - m_Height: 67.3125 - m_HorizontalBearingX: 7.109375 - m_HorizontalBearingY: 44.8125 - m_HorizontalAdvance: 61.46875 + m_Width: 75.140625 + m_Height: 72.265625 + m_HorizontalBearingX: 7.921875 + m_HorizontalBearingY: 69.03125 + m_HorizontalAdvance: 91.171875 m_GlyphRect: m_X: 564 m_Y: 10 + m_Width: 77 + m_Height: 74 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 82 + m_Metrics: + m_Width: 51.015625 + m_Height: 67.3125 + m_HorizontalBearingX: 2.796875 + m_HorizontalBearingY: 44.8125 + m_HorizontalAdvance: 60.75 + m_GlyphRect: + m_X: 660 + m_Y: 10 m_Width: 52 m_Height: 68 m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 - - m_Index: 16 + - m_Index: 86 m_Metrics: - m_Width: 43.828125 - m_Height: 72.171875 - m_HorizontalBearingX: 1.890625 - m_HorizontalBearingY: 68.9375 - m_HorizontalAdvance: 47.4375 - m_GlyphRect: - m_X: 635 - m_Y: 10 - m_Width: 45 - m_Height: 73 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 84 - m_Metrics: - m_Width: 37.984375 - m_Height: 48.046875 - m_HorizontalBearingX: 3.59375 + m_Width: 48.234375 + m_Height: 49.5 + m_HorizontalBearingX: 5.671875 m_HorizontalBearingY: 44.8125 - m_HorizontalAdvance: 44.546875 + m_HorizontalAdvance: 59.578125 m_GlyphRect: - m_X: 564 - m_Y: 97 - m_Width: 39 - m_Height: 49 + m_X: 731 + m_Y: 10 + m_Width: 49 + m_Height: 50 m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 @@ -481,81 +481,6 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 - - m_Index: 72 - m_Metrics: - m_Width: 50.3125 - m_Height: 67.859375 - m_HorizontalBearingX: 2.609375 - m_HorizontalBearingY: 44.8125 - m_HorizontalAdvance: 59.484375 - m_GlyphRect: - m_X: 286 - m_Y: 103 - m_Width: 51 - m_Height: 69 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 73 - m_Metrics: - m_Width: 51.21875 - m_Height: 72.265625 - m_HorizontalBearingX: 7.015625 - m_HorizontalBearingY: 69.03125 - m_HorizontalAdvance: 62.09375 - m_GlyphRect: - m_X: 356 - m_Y: 103 - m_Width: 52 - m_Height: 74 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 46 - m_Metrics: - m_Width: 75.140625 - m_Height: 72.265625 - m_HorizontalBearingX: 7.921875 - m_HorizontalBearingY: 69.03125 - m_HorizontalAdvance: 91.171875 - m_GlyphRect: - m_X: 222 - m_Y: 191 - m_Width: 77 - m_Height: 74 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 82 - m_Metrics: - m_Width: 51.015625 - m_Height: 67.3125 - m_HorizontalBearingX: 2.796875 - m_HorizontalBearingY: 44.8125 - m_HorizontalAdvance: 60.75 - m_GlyphRect: - m_X: 142 - m_Y: 264 - m_Width: 52 - m_Height: 68 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 86 - m_Metrics: - m_Width: 48.234375 - m_Height: 49.5 - m_HorizontalBearingX: 5.671875 - m_HorizontalBearingY: 44.8125 - m_HorizontalAdvance: 59.578125 - m_GlyphRect: - m_X: 48 - m_Y: 279 - m_Width: 49 - m_Height: 50 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - m_Index: 1 m_Metrics: m_Width: 0 @@ -579,8 +504,8 @@ MonoBehaviour: m_HorizontalBearingY: 69.03125 m_HorizontalAdvance: 63.71875 m_GlyphRect: - m_X: 48 - m_Y: 348 + m_X: 799 + m_Y: 10 m_Width: 54 m_Height: 74 m_Scale: 1 @@ -594,8 +519,8 @@ MonoBehaviour: m_HorizontalBearingY: 44.90625 m_HorizontalAdvance: 51.9375 m_GlyphRect: - m_X: 427 - m_Y: 103 + m_X: 731 + m_Y: 79 m_Width: 47 m_Height: 49 m_Scale: 1 @@ -670,30 +595,6 @@ MonoBehaviour: m_Unicode: 8230 m_GlyphIndex: 351 m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 112 - m_GlyphIndex: 81 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 47 - m_GlyphIndex: 16 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 115 - m_GlyphIndex: 84 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 105 - m_GlyphIndex: 74 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 103 - m_GlyphIndex: 72 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 104 - m_GlyphIndex: 73 - m_Scale: 1 - m_ElementType: 1 m_Unicode: 77 m_GlyphIndex: 46 @@ -706,6 +607,10 @@ MonoBehaviour: m_Unicode: 117 m_GlyphIndex: 86 m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 105 + m_GlyphIndex: 74 + m_Scale: 1 - m_ElementType: 1 m_Unicode: 32 m_GlyphIndex: 1 @@ -798,47 +703,27 @@ MonoBehaviour: m_Width: 75 m_Height: 68 - m_X: 554 + m_Y: 0 + m_Width: 96 + m_Height: 93 + - m_X: 650 m_Y: 0 m_Width: 71 m_Height: 87 - - m_X: 625 + - m_X: 721 m_Y: 0 - m_Width: 64 - m_Height: 92 - - m_X: 554 - m_Y: 87 - m_Width: 58 - m_Height: 68 + m_Width: 68 + m_Height: 69 - m_X: 0 m_Y: 264 m_Width: 38 m_Height: 93 - - m_X: 276 - m_Y: 93 - m_Width: 70 - m_Height: 88 - - m_X: 346 - m_Y: 93 - m_Width: 71 - m_Height: 93 - - m_X: 212 - m_Y: 181 - m_Width: 96 - m_Height: 93 - - m_X: 132 - m_Y: 254 - m_Width: 71 - m_Height: 87 - - m_X: 38 - m_Y: 269 - m_Width: 68 - m_Height: 69 - - m_X: 38 - m_Y: 338 + - m_X: 789 + m_Y: 0 m_Width: 73 m_Height: 93 - - m_X: 417 - m_Y: 93 + - m_X: 721 + m_Y: 69 m_Width: 66 m_Height: 68 m_FreeGlyphRects: @@ -846,102 +731,78 @@ MonoBehaviour: m_Y: 35 m_Width: 64 m_Height: 5 + - m_X: 276 + m_Y: 68 + m_Width: 33 + m_Height: 955 - m_X: 145 m_Y: 35 m_Width: 20 m_Height: 58 + - m_X: 228 + m_Y: 93 + m_Width: 10 + m_Height: 930 - m_X: 137 m_Y: 108 m_Width: 8 m_Height: 53 + - m_X: 212 + m_Y: 165 + m_Width: 811 + m_Height: 858 + - m_X: 212 + m_Y: 161 + m_Width: 26 + m_Height: 862 - m_X: 57 m_Y: 196 m_Width: 11 m_Height: 5 - - m_X: 689 - m_Y: 0 - m_Width: 334 - m_Height: 1023 - - m_X: 612 - m_Y: 92 - m_Width: 411 - m_Height: 931 - - m_X: 612 - m_Y: 87 - m_Width: 13 - m_Height: 936 - - m_X: 276 - m_Y: 68 - m_Width: 33 - m_Height: 25 - - m_X: 228 - m_Y: 93 - m_Width: 10 - m_Height: 88 - - m_X: 212 - m_Y: 161 - m_Width: 26 - m_Height: 20 - - m_X: 212 - m_Y: 165 - m_Width: 64 - m_Height: 16 - - m_X: 308 - m_Y: 186 - m_Width: 715 - m_Height: 837 - - m_X: 308 - m_Y: 181 - m_Width: 38 - m_Height: 842 + - m_X: 132 + m_Y: 254 + m_Width: 891 + m_Height: 769 - m_X: 132 m_Y: 201 m_Width: 5 - m_Height: 53 - - m_X: 203 - m_Y: 254 - m_Width: 9 - m_Height: 769 - - m_X: 203 - m_Y: 274 - m_Width: 820 - m_Height: 749 + m_Height: 822 + - m_X: 0 + m_Y: 357 + m_Width: 1023 + m_Height: 666 + - m_X: 38 + m_Y: 269 + m_Width: 985 + m_Height: 754 - m_X: 38 m_Y: 264 m_Width: 19 - m_Height: 5 - - m_X: 0 - m_Y: 431 - m_Width: 1023 - m_Height: 592 - - m_X: 0 - m_Y: 357 - m_Width: 38 - m_Height: 666 - - m_X: 111 - m_Y: 341 - m_Width: 912 - m_Height: 682 - - m_X: 106 - m_Y: 269 - m_Width: 26 - m_Height: 69 - - m_X: 111 - m_Y: 269 - m_Width: 21 - m_Height: 754 - - m_X: 417 - m_Y: 161 - m_Width: 606 - m_Height: 862 - - m_X: 483 - m_Y: 155 - m_Width: 540 - 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index ebadb9300..e1a17a12b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a7703574745b82249bda16259f373609 +guid: 36cdfcbe8f6ed1340bc2cebc5ae534e7 AudioImporter: externalObjects: {} serializedVersion: 6 diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta index 8a3d04d6b..34add8f9f 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4fce3964a94639049b28e079f735b019 +guid: 41c7aa2142834cc4b9d29d0e40d7799f AudioImporter: externalObjects: {} serializedVersion: 6 diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta index 4748f39b1..9a665681c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ef4b6ea7103b0bb409e621c0bdefa5c9 +guid: 16d2f04af2c5fd64ba5fb49e9291b9d2 AudioImporter: externalObjects: {} serializedVersion: 6 diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta index b8896bdfb..0007c25c4 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f03c52aa8ca5e4f46ae0bc6dc45a6e65 +guid: f7e14bc12936c934d8e5043c55225565 AudioImporter: externalObjects: {} serializedVersion: 6 diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta index aee60ed09..d2228e61d 100644 --- 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a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta index 6b2414c41..1ab4ce453 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta index 6c796dab4..45f9b024b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta index 4cecce60a..4a2518e3c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta index 95454ab27..3a81458ad 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta index 92c5113fb..c95bfbb0b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta index 7efe1e962..d2d30a26b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta index cbb30874f..c322c8e77 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta index be0131349..efe59e0d3 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta index c28291b23..fd9a80275 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta index 1b4f97fd7..e3bc284f2 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta index 10eaacc23..037dd3eb2 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta index 1573686e3..05d624711 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta index df5bea417..42c84f2b4 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta index a91e5b187..bf55d1f74 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta b/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta index 9ec267d72..a9d0e7764 100644 --- a/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta b/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta index 630fc30d5..120d05d27 100644 --- a/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta b/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta index bbac33c25..6581c69d3 100644 --- a/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/bigOther.wav.meta b/Assets/Resources/Sfx/games/workingDough/bigOther.wav.meta index caa2b75d1..87393bbe4 100644 --- a/Assets/Resources/Sfx/games/workingDough/bigOther.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/bigOther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/bigPlayer.wav.meta b/Assets/Resources/Sfx/games/workingDough/bigPlayer.wav.meta index 3c1067d99..9c787e0a8 100644 --- a/Assets/Resources/Sfx/games/workingDough/bigPlayer.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/bigPlayer.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/hitBigOther.wav.meta b/Assets/Resources/Sfx/games/workingDough/hitBigOther.wav.meta index f93c2c34d..b78e71923 100644 --- a/Assets/Resources/Sfx/games/workingDough/hitBigOther.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/hitBigOther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/hitBigPlayer.wav.meta b/Assets/Resources/Sfx/games/workingDough/hitBigPlayer.wav.meta index 0d42b30ab..f4e4aae1a 100644 --- a/Assets/Resources/Sfx/games/workingDough/hitBigPlayer.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/hitBigPlayer.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/hitSmallOther.wav.meta b/Assets/Resources/Sfx/games/workingDough/hitSmallOther.wav.meta index 445edc7b4..d744aae6f 100644 --- a/Assets/Resources/Sfx/games/workingDough/hitSmallOther.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/hitSmallOther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: 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b/Assets/Resources/Sprites/Games/KarateMan/anime/karateman/Head/Face02.anim @@ -14,7 +14,50 @@ AnimationClip: m_RotationCurves: [] m_CompressedRotationCurves: [] m_EulerCurves: [] - m_PositionCurves: [] + m_PositionCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: {x: 0.2700002, y: 1.2, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.083333336 + value: {x: 0.2700002, y: 1, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.16666667 + value: {x: 0.2700002, y: 0.85, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.5 + value: {x: 0.2700002, y: 0.84999967, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + path: HardHat m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: @@ -45,6 +88,13 @@ AnimationClip: m_Extent: {x: 0, y: 0, z: 0} m_ClipBindingConstant: genericBindings: + - serializedVersion: 2 + path: 1265752287 + attribute: 1 + script: {fileID: 0} + typeID: 4 + customType: 0 + isPPtrCurve: 0 - serializedVersion: 2 path: 0 attribute: 0 @@ -85,7 +135,109 @@ AnimationClip: m_KeepOriginalPositionXZ: 0 m_HeightFromFeet: 0 m_Mirror: 0 - m_EditorCurves: [] + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.2700002 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.5 + value: 0.2700002 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.x + path: HardHat + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1.2 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.083333336 + value: 1 + inSlope: Infinity + outSlope: 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-3268,10 +3268,6 @@ PrefabInstance: propertyPath: m_Name value: Cursor objectReference: {fileID: 0} - - target: {fileID: 285182280367868641, guid: 81ce52789acca4440804eb938de70425, type: 3} - propertyPath: m_IsActive - value: 1 - objectReference: {fileID: 0} - target: {fileID: 285182280367868644, guid: 81ce52789acca4440804eb938de70425, type: 3} propertyPath: m_RootOrder value: 9 @@ -8910,7 +8906,7 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 9.65 + m_fontSize: 0 m_fontSizeBase: 14.3 m_fontWeight: 400 m_enableAutoSizing: 1 @@ -18394,10 +18390,6 @@ PrefabInstance: propertyPath: m_Name value: CamerasEditor objectReference: {fileID: 0} - - target: {fileID: 6052331674888157615, guid: 720073bc7682b1441bece7116681f72c, type: 3} - propertyPath: m_IsActive - value: 1 - objectReference: {fileID: 0} - target: {fileID: 6136050241491700490, guid: 720073bc7682b1441bece7116681f72c, type: 3} propertyPath: m_RaycastTarget value: 0 @@ -26858,13 +26850,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 -<<<<<<< Updated upstream m_Value: 0 - m_Size: 0.9999915 -======= - m_Value: 1 m_Size: 1 ->>>>>>> Stashed changes m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -32720,7 +32707,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 109.67346} + m_AnchoredPosition: {x: 0, y: 47.632652} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -43468,8 +43455,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000004 - m_Size: 0.5104374 + m_Value: 1.0000001 + m_Size: 0 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs index 16d416689..129d128a6 100644 --- a/Assets/Scripts/AppInfo.cs +++ b/Assets/Scripts/AppInfo.cs @@ -1,13 +1,8 @@ using System; public static class AppInfo { -<<<<<<< Updated upstream - public const string Version = "1.0.13"; - public static readonly DateTime Date = new DateTime(2024, 02, 16, 05, 59, 20, 561, DateTimeKind.Utc); -======= - public const string Version = "1.0.3"; - public static readonly DateTime Date = new DateTime(2024, 02, 18, 11, 41, 20, 108, DateTimeKind.Utc); ->>>>>>> Stashed changes + public const string Version = "1.0.4"; + public static readonly DateTime Date = new DateTime(2024, 02, 16, 02, 44, 34, 828, DateTimeKind.Utc); } diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index ece56c33d..ecf10bd0b 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -3,7 +3,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; using Jukebox; using HeavenStudio.Util; using System.Data.Common; @@ -179,7 +178,6 @@ namespace HeavenStudio { AudioConfiguration config = AudioSettings.GetConfiguration(); dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; - Debug.Log($"dsp size: {dspSizeSeconds}"); dspMargin = 2 * dspSizeSeconds; SetMinigameVolume(1f); @@ -210,7 +208,6 @@ namespace HeavenStudio } musicSource.PlayScheduled(musicScheduledTime); musicSource.pitch = timelinePitch; - Debug.Log($"playback scheduled for dsptime {dspStart}"); } songPosBeat = beat; @@ -234,7 +231,7 @@ namespace HeavenStudio if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds) { deferTimeKeeping = false; - Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); + // Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); startTime += TimeSpan.FromSeconds(dsp - dspStart); absTimeAdjust = 0; dspStart = dsp; @@ -471,7 +468,7 @@ namespace HeavenStudio { beat = Mathf.Max(beat, 0); } - float a = Mathp.Normalize(beat, (float)startBeat, (float)(startBeat + length)); + float a = MathUtils.Normalize(beat, (float)startBeat, (float)(startBeat + length)); return a; } diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 007c43850..d401e23aa 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -5,7 +5,6 @@ using System.Linq; using UnityEngine; using UnityEngine.Pool; -using Starpelly; using Jukebox; using HeavenStudio.Util; using HeavenStudio.Games; @@ -159,6 +158,7 @@ namespace HeavenStudio GoForAPerfect.instance.Disable(); ///// + SoundByte.BasicCheck(); SoundObjects = new ObjectPool(CreatePooledSound, OnTakePooledSound, OnReturnPooledSound, OnDestroyPooledSound, true, SoundPoolSizeMin, SoundPoolSizeMax); @@ -177,15 +177,18 @@ namespace HeavenStudio Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); Conductor.instance.firstBeatOffset = Beatmap.data.offset; - if (Beatmap.Entities.Count >= 1) + if (!preLoaded) { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); + if (Beatmap.Entities.Count >= 1) + { + string game = Beatmap.Entities[0].datamodel.Split(0); + SetCurrentGame(game); + StartCoroutine(WaitAndSetGame(game)); + } + else + { + SetGame("noGame"); + } } if (playMode) @@ -303,22 +306,10 @@ namespace HeavenStudio { Stop(0); } - SetCurrentEventToClosest(0); - - if (Beatmap.Entities.Count >= 1) - { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); - } + SetCurrentEventToClosest(0, true); if (editor) { - Debug.Log(Beatmap.data.riqOrigin); if (Beatmap.data.riqOrigin != "HeavenStudio") { string origin = Beatmap.data.riqOrigin?.DisplayName() ?? "Unknown Origin"; @@ -384,7 +375,7 @@ namespace HeavenStudio inf = GetGameInfo(gameName); if (inf != null && !(inf.inferred || inf.fxOnly)) { - if (inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf.usesAssetBundle && !(inf.AssetsLoaded || inf.AlreadyLoading)) { gamesToPreload.Add(inf); Debug.Log($"ASYNC loading assetbundles for game {gameName}"); @@ -709,10 +700,7 @@ namespace HeavenStudio { yield return new WaitForSeconds(delay); } - } - if (!paused) - { Conductor.instance.PlaySetup(beat); Minigame miniGame = null; if (minigameObj != null && minigameObj.TryGetComponent(out miniGame)) @@ -813,6 +801,10 @@ namespace HeavenStudio private IEnumerator WaitReadyAndPlayCo(double beat, float delay = 1f, bool discord = true) { + SoundByte.UnloadAudioClips(); + SoundByte.PreloadAudioClipAsync("skillStar"); + SoundByte.PreloadAudioClipAsync("perfectMiss"); + WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady); WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0); WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog)); @@ -856,7 +848,7 @@ namespace HeavenStudio { Debug.Log("Killing all sounds"); SoundObjects.Clear(); - Util.SoundByte.KillOneShots(); + SoundByte.KillOneShots(); } #endregion @@ -945,7 +937,7 @@ namespace HeavenStudio return 0; } - public void SetCurrentEventToClosest(double beat) + public void SetCurrentEventToClosest(double beat, bool canPreload = false) { SortEventsList(); onBeatChanged?.Invoke(beat); @@ -986,12 +978,20 @@ namespace HeavenStudio } } } - // newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); + // newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == MathUtils.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); } if (!GetGameInfo(newGame).fxOnly) { - SetGame(newGame); + if (canPreload) + { + StartCoroutine(WaitAndSetGame(newGame)); + } + else + { + SetGame(newGame); + } + SetCurrentGame(newGame); } List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "end" }); @@ -1129,19 +1129,27 @@ namespace HeavenStudio public void DestroyGame() { cachedGamePrefabs.Clear(); + SoundByte.UnloadAudioClips(); SetGame("noGame"); } private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true) { var inf = GetGameInfo(game); - if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf != null && inf.usesAssetBundle) { - Debug.Log($"ASYNC loading assetbundles for game {game}"); - inf.LoadAssetsAsync().Forget(); + if (!(inf.AssetsLoaded || inf.AlreadyLoading)) + { + Debug.Log($"ASYNC loading assetbundles for game {game}"); + inf.LoadAssetsAsync().Forget(); + } yield return new WaitUntil(() => inf.AssetsLoaded); + SetGame(game, useMinigameColor); + } + else + { + SetGame(game, useMinigameColor); } - SetGame(game, useMinigameColor); } public void PreloadGameSequences(string game) @@ -1216,8 +1224,8 @@ namespace HeavenStudio currentGame = game; if (GetGameInfo(currentGame) != null) { - colMain = Colors.Hex2RGB(GetGameInfo(currentGame).color); - CircleCursor.SetCursorColors(colMain, Colors.Hex2RGB(GetGameInfo(currentGame).splitColorL), Colors.Hex2RGB(GetGameInfo(currentGame).splitColorR)); + colMain = StringUtils.Hex2RGB(GetGameInfo(currentGame).color); + CircleCursor.SetCursorColors(colMain, StringUtils.Hex2RGB(GetGameInfo(currentGame).splitColorL), StringUtils.Hex2RGB(GetGameInfo(currentGame).splitColorR)); if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(colMain, true); else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false); } @@ -1232,7 +1240,7 @@ namespace HeavenStudio private void SetAmbientGlowToCurrentMinigameColor() { if (GetGameInfo(currentGame) != null) - HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Colors.Hex2RGB(GetGameInfo(currentGame).color), true); + HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(StringUtils.Hex2RGB(GetGameInfo(currentGame).color), true); } private bool SongPosLessThanClipLength(float t) diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 3a86540e3..75845dee4 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -818,10 +818,10 @@ namespace HeavenStudio.Games float realLength = length / 4; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -898,12 +898,12 @@ namespace HeavenStudio.Games float realLength = length / 8; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -934,25 +934,25 @@ namespace HeavenStudio.Games case DistanceSound.close: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.far: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Far", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farther: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farther", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farthest: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farthest", beat, 1, 1, false, offset), }, forcePlay: true); break; } @@ -1230,7 +1230,7 @@ namespace HeavenStudio.Games string distanceString = GetDistanceStringAtBeat(beat); if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); if (!(silent || isBaBumBeat) || (isCatch && !silent)) - SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); + SoundByte.PlayOneShotGame("airRally/en/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); BeatAction.New(this, new List() { @@ -1301,10 +1301,10 @@ namespace HeavenStudio.Games sounds.AddRange(new List() { - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), }); @@ -1343,9 +1343,9 @@ namespace HeavenStudio.Games { sounds.AddRange(new List() { - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), }); } diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs b/Assets/Scripts/Games/AirRally/IslandsManager.cs index 695be038d..87186ce5d 100644 --- a/Assets/Scripts/Games/AirRally/IslandsManager.cs +++ b/Assets/Scripts/Games/AirRally/IslandsManager.cs @@ -1,9 +1,11 @@ -using Starpelly; + using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using HeavenStudio.Util; + namespace HeavenStudio.Games.Scripts_AirRally { public class IslandsManager : MonoBehaviour @@ -37,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_AirRally endZ = -fullLengthZ * loopMult; foreach (var island in islands) { - island.normalizedOffset = 1 - Mathp.Normalize(island.startPos.z, minValueZ, maxValueZ); + island.normalizedOffset = 1 - MathUtils.Normalize(island.startPos.z, minValueZ, maxValueZ); island.normalizedOffset /= loopMult; } } diff --git a/Assets/Scripts/Games/CallAndResponseHandler.cs b/Assets/Scripts/Games/CallAndResponseHandler.cs index 4b1a0ecaa..e97741cc9 100644 --- a/Assets/Scripts/Games/CallAndResponseHandler.cs +++ b/Assets/Scripts/Games/CallAndResponseHandler.cs @@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; + namespace HeavenStudio.Games { diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 710713428..79991e176 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -1,14 +1,7 @@ using HeavenStudio.Util; using HeavenStudio.InputSystem; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; -using static HeavenStudio.Games.CheerReaders; using Jukebox; namespace HeavenStudio.Games.Loaders diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index ef40ca06f..b02bc42ed 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -5,7 +5,6 @@ using UnityEngine.Audio; using DG.Tweening; using HeavenStudio.Util; -using Starpelly; namespace HeavenStudio.Games.Scripts_DJSchool { diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index 93fba73d9..a84cacfc1 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -2,7 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs index 86b318d38..faa9c2a9f 100644 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 8b15bcf99..cf383a523 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 13c054069..7f3f0849b 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using NaughtyBezierCurves; using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs index 5e63a6406..678fe557f 100644 --- a/Assets/Scripts/Games/FirstContact/Translator.cs +++ b/Assets/Scripts/Games/FirstContact/Translator.cs @@ -4,7 +4,7 @@ using UnityEngine; using DG.Tweening; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_FirstContact { diff --git a/Assets/Scripts/Games/Global/Filter.cs b/Assets/Scripts/Games/Global/Filter.cs index ef13aa217..1e915dfe7 100644 --- a/Assets/Scripts/Games/Global/Filter.cs +++ b/Assets/Scripts/Games/Global/Filter.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.IO; -using Starpelly; + using UnityEngine; using Jukebox; using Jukebox.Legacy; diff --git a/Assets/Scripts/Games/LoveLab/LoveLab.cs b/Assets/Scripts/Games/LoveLab/LoveLab.cs index 4db65abb9..d499fb8c3 100644 --- a/Assets/Scripts/Games/LoveLab/LoveLab.cs +++ b/Assets/Scripts/Games/LoveLab/LoveLab.cs @@ -10,14 +10,18 @@ namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrLabLoader +{ + public static Minigame AddGame(EventCaller e) { - public static Minigame AddGame(EventCaller e) - { - return new Minigame("loveLab", "Love Lab", "b5ffff", false, false, new List() + return new Minigame("loveLab", "Love Lab", "b5ffff", false, false, new List() + { + new GameAction("bop", "Bop") { - new GameAction("bop", "Bop") + function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length, + e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, + resizable = true, + parameters = new List() { -<<<<<<< Updated upstream new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") } @@ -71,60 +75,30 @@ namespace HeavenStudio.Games.Loaders { function = delegate { LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]); -======= - function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length, - e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), - new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") - } ->>>>>>> Stashed changes }, - - new GameAction("beat intervals", "Start Interval") + defaultLength = 0.5f, + parameters = new List() { - preFunction = delegate { LoveLab.PreInterval(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["auto"]); }, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - preFunctionLength = .9f, - defaultLength = 4f, - resizable = true, - priority = 2, + new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"), + new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"), + new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show") }, -<<<<<<< Updated upstream priority = 2 }, new GameAction("set time of day", "Time of Day") { function = delegate -======= - new GameAction("boy shakes", "Boy Shakes") ->>>>>>> Stashed changes { - parameters = new List() - { - new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?") - }, - defaultLength = 1f, - resizable = true, - priority = 1 + LoveLab.instance.setTimeOfDay(e.currentEntity["type"]); }, - - new GameAction("girl blush", "Girl Blush") + defaultLength = .5f, + parameters = new List() { - function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Auto", "Blush automatically?") - } + new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day") + } + }, -<<<<<<< Updated upstream new GameAction("clouds", "Clouds") { function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); }, @@ -146,78 +120,15 @@ namespace HeavenStudio.Games.Loaders new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?") }, priority = 1 -======= - }, - - new GameAction("boxGuy", "Box Guy") - { - function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions") - } - }, - - new GameAction("set object colors", "Object Colors") - { - function = delegate { - LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"), - new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"), - new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show") - }, - priority = 2 - }, - - new GameAction("set time of day", "Time of Day") - { - function = delegate - { - LoveLab.instance.setTimeOfDay(e.currentEntity["type"]); - }, - defaultLength = .5f, - parameters = new List() - { - new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day") - } - }, - - new GameAction("clouds", "Clouds") - { - function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", true, "Move", "Move Clouds?") - } - }, - - new GameAction("spotlight", "Spotlight") - { - function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Spotlight", "Activate Spotlight?"), - new Param("spotType", LoveLab.spotlightType.normal, "Spotlight Type", "Normal or Coned?"), - new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?") - }, - priority = 1 - } ->>>>>>> Stashed changes } - //new List() { "ntr", "normal" }, - //"ntrlab", "en", - //new List() { "en" } - ); - } + } + //new List() { "ntr", "normal" }, + //"ntrlab", "en", + //new List() { "en" } + ); } } +} namespace HeavenStudio.Games { diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta index 4a2fcd6b7..8b1a5a716 100644 --- a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta +++ b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0d50a76523706254aa0ad6a337c96950 +guid: 32c7639974ad3bd40af10000d068432c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs b/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs new file mode 100644 index 000000000..16f61aec5 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + + +namespace HeavenStudio.Games.Scripts_LoveLab +{ + public class LoveLabForGirlFlask : SuperCurveObject + { + private LoveLab game; + [SerializeField] private SuperCurveObject.Path path; + private double pathStartBeat = double.MinValue; + private Conductor conductor; + public LoveLab.flaskHeart heartType; + + void Awake() + { + game = LoveLab.instance; + conductor = Conductor.instance; + } + + void Update() + { + double beat = conductor.songPositionInBeatsAsDouble; + double height = 0f; + if (pathStartBeat > double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); + transform.position = pos; + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat))); + } + } + + public void girlArc(double beat, string reqArc) + { + path = game.GetPath(reqArc); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + } + + public void ForWeirdInit(double beat) + { + path = game.GetPath("WeirdFlaskIn"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + + game.labWeirdEndState(beat, 1f, this.gameObject); + } + + + public void onMissWhenHold(double beat) + { + path = game.GetPath("GirlFlaskMiss"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + + BeatAction.New(game, new List() + { + new BeatAction.Action(beat, delegate { + game.playFlaskBreak(1); + Destroy(this.gameObject); }) + }); + } + + public void destroyThisObj() + { + LoveLab.instance.girlInstantiatedFlask.RemoveAt(0); + Destroy(this.gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs.meta new file mode 100644 index 000000000..7180ab784 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 746f5029a70d8784b891f5d130629668 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index b9448eac1..a1144ac23 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -9,11 +9,23 @@ using TMPro; namespace HeavenStudio.Games.Loaders { using static Minigames; + using Jukebox; public static class RvlManzaiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("manzai", "(WIP) Manzai", "72003D", false, false, new List() + RiqEntity BoingUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "manzai/pun" && (e["boing"] == 1)) + { + e.datamodel = "manzai/boing"; + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += BoingUpdater; + + return new Minigame("manzai", "Manzai", "72003D", false, false, new List() { new GameAction("bop", "Bop") { @@ -33,24 +45,50 @@ namespace HeavenStudio.Games.Loaders { preFunction = delegate { var e = eventCaller.currentEntity; - Manzai.PunSFX(e.beat, e["pun"], e["pitch"], e["boing"]); }, + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); }, - function = delegate { + /*function = delegate { var e = eventCaller.currentEntity; - Manzai.instance.DoPun(e.beat, e["boing"], e["pun"]); }, + Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/ defaultLength = 4, parameters = new List() { - new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), - /*new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), - new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) - }),*/ + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), + } + }, + new GameAction("boing", "Pun (Boing)") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); }, + + /*function = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/ + defaultLength = 4, + + parameters = new List() + { + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), + new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), + //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), + new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), } }, /* new GameAction("customBoing", "Custom Boing") @@ -84,6 +122,20 @@ namespace HeavenStudio.Games.Loaders { new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"), }, + }, + new GameAction("crowd", "Crowd Animations") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]); + }, + defaultLength = 1.0f, + resizable = true, + parameters = new List() + { + new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."), + new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping"), + }, }}, new List() { "rvl", "normal" }, "rvlmanzai", "jp", @@ -122,10 +174,14 @@ namespace HeavenStudio.Games [SerializeField] Animator DonaiyanenBubble; [SerializeField] Animator BothBirdsAnim; [SerializeField] Animator StageAnim; + [SerializeField] Animator CrowdAnim; [SerializeField] Transform PivotL; [SerializeField] Transform PivotR; [SerializeField] Transform PivotD; + [SerializeField] Transform CrowdPos; + + [SerializeField] ParticleSystem Feathers; bool ravenBop = true; bool vultureBop = true; @@ -150,8 +206,33 @@ namespace HeavenStudio.Games bool hitDonaiyanen = false; double lastWhiffBeat = double.MinValue; + + double lastTappedBeat = double.MinValue; bool canDodge = true; + float randomBubbleBoth = 0.0f; + + Sound crowdSound; + + bool isHolding = false; + bool isPlayingReadyAnimationForTapMode = false; + + bool easterEgg1 = false; + bool easterEgg2 = false; + + bool boingHasCrowdSounds = true; + bool crowdCanCheerSound = true; + bool crowdCanCheerAnimation = true; + bool crowdIsCheering = false; + double crowdLastMissAnimation = double.MinValue; + + bool jumpUp = false; + bool jumpDown = false; + float jumpStart; + float jumpApex; + float jumpLength; + double startJumpTime = double.MinValue; + float jumpHeight = 1; public enum WhoBops @@ -170,11 +251,11 @@ namespace HeavenStudio.Games public enum Puns { - /*AichiniAichinna, - AmmeteAmena, - ChainaniNichaina, + AichiniAichinna = 0, + AmmeteAmena = 1, + /*ChainaniNichaina, DenwariDenwa,*/ //short animation - FutongaFuttonda, + FutongaFuttonda = 4, /*HiromegaHirameida, IkagariKatta, IkugawaIkura, //short animation (boing unused) @@ -182,20 +263,20 @@ namespace HeavenStudio.Games KarewaKare, KouchagaKouchou, KusagaKusai, //short animation (boing unused) - MegaminiwaMegane, - MikangaMikannai, - NekogaNekoronda, - OkanewaOkkane, - OkurezeKitteOkure, + MegaminiwaMegane,*/ + MikangaMikannai = 13, + /*NekogaNekoronda,*/ + OkanewaOkkane = 15, + /*OkurezeKitteOkure, OmochinoKimochi, OmoinoHokaOmoi, - PuringaTappurin, - RakudawaRakugana, - RoukadaKatarouka, + PuringaTappurin,*/ + RakudawaRakugana = 20, + /*RoukadaKatarouka, SaiyoMinasai, - SakanaKanaMasakana, - SarugaSaru, //short animation (boing unused) - ShaiinniNanariNashain_Unused, //fully unused + SakanaKanaMasakana,*/ + SarugaSaru = 24, //short animation (boing unused) + /*ShaiinniNanariNashain_Unused, //fully unused SuikawaYasuika, TaigaTabetaina, TaininiKittai, @@ -204,7 +285,7 @@ namespace HeavenStudio.Games TonakaiyoOtonokoi, TorinikugaTorininkui, UmetteUmena,*/ - Muted, + Muted = 34, } static readonly Dictionary boingLengths = new() { @@ -226,6 +307,23 @@ namespace HeavenStudio.Games Outside, } + public enum Crowd + { + Default, + Practice, + Silent, + } + + public enum CrowdAnimationList + { + Idle, + Bop, + Cheer, + Uproar, + Angry, + Jump, + } + const int IAAltDownCat = IAMAXCAT; protected static bool IA_TouchAltPress(out double dt) @@ -287,7 +385,7 @@ namespace HeavenStudio.Games public void BopAnimationRaven() { - if (ravenCanBop && ravenCanBopTemp) + if (ravenCanBop && ravenCanBopTemp && !isHolding) RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); } @@ -297,7 +395,7 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); } - public void DoPun(double beat, int isBoing, int whichPun) + public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds) { int punOrBoing = isBoing; @@ -308,48 +406,78 @@ namespace HeavenStudio.Games if (punOrBoing == (int)Manzai.BoingType.Normal) { - DoPunHai(beat, whichPun); + DoPunHai(beat, whichPun, isPitched, crowdSounds); } if (punOrBoing == (int)Manzai.BoingType.Boing) { - DoPunBoing(beat, whichPun); + DoPunBoing(beat, whichPun, isPitched, crowdSounds); } //Debug.Log(punOrBoing); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }), + }); } - public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing) + public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random) { + // you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ + if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max var punName= Enum.GetName(typeof(Puns), whichPun); - float pitch = isPitched ? Conductor.instance.songBpm/98 : 1; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05; var sounds = new List(); int boing = isBoing; int length = boingLengths.GetValueOrDefault(punName); int syllables = boing == 0 ? 9 : (length != 0 ? length : 4); - Debug.Log(length); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }), + }); for (int i = 0; i < syllables; i++) { - sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0)); + sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0)); } if (isBoing == 1) { - sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch)); + sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); + sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); } MultiSound.Play(sounds.ToArray(), forcePlay: true); } - public void DoPunHai(double beat, int whichPun) + public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; int bubbleAnimation = UnityEngine.Random.Range(0, 2); var punName= Enum.GetName(typeof(Puns), whichPun); + if (isPitched) + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } + else + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } - ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing); + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -357,9 +485,10 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } else @@ -370,59 +499,104 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } } - public void HaiJustFull(float state, int side) + public void bubbleRandom() { - SoundByte.PlayOneShotGame("manzai/hai", pitch: Conductor.instance.songBpm/98); + randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f; + } + + public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + + SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/HaiAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f); + crowdIsCheering = true; + } + if (side == 0) { + float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotL = new Quaternion(); + rotL.Set(0, 0, randomBubbleBoth + randomL, 1); + PivotL.rotation = rotL; + HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); hitHaiL = true; } if (side == 1) { + float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotR = new Quaternion(); + rotR.Set(0, 0, randomBubbleBoth + randomR, 1); + PivotR.rotation = rotR; + HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); hitHaiR = true; } } - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + if (easterEgg1 && easterEgg2) + { + RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } - public void HaiJustL(PlayerActionEvent caller, float state) - { - // var euler = PivotL.eulerAngles; - // euler.z = UnityEngine.Random.Range(0, 100); - int side = 0; + public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false); - HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false); - public void HaiJustR(PlayerActionEvent caller, float state) - { - int side = 1; - - HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true); + public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true); public void HaiMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + if (crowdSound != null) + { + crowdSound.Stop(); + } + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } //SoundByte.PlayOneShotGame("manzai/hai"); //RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); @@ -435,9 +609,16 @@ namespace HeavenStudio.Games { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); } + else + { + if (GameManager.instance.autoplay) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + } + } } - public void DoPunBoing(double beat, int whichPun) + public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; @@ -446,7 +627,20 @@ namespace HeavenStudio.Games int length = boingLengths.GetValueOrDefault(punName); int syllables = length != 0 ? length : 4; - ScheduleInput(beat, 2.5f, InputAction_Alt, BoingJust, BoingMiss, Nothing); + ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing); + + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -454,12 +648,14 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); @@ -470,72 +666,142 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); } } - public void audienceRespond(double beat) + public void audienceRespond(double beat, int crowdSounds) { - if (hitHaiL && hitHaiR) + if (crowdSounds == 0) { - BeatAction.New(instance, new List() + if (hitHaiL && hitHaiR) { - new BeatAction.Action(beat + 3.50f, delegate { SoundByte.PlayOneShotGame("manzai/haiClap"); }), - }); - } - if (hitDonaiyanen) - { - BeatAction.New(instance, new List() + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }), + }); + } + if (hitDonaiyanen) { - new BeatAction.Action(beat + 3.00f, delegate { SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), - }); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), + }); + } + crowdCanCheerSound = false; } hitHaiL = false; hitHaiR = false; hitDonaiyanen = false; } - public void BoingJust(PlayerActionEvent caller, float state) + public void BoingJustP(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("manzai/donaiyanen", pitch: Conductor.instance.songBpm/98); + BoingJust(caller, state, true); + } + + public void BoingJustNP(PlayerActionEvent caller, float state) + { + BoingJust(caller, state, false); + } + + public void BoingJust(PlayerActionEvent caller, float state, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/donaiyanenAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f); + crowdIsCheering = true; + } + + Feathers.Play(); + hitDonaiyanen = true; } RavenAnim.DoScaledAnimationAsync("Attack", 0.5f); VultureAnim.DoScaledAnimationAsync("Damage", 0.5f); - int bubbleAnimation = UnityEngine.Random.Range(0, 2); - DonaiyanenBubble.DoScaledAnimationAsync(bubbleAnimation == 1 ? "DonaiyanenL" : "DonaiyanenR", 0.5f); + + float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f; + float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f; + float randomV = UnityEngine.Random.Range(40, 81) / 40.0f; + + Quaternion rotD = new Quaternion(); + rotD.Set(0, 0, randomD, 1); + PivotD.rotation = rotD; + + Vector3 posD = new Vector3(); + posD.Set(randomH - 1.5f, randomV, 0); + PivotD.position = posD; + + DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } public void BoingMiss(PlayerActionEvent caller) { + if (crowdSound != null) + { + crowdSound.Stop(); + } + if (!missedWithWrongButton) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + missedWithWrongButton = false; + } + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; } - missedWithWrongButton = false; } public void CustomBoing(double beat) { - SoundByte.PlayOneShotGame("manzai/Boing", pitch: Conductor.instance.songBpm/98); + SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); + SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); } @@ -577,6 +843,90 @@ namespace HeavenStudio.Games StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f); } + public void CrowdAnimation(double beat, double length, int animation, int loop) + { + double loopAsDouble = loop * 0.25; + + var actions = new List(); + if (animation != 1) + { + actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; })); + } + if (animation != 1 && animation != 5) + { + actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); })); + } + else + { + for (int i = 0; i * loopAsDouble < length; i++) + { + actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + } + } + actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; })); + BeatAction.New(this, actions); + } + + public void doCrowdAnimation(int animation, double loop, double beat) + { + var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation); + + if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + if (animation == 5) + { + jumpHeight = Math.Min((float)loop, 2f); + jumpLength = (float)loop; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }), + }); + } + if (animation != 1 && animation != 5) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + } + + public void crowdJumpAnimation() + { + float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2); + } + } + + public void crowdAnimReset() + { + if (crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f); + crowdIsCheering = false; + } + } + + public void kasukeHaiAnimFull() + { + SoundByte.PlayOneShotGame("manzai/hai"); + if (easterEgg1 && easterEgg2) + { + int danceSide = UnityEngine.Random.Range(0, 2); + RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } + VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + private void Update() { if (isMoving) { @@ -594,35 +944,49 @@ namespace HeavenStudio.Games if (isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; ravenCanBop = false; } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); ravenCanBop = true; } + if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) { SoundByte.PlayOneShotGame("manzai/miss2"); RavenAnim.DoScaledAnimationAsync("Spin", 0.5f); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; if (canDodge) @@ -630,20 +994,82 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f); vultureCanBopTemp = false; } + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) { - SoundByte.PlayOneShotGame("manzai/missWrongButton"); - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + if (boingHasCrowdSounds) + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton"); + } + else + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missClick"); + } + kasukeHaiAnimFull(); missedWithWrongButton = true; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble) { ravenCanBopTemp = true; vultureCanBopTemp = true; } + + if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding)) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress)) + { + isHolding = true; + lastTappedBeat = conductor.songPositionInBeatsAsDouble; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt))) + { + if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + isHolding = false; + isPlayingReadyAnimationForTapMode = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = false; + } + if (canDodge == false) { vultureCanBopTemp = true; @@ -652,8 +1078,7 @@ namespace HeavenStudio.Games public void LateUpdate() { - var rot = PivotL.eulerAngles; - rot.z = 50; + crowdJumpAnimation(); } public override void OnGameSwitch(double beat) @@ -664,13 +1089,13 @@ namespace HeavenStudio.Games { break; } - if(entity.datamodel != "manzai/pun" || entity.beat + entity.length <= beat) //check for dispenses that happen right before the switch + if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch { continue; } bool isOnGameSwitchBeat = entity.beat == beat; - DoPun(entity.beat, entity["boing"], entity["pun"]); - break; + if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);} + if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);} } } } diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs index 9ef8fd2a8..cd08222f8 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_MonkeyWatch { @@ -52,12 +52,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch if (realAngle <= 180) { - float normalizedAngle = Mathp.Normalize(realAngle, 0, 180); + float normalizedAngle = MathUtils.Normalize(realAngle, 0, 180); x = Mathf.Lerp(0, shadowXRange, normalizedAngle); } else { - float normalizedAngle = Mathp.Normalize(realAngle, 180, 360); + float normalizedAngle = MathUtils.Normalize(realAngle, 180, 360); x = Mathf.Lerp(shadowXRange, 0, normalizedAngle); } @@ -66,12 +66,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch if (realAngleY <= 90) { - float normalizedAngle = Mathp.Normalize(realAngleY, 0, 90); + float normalizedAngle = MathUtils.Normalize(realAngleY, 0, 90); y = Mathf.Lerp(0, shadowYRange, normalizedAngle); } else { - float normalizedAngle = Mathp.Normalize(realAngleY, 90, 180); + float normalizedAngle = MathUtils.Normalize(realAngleY, 90, 180); y = Mathf.Lerp(shadowYRange, 0, normalizedAngle); } shadowTrans.localPosition = new Vector3(x, y); diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs index 89f8f6bde..7260aaeeb 100644 --- a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs +++ b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_MonkeyWatch { @@ -78,10 +78,10 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch private void SetArrowsToTime(int hours, int minutes, int seconds) { - float normalizedHour = Mathp.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); + float normalizedHour = MathUtils.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); anchorHour.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedHour)); - float normalizedMinute = Mathp.Normalize(minutes + (seconds / 60f), 0, 60); + float normalizedMinute = MathUtils.Normalize(minutes + (seconds / 60f), 0, 60); anchorMinute.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedMinute)); } } diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 152f6e9b2..e91dc6fb4 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using DG.Tweening; using HeavenStudio.Util; using HeavenStudio.InputSystem; @@ -253,7 +253,7 @@ namespace HeavenStudio.Games spawnedHairs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("SmallAppear", 0, 1); - float rot = -58f + 116 * Mathp.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = crEvent.beat; } @@ -263,7 +263,7 @@ namespace HeavenStudio.Games spawnedLongs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("LongAppear", 0, 1); - float rot = -58f + 116 * Mathp.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = crEvent.beat; } diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index bd4cfa526..b9eec4fa8 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -4,7 +4,7 @@ using UnityEngine; using System; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_RhythmTweezers { diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index bb1d57406..968209b6d 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -276,7 +276,7 @@ namespace HeavenStudio.Games wrestlerAnim.Play($"Pose{randomPose}", 0, 0); if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() { @@ -386,12 +386,12 @@ namespace HeavenStudio.Games List qSounds = new List(); if (alt) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); } else { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); } float extend = length - 3f; int totalExtend = 0; @@ -399,10 +399,10 @@ namespace HeavenStudio.Games { for (int i = 0; i < extend; i++) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); totalExtend++; } } @@ -431,12 +431,12 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), - new MultiSound.Sound($"ringside/new/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), - new MultiSound.Sound($"ringside/new/wubdub_konk_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), + new MultiSound.Sound($"ringside/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), + new MultiSound.Sound($"ringside/wubdub_konk_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 1f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() @@ -457,12 +457,12 @@ namespace HeavenStudio.Games if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.027f; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 2f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 2f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); @@ -481,19 +481,19 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("ringside/new/pose_and", beat - 0.5f), + new MultiSound.Sound("ringside/en/pose_and", beat - 0.5f), }, forcePlay: true); } int poseLine = variant; if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), }, forcePlay: true); if (GameManager.instance.currentGame == "ringside") { @@ -860,7 +860,7 @@ namespace HeavenStudio.Games wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 6ade80903..1efed498b 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -208,7 +208,7 @@ namespace HeavenStudio.Games.Loaders offSet = 0.034f; break; } - SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); + SoundByte.PlayOneShot($"games/rockers/count/count{e["count"]}", e.beat, 1, 1, false, null, offSet); } }, new GameAction("voiceLine", "Together Voice Line") diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index 7afdd95e7..b992da2c8 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -125,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_Rockers if (pitches[i] == -1) continue; float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true); float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); - string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1)); + string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/gleeClub" : "normal/normal" + (i + 1)); // Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true); } @@ -138,40 +138,40 @@ namespace HeavenStudio.Games.Scripts_Rockers Rockers.PremadeSamples.None => "", Rockers.PremadeSamples.BendG5 => "rockers/BendG5", Rockers.PremadeSamples.BendC6 => "rockers/BendC6", - Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA", - Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4", - Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm", - Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7", - Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7", - Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9", - Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5", - Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG", - Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5", - Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7", - Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm", - Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4", - Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5", - Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD", - Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA", - Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD", - Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m", - Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7", - Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7", - Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC", - Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7", - Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9", - Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm", - Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7", - Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm", - Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF", - Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9", - Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm", - Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG", - Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7", - Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm", - Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4", - Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2", - Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2", + Rockers.PremadeSamples.ChordA => "rockers/rocker/rockerChordA", + Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/rockerChordAsus4", + Rockers.PremadeSamples.ChordBm => "rockers/rocker/rockerChordBm", + Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/rockerChordC#m7", + Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/rockerChordDmaj7", + Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/rockerChordDmaj9", + Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/rockerChordF#5", + Rockers.PremadeSamples.ChordG => "rockers/rocker/rockerChordG", + Rockers.PremadeSamples.ChordG5 => "rockers/rocker/rockerChordG5", + Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/rockerChordGdim7", + Rockers.PremadeSamples.ChordGm => "rockers/rocker/rockerChordGm", + Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/rockerNoteA#4", + Rockers.PremadeSamples.NoteA5 => "rockers/rocker/rockerNoteA5", + Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/rockerPracticeChordD", + Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/rockerRemix6ChordA", + Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/rockerRemix10ChordD", + Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/rockerRemix10ChordF#m", + Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/doremiChordA7", + Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/doremiChordAm7", + Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/doremiChordC", + Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/doremiChordC7", + Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/doremiChordCadd9", + Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/doremiChordDm", + Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/doremiChordDm7", + Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/doremiChordEm", + Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/doremiChordF", + Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/doremiChordFadd9", + Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/doremiChordFm", + Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/doremiChordG", + Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/doremiChordG7", + Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/doremiChordGm", + Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/doremiChordGsus4", + Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/doremiNoteA2", + Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/doremiNoteE2", _ => throw new System.NotImplementedException(), }; chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true); diff --git a/Assets/Scripts/Games/SlotMonster.meta b/Assets/Scripts/Games/SlotMonster.meta new file mode 100644 index 000000000..32eb68c82 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3298033d6552f9042b229e504181c9cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs b/Assets/Scripts/Games/SlotMonster/SlotButton.cs new file mode 100644 index 000000000..a3b7f49bc --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotButton.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using System; + +using UnityEngine; + +using HeavenStudio.Util; +using UnityEngine.Playables; + +namespace HeavenStudio.Games.Scripts_SlotMonster +{ + public class SlotButton : MonoBehaviour + { + public bool pressed; + public Color color; // used to ease between button colors and button flash colors! wow + public PlayerActionEvent input; + public bool missed; + + [Header("Components")] + public Animator anim; + [SerializeField] SpriteRenderer[] srs; + + private bool flashing; + private const float FLASH_FRAMES = 4f; + private int currentFrame; + + private SlotMonster game; + + public void Init(SlotMonster instance) + { + game = instance; + pressed = true; + color = srs[0].color; + } + + private void LateUpdate() + { + Color newColor = color; + if (pressed) { + newColor = Color.LerpUnclamped(color, Color.black, 0.5f); + } else if (flashing) { + float normalized = currentFrame / FLASH_FRAMES; + + Debug.Log("normalized : " + normalized); + float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized); + float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized); + float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized); + + newColor = new Color(newR, newG, newB); + // Debug.Log("currentFrame / FLASH_FRAMES : " + currentFrame + "/" + FLASH_FRAMES); + // newColor = Color.LerpUnclamped(color, game.buttonFlashColor, normalized); + // Debug.Log("color : " + color); + // Debug.Log("newColor : " + newColor); + } + + foreach (var sr in srs) { + sr.color = newColor; + } + } + + public void Ready() + { + anim.Play("PopUp", 0, 0); + pressed = false; + flashing = false; + missed = false; + } + + public void Press(bool isMiss) + { + anim.DoScaledAnimationAsync("Press", 0.5f); + pressed = true; + flashing = false; + missed = isMiss; + if (isMiss && input != null) { + input.Disable(); + input.CleanUp(); + } + } + + public void TryFlash() + { + if (!pressed) { + anim.DoScaledAnimationAsync("Flash", 0.5f); + } + } + + // animation events + public void AnimateColor(int frame) + { + currentFrame = frame; + flashing = frame < FLASH_FRAMES; + } + } +} diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta new file mode 100644 index 000000000..ed7cb9779 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 824e4674e220b544991c5311c2d90ff1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs new file mode 100644 index 000000000..a4d028e85 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs @@ -0,0 +1,359 @@ +using System; +using System.Collections.Generic; + +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrSlotMonsterLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("slotMonster", "Slot Monster", "d10914", false, false, new List() + { + new GameAction("startInterval", "Start Interval") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.StartInterval(e, e["auto"], e["eyeType"], 0); + } + }, + defaultLength = 3f, + resizable = true, + preFunctionLength = 1, + priority = 2, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."), + new Param("eyeType", SlotMonster.EyeTypes.Random, "Eye Sprite", "Set the eye sprite to be used."), + }, + }, + new GameAction("slot", "Slot") + { + inactiveFunction = delegate { + // SoundByte.PlayOneShotGame("slotMonster/start_touch", eventCaller.currentEntity.beat, forcePlay: true); + SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); + }, + defaultLength = 0.5f, + priority = 1, + parameters = new List() + { + new Param("drum", SlotMonster.DrumTypes.Default, "Drum SFX", "Set the drum SFX to be used. Default is Bass on the beat, and Snare off the beat.") + }, + }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.PassTurn(e.beat, e.length); + } + }, + defaultLength = 1f, + priority = 1, + }, + new GameAction("buttonColor", "Button Color") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.ButtonColor(new Color[] { e["button1"], e["button2"], e["button3"] }, e["flash"]); + } + }, + defaultLength = 1f, + priority = 1, + parameters = new List() + { + new Param("button1", new Color(0.38f, 0.98f, 0.25f), "Button 1 Color", "Set the color of the first button."), + new Param("button2", new Color(0.8f, 0.28f, 0.95f), "Button 2 Color", "Set the color of the second button."), + new Param("button3", new Color(0.87f, 0f, 0f), "Button 3 Color", "Set the color of the third button."), + new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."), + }, + }, + new GameAction("gameplayModifiers", "Gameplay Modifiers") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.GameplayModifiers(e["lottery"], e["lotteryAmount"], e["lotterySpeed"], e["stars"]); + } + }, + defaultLength = 0.5f, + priority = 1, + parameters = new List() + { + new Param("lottery", true, "Lottery", "Toggle if the win particles should play after a successful sequence.", new() { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "lotteryAmount", "lotterySpeed", "stars" }), + }), + new Param("lotteryAmount", new EntityTypes.Float(0, 10, 1), "Lottery Amount", "Set the amount of win particles."), + new Param("lotterySpeed", new EntityTypes.Float(0.5f, 3, 1), "Lottery Speed", "Set the speed of the win particles."), + new Param("stars", false, "Use Stars", "Use stars instead of coins? (From the Korean version of RH DS)"), + }, + }, + }, + new List() { "ntr", "normal" }, + "ntrslotmonster", "en", + new List() {} + ); + } + } +} + +namespace HeavenStudio.Games +{ + using System.Linq; + using Scripts_SlotMonster; + public class SlotMonster : Minigame + { + public enum DrumTypes + { + Default, + Bass, + Snare, + } + + public enum EyeTypes + { + Random, + Note, + Ring, + Cake, + Flower, + Beverage, + Mushroom, + Key, + Ribbon, + Hat, + Barista, + } + + [Header("Animators")] + [SerializeField] Animator smAnim; + [SerializeField] Animator[] eyeAnims; + private int[] eyeSprites = new int[3]; + + [Header("Objects")] + [SerializeField] SlotButton[] buttons; + [SerializeField] ParticleSystem winParticles; + public Color buttonFlashColor = new(1f, 1f, 0.68f); + + private List gameEntities; + private bool doWin = true; + private bool inputsActive = false; + + private Sound rollingSound; + private int currentEyeSprite = 1; + private int maxButtons; + private int currentButton; + + private void Awake() + { + foreach (var button in buttons) { + button.Init(this); + } + } + + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } + + public override void OnGameSwitch(double beat) + { + gameEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster"); + foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) { + StartInterval(e, e["auto"], e["eyeType"], beat); + } + } + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && inputsActive && !buttons[currentButton].pressed) { + HitButton(); + ScoreMiss(); + } + } + + private void LateUpdate() + { + currentButton = Array.FindIndex(buttons, button => !button.pressed); + } + + private void HitButton(bool isHit = false, int timing = 0) + { + bool isLast = currentButton == maxButtons - 1; + buttons[currentButton].Press(!isHit || timing != 0); + for (int i = currentButton; i < (isLast ? 3 : currentButton + 1); i++) + { + if (eyeAnims[i].IsPlayingAnimationNames("Spin")) { + int eyeSprite = currentEyeSprite; + string anim = "EyeItem"; + if (!isHit) { + do { + eyeSprite = UnityEngine.Random.Range(1, 10); + } while (eyeSprite == currentEyeSprite || eyeSprites.Contains(eyeSprite)); + + eyeSprites[i] = eyeSprite; + anim += eyeSprite; + } else { // only do all this if it's actually a hit + if (timing == -1) { // if the timing is early + eyeSprite = (eyeSprite + 1) % 9; + } + anim += eyeSprite + 1; + if (timing != 0) { // if it's a barely + anim += "Barely"; + } + } + eyeAnims[i].Play(anim, 0, 0); + } + } + bool isMiss = buttons.Any(x => x.missed); + string hitSfx = "slotMonster/stop_" + (isLast && isHit && !isMiss ? "hit" : (currentButton + 1)); + SoundByte.PlayOneShotGame(hitSfx, forcePlay: true); + if (isLast) { + if (rollingSound != null) rollingSound.Stop(); + inputsActive = false; + if (isHit && !isMiss) { + smAnim.DoScaledAnimationAsync("Win", 0.5f); + if (doWin) { + SoundByte.PlayOneShotGame("slotMonster/win"); + winParticles.Play(); + } + } else { + smAnim.DoScaledAnimationAsync("Lose", 0.5f); + } + } + } + + public void StartInterval(RiqEntity si, bool autoPass, int eyeSprite, double gameSwitchBeat) + { + if (rollingSound != null) rollingSound.Stop(); + List slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= si.beat && e.beat < si.beat + si.length); + if (slotActions.Count <= 0) return; + + SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); + smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, si.beat); + + List sounds = new(); + List actions = new(); + maxButtons = Mathf.Min(slotActions.Count, 3); + for (int i = 0; i < maxButtons; i++) // limit to 3 actions + { + buttons[i].Ready(); + eyeAnims[i].Play("Idle", 0, 1); + int whichSlot = i; + RiqEntity slot = slotActions[whichSlot]; + if (slot.beat < gameSwitchBeat) continue; + string sfx = ""; + if (slot["drum"] == (int)DrumTypes.Default) { + sfx = slot.beat % 1 == 0 ? "bass" : "snare"; + } else { + sfx = Enum.GetName(typeof(DrumTypes), (int)slot["drum"]).ToLower(); + } + sounds.Add(new(sfx + "DrumNTR", slot.beat)); + actions.Add(new(slot.beat, delegate { + buttons[whichSlot].TryFlash(); + })); + } + MultiSound.Play(sounds.ToArray(), false); + BeatAction.New(this, actions); + + if (autoPass) { + BeatAction.New(this, new() { new(si.beat + si.length, delegate { + currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite - 1; + PassTurn(si.beat + si.length, 1, si.beat, si, slotActions); + })}); + } + } + + public void PassTurn(double beat, float length, double startBeat = -1, RiqEntity startInterval = null, List slotActions = null) + { + smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat); + for (int i = 0; i < eyeAnims.Length; i++) { + eyeAnims[i].DoScaledAnimationAsync("Spin", 0.5f); + } + SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true); + rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true); + + startInterval ??= gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat); + if (startBeat < 0) { + startBeat = startInterval.beat; + } + slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length); + + List actions = new() { + new(beat, delegate { inputsActive = true; }) + }; + for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions + { + int whichSlot = i; + double slotBeat = slotActions[i].beat; + + actions.Add(new(beat + length + slotBeat - startBeat, delegate { + buttons[whichSlot].TryFlash(); + })); + + buttons[whichSlot].input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, i == slotActions.Count - 1 ? ButtonEndMiss : null, null, () => { + return currentButton == whichSlot && !buttons[whichSlot].pressed; + }); + } + BeatAction.New(this, actions); + } + + private void ButtonHit(PlayerActionEvent caller, float state) + { + int timing = state switch { + >= 1f => -1, + <= -1f => 1, + _ => 0, + }; + HitButton(true, timing); + if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss"); + } + + private void ButtonEndMiss(PlayerActionEvent caller) + { + Debug.Log("miss i guess"); + if (rollingSound != null) rollingSound.Stop(); + inputsActive = false; + smAnim.DoScaledAnimationAsync("Lose", 0.5f); + foreach (var anim in eyeAnims) { + if (anim.IsPlayingAnimationNames("Spin")) { + anim.Play("Idle", 0, 1); + } + } + } + + public void ButtonColor(Color[] colors, Color flashColor) + { + for (int i = 0; i < buttons.Length; i++) { + buttons[i].color = colors[i]; + } + buttonFlashColor = flashColor; + } + + public void GameplayModifiers(bool lottery, float amount, float speed, bool stars) + { + var sheetAnim = winParticles.textureSheetAnimation; + sheetAnim.frameOverTime = stars ? 1 : 0; + + var rotOverTime = winParticles.rotationOverLifetime; + rotOverTime.z = new ParticleSystem.MinMaxCurve(stars ? -5 : 0, stars ? 5 : 0); + + var emission = winParticles.emission; + emission.rateOverTime = amount * 13; + + var main = winParticles.main; + main.simulationSpeed = speed; + + doWin = lottery; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta new file mode 100644 index 000000000..699a022c3 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f79fca04123cc5549a805edd910198b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SumoBrothers.meta b/Assets/Scripts/Games/SumoBrothers.meta new file mode 100644 index 000000000..931a1ebb9 --- /dev/null +++ b/Assets/Scripts/Games/SumoBrothers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f4295cce652b084c9544a816e8ec273 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs new file mode 100644 index 000000000..0b869b637 --- /dev/null +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -0,0 +1,807 @@ +// Hello my brothers, it is RaffyTaffy14 here in the code comments with another monologue. +// I still do not know much crap about Unity or C#. +// Despite that, I have managed to cobble together Sumo Brothers in a fairly functional state. +// A lot of the code may be very weird or just useless (especially the older stuff), but it works for now. +// I started making Sumo Brothers for Heaven Studio all the way back in January of 2023 (13 months ago!) +// Sumo Brothers at that time was VERY janky. Heck, I used blurry screenshots from videos as reference guides for everything. +// Progress on Sumo stopped a few weeks into the project, being as functional as how I left Lockstep for rasmus to pick up. +// In June, I finally learned how to cue inputs (I was doing something wrong for the longest time), so now Finishing Poses could be cued. +// Nothing happened until December, when I coded most of the functionality for the Slapping/Stomping/Posing +// switching, which is how it currently works now. + +// From the end of January 2024 to the middle of February 2024, I spent dozens of hours meticulously animating +// every animation (there's *74* when you factor out duplicate animations for the Glasses Brother) for the game, from "SumoSlapPrepare" all +// the way to "SumoPoseGBopMiss2". +// No one thought that there would be anyone crazy enough to hecking animate Sumo Brothers. +// People said that it would be animator suicide to even attempt to animate Sumo Brothers. +// Yet, here I am, still alive and still too crazy. + +// Sometime during the mass animation process, I managed to get back in contact with the upscaler for this game for a potential +// redo of the Inu Sensei sprites. +// Let's just say that the sprites got a MASSIVE glow up (thx UnbrokenMage) +// Animation for Sumo Brothers still isn't done, as I am yet to animate the 3rd and 4th poses which are (currently) absent. +// Despite the absense for those 20 animations (yes 2 poses takes up 20 animations), I have managed to do a whopping 54 animations +// during my ~2 week grind. + +// I hope that whomever may be reading this shall enjoy the wonders of Sumo Brothers and have a great rest of your day. +using HeavenStudio.Util; +using HeavenStudio.InputSystem; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrSumouLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("sumoBrothers", "Sumo Brothers", "EDED15", false, false, new List() + { + + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, + parameters = new List() + { + new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."), + new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."), + new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."), + new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."), + }, + defaultLength = 1f, + resizable = true + }, + + new GameAction("crouch", "Crouch") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); }, + parameters = new List() + { + new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei should crouch."), + new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers should crouch.") + }, + defaultLength = 1f, + resizable = true + }, + + new GameAction("stompSignal", "Stomp Signal") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); }, + parameters = new List() + { + new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), + new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") + }, + defaultLength = 4f, + priority = 4 + }, + + new GameAction("slapSignal", "Slap Signal") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); }, + parameters = new List() + { + new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") + }, + defaultLength = 4f, + priority = 3 + }, + + new GameAction("endPose", "Finishing Pose") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"]); }, + parameters = new List() + { new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) + }), + new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), + new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") + }, + defaultLength = 5f, + priority = 2 + }, + + new GameAction("look", "Look Forward") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); }, + /*parameters = new List() + { + new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."), + },*/ + defaultLength = 1f, + resizable = true + }, + + }); + } + } +} + +namespace HeavenStudio.Games +{ + // using Scripts_SumoBrothers; + public class SumoBrothers : Minigame + { + [Header("Components")] + [SerializeField] Animator inuSensei; + [SerializeField] Animator sumoBrotherP; + [SerializeField] Animator sumoBrotherG; + [SerializeField] Animator sumoBrotherGHead; + [SerializeField] Animator sumoBrotherPHead; + [SerializeField] Animator impact; + [SerializeField] Animator dust; + + + [Header("Properties")] + /*static List queuedInputs = new List(); + public struct queuedSumoInputs + { + public float beat; + public int cue; + public int poseType; + public int poseBG; + }*/ + + private bool goBopSumo; + private bool goBopInu; + + private bool allowBopSumo; + private bool allowBopInu; + + private bool sumoStompDir; + private int sumoSlapDir; + private int sumoPoseType; + private string sumoPoseTypeCurrent = "1"; + private int sumoPoseTypeNext; + + private bool lookingAtCamera = false; + + private double lastReportedBeat = 0f; + + private bool cueCurrentlyActive; + private double cueCurrentlyActiveBeat; + + //private var stompInput; + + const int IAAltDownCat = IAMAXCAT; + + public static SumoBrothers instance; + + /* public enum PoseType + { + Crouching, + Crossed, + Pointing, + Finale + }*/ + + public enum BGType + { + //TheGreatWave = 0, + //OtaniOniji = 1, + None = 2 + } + + private enum SumoState + { + Idle, + Slap, + Stomp, + Pose + } + private SumoState sumoState = SumoState.Idle; + private SumoState sumoStatePrevious = SumoState.Idle; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Alt = + new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + + + // Start is called before the first frame update + void Awake() + { + goBopInu = true; + goBopSumo = true; + allowBopInu = true; + allowBopSumo = true; + instance = this; + cueCurrentlyActive = false; + + sumoStompDir = false; + sumoSlapDir = 0; + + sumoPoseType = 0; + sumoPoseTypeNext = 0; + + } + + void OnDestroy() + { + /*if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + }*/ + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt)) + { + // Slap whiffs + if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle) + { + + SoundByte.PlayOneShotGame("sumoBrothers/whiff"); + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); + } + + + if (sumoSlapDir == 2) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + } + // Stomp whiffs + if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); + + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } + } + + } + + public override void OnLateBeatPulse(double beat) + { + if (allowBopInu) + { + if (goBopInu) + { + inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); + } + else + { + // inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); + } + + } + + if (allowBopSumo) + { + if(goBopSumo) + { + BrosBop(); + } + else + { + // sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f); + // sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f); + } + + } + + print("current sumo state: " + sumoState + " and previous sumo state: " + sumoStatePrevious); + print("sumo pose type: " + sumoPoseType); + } + + public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) + { + goBopInu = inuAuto; + goBopSumo = sumoAuto; + + if (inu || sumo) + { + List bops = new List(); + for (int i = 0; i < length; i++) + { + bops.Add(new BeatAction.Action(beat + i, delegate + { + if (inu) + { + inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); + } + if (sumo) + { + BrosBop(); + } + })); + } + BeatAction.New(instance, bops); + } + + } + + private void BrosBop() + { + if (sumoStatePrevious == SumoState.Idle) { + sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); + } else if (sumoStatePrevious == SumoState.Pose) { + sumoBrotherP.DoScaledAnimationAsync("SumoPosePBop" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseGBop" + sumoPoseTypeCurrent, 0.5f); + } + + } + + public void StompSignal(double beat, bool mute, bool lookatcam) + { + if (sumoState == SumoState.Stomp || cueCurrentlyActive) + { + return; + } + + CueRunning(beat + 3); + sumoStompDir = true; + + if (lookatcam && sumoState == SumoState.Slap) { + lookingAtCamera = true; + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + + } + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) + }); + + if (mute == false) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) + }); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/stompsignal", beat), + new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) + }, forcePlay: true); + + } + + sumoStatePrevious = sumoState; + sumoState = SumoState.Stomp; + + int firstStomp = 0; + + if (sumoStatePrevious == SumoState.Slap) { + firstStomp = 1; + } else if (sumoStatePrevious == SumoState.Pose) { + firstStomp = 2; + } + + StompRecursive(beat + 3, 1, firstStomp); + + } + + private void StompRecursive(double beat, double remaining, int firstStomp) + { + + if (sumoState != SumoState.Stomp) { remaining -= 1; } + + if (remaining <= 0) { return; } + + if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else if (sumoStompDir) { // Stomp Animation - Left Stomp + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else { // Stomp Animation - Right Stomp + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } + + + var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); }) + }); + + stompInput.IsHittable = () => { + return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"); + }; + + + if (sumoStompDir) { sumoStompDir = false;} + else + { sumoStompDir = true;} + print("sumo stomp dir: " + sumoStompDir); + + } + + public void SlapSignal(double beat, bool mute) + { + if (sumoState == SumoState.Slap || cueCurrentlyActive) + { + return; + } + + CueRunning(beat + 3); + + sumoSlapDir = 0; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) + }); + + if (mute == false) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) + }); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/slapsignal", beat), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) + }, forcePlay: true); + } + + sumoStatePrevious = sumoState; + sumoState = SumoState.Slap; + SlapRecursive(beat + 4, 4); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Slap; }) + }); + + } + + private void SlapRecursive(double beat, double remaining) + { + + if (sumoState != SumoState.Slap) {remaining -= 1; } + + if (remaining <= 0) { return; } + + if (remaining == 1 && sumoState == SumoState.Stomp) { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat - 0.5, delegate { sumoSlapDir = 2; }) + }); + } + + ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); }) + }); + + + + print("the sumo slap direction:" + sumoSlapDir); + } + + public void Crouch(double beat, float length, bool inu, bool sumo) + { + if (sumoStatePrevious == SumoState.Idle) { + + if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); } + if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); + allowBopSumo = false;} + BeatAction.New(instance, new List() { + new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopInu = true; }), + new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopSumo = true; }), + new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoStatePrevious == SumoState.Idle) BrosBop(); }), + new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoStatePrevious == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) + }); + } + } + + public void LookAtCamera(double beat, float length) + { + if (sumoState == SumoState.Slap) { + BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { lookingAtCamera = true; }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }), + new BeatAction.Action(beat, delegate { print("look"); }), + new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }), + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), + new BeatAction.Action(beat + length, delegate { print("lookun"); }) + }); + } + } + + public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti) + { + if (cueCurrentlyActive) + { return; } + + CueRunning(beat + 3.5); + sumoStatePrevious = sumoState; + sumoState = SumoState.Pose; + + if (sumoPoseTypeNext > 0 & randomPose) { + poseType = UnityEngine.Random.Range(1, 2); + if (poseType >= sumoPoseTypeNext) poseType++; + } else if (randomPose) { + poseType = UnityEngine.Random.Range(1, 3); + } + + var cond = Conductor.instance; + + ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing); + + var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); + tweet.SetLoopParams(beat + 3, 0.05f); + + BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), + new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), + new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }), + new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }), + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }), + new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; }) + }); + + } + + public void CueRunning(double beat) + { + cueCurrentlyActive = true; + cueCurrentlyActiveBeat = beat; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { cueCurrentlyActive = false; }) + }); + } + + void PoseHit(PlayerActionEvent caller, float state) + { + sumoPoseTypeCurrent = sumoPoseTypeNext.ToString(); + sumoPoseType = sumoPoseTypeNext; + + sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f); + + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPoseBarely" + sumoPoseTypeCurrent, 0.5f); + // Dust is not meant to show up on a barely, need to somehow code that eventually + dust.DoScaledAnimationAsync("dustGone", 0.5f); + } + else + { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseTypeCurrent, 0.5f); + } + SoundByte.PlayOneShotGame("sumoBrothers/pose"); + + } + + void PoseMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + sumoPoseType = sumoPoseTypeNext; + sumoPoseTypeCurrent = "Miss" + sumoPoseTypeNext.ToString(); + + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseType.ToString(), 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseType.ToString(), 0.5f); + sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); + } + + void SlapHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLookBarely"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapBarely"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); + } + + } + else + { + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); + } + + } + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + + SoundByte.PlayOneShotGame("sumoBrothers/slap"); + impact.DoScaledAnimationAsync("impact", 0.5f); + + if (sumoSlapDir == 2) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + + + } + + void SlapMiss(PlayerActionEvent caller) + { + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + if (sumoSlapDir == 2) { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + + sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + + if (sumoState == SumoState.Slap) { + inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f); + } + + + } + + void StompHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPStompBarely", 0.5f); + } + else + { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); + } + SoundByte.PlayOneShotGame("sumoBrothers/stomp"); + + if (sumoStompDir) + { + sumoBrotherP.DoScaledAnimationAsync("SumoStompL", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f); + } + + /*BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), + new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), + new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) + });*/ + + + + } + + void StompMiss(PlayerActionEvent caller) + { + if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); + + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } + + + } + + void Nothing(PlayerActionEvent caller) { } + + } +} diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta new file mode 100644 index 000000000..b466a59e6 --- /dev/null +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26f75f5006794d8499147dab9e83b529 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 1992674ee..dfbaf81ff 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -272,6 +272,7 @@ namespace HeavenStudio.Games var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); + List sounds = new(); for (int i = 0; i < relevantInputs.Count; i++) { bool isHit = relevantInputs[i].datamodel == "tambourine/hit"; @@ -282,10 +283,12 @@ namespace HeavenStudio.Games { MonkeyInput(inputBeat, isHit); })); + sounds.Add(new MultiSound.Sound($"tambourine/monkey/{(isHit ? "hit" : "shake")}/m{(isHit ? "h" : "s")}{UnityEngine.Random.Range(1, 6)}", inputBeat)); } } BeatAction.New(this, actions); + MultiSound.Play(sounds.ToArray(), true, true); if (autoPassTurn) { @@ -298,12 +301,10 @@ namespace HeavenStudio.Games if (hit) { monkeyAnimator.DoScaledAnimationAsync("MonkeySmack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); } else { monkeyAnimator.DoScaledAnimationAsync("MonkeyShake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); } } @@ -335,7 +336,7 @@ namespace HeavenStudio.Games private void PassTurn(double beat, double intervalBeat, float intervalLength, float length) { - SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}", beat); + SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/tp{UnityEngine.Random.Range(1, 6)}", beat); List actions = new() { new BeatAction.Action(beat, delegate @@ -417,7 +418,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -435,7 +436,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -454,12 +455,12 @@ namespace HeavenStudio.Games if (hit) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); } else { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); } } diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 0bfc71d54..53d737fed 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.InputSystem; diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 38ac59a64..aacdfe422 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -161,7 +161,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough Update(); return; } - Debug.Log($"hit at {beat}"); currentState = State.Hit; if (big) { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 1d527798e..c187da16e 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -419,7 +419,6 @@ namespace HeavenStudio.Games public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) { - Debug.Log($"Spawned player ball for beat {beat} (big: {isBig})"); var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 2c2969a37..e9552400b 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -129,13 +129,10 @@ namespace HeavenStudio ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); PlayerInput.InitInputControllers(); #if HEAVENSTUDIO_PROD && !UNITY_EDITOR - Starpelly.OS.ChangeWindowTitle("Heaven Studio"); buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #elif UNITY_EDITOR - Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR "); buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else - Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } diff --git a/Assets/Scripts/LevelEditor/BeatGrid.cs b/Assets/Scripts/LevelEditor/BeatGrid.cs index cc39b888f..f2cd17596 100644 --- a/Assets/Scripts/LevelEditor/BeatGrid.cs +++ b/Assets/Scripts/LevelEditor/BeatGrid.cs @@ -1,10 +1,11 @@ using System.Collections.Generic; using System.Globalization; -using Starpelly; using TMPro; using UnityEngine; using UnityEngine.UI; +using HeavenStudio.Util; + namespace HeavenStudio.Editor.Track { public class BeatGrid : MonoBehaviour @@ -49,8 +50,8 @@ namespace HeavenStudio.Editor.Track { if (Editor.instance.fullscreen) return; - // var x = Mathp.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat); - var x = Mathp.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat); + // var x = MathUtils.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat); + var x = MathUtils.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat); var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z); transform.localPosition = pos; rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0); diff --git a/Assets/Scripts/LevelEditor/BoxSelection.cs b/Assets/Scripts/LevelEditor/BoxSelection.cs index f1c4fe655..8608bebdb 100644 --- a/Assets/Scripts/LevelEditor/BoxSelection.cs +++ b/Assets/Scripts/LevelEditor/BoxSelection.cs @@ -1,10 +1,10 @@ using UnityEngine; using UnityEngine.UI; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using DG.Tweening; -using Starpelly; namespace HeavenStudio.Editor { diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index b201f2da4..fc0868d7d 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -7,9 +7,8 @@ using UnityEngine.UI; using Newtonsoft.Json; using TMPro; -using Starpelly; - using HeavenStudio.Common; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; namespace HeavenStudio.Editor diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 2f165b597..9c83f3454 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using Jukebox; diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index d227bb9d2..5b3d886b4 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -7,8 +7,8 @@ using UnityEngine.EventSystems; using TMPro; using DG.Tweening; -using Starpelly; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using System.Text; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs index 7789748f0..d62435d42 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs index 69b5a16e8..cc6a17625 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs index 2a604c6a3..777cbbd13 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs index 10e9b6369..f7ae3f4e0 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs index de5283ca7..4b57c9638 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs index ad034daec..bc2aebd8e 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs index 8a2f00793..c4f2ba605 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs index 4c9f40d65..e2d1acc22 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs index 228e13f84..dba52698c 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs index e3a3d78a3..a546818be 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/LevelEditor/Theme.cs b/Assets/Scripts/LevelEditor/Theme.cs index f34d47d60..f6aaebaa5 100644 --- a/Assets/Scripts/LevelEditor/Theme.cs +++ b/Assets/Scripts/LevelEditor/Theme.cs @@ -1,6 +1,6 @@ +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using Newtonsoft.Json; -using Starpelly; using System; using System.Collections.Generic; using UnityEngine; diff --git a/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs b/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs index 9bfc5ba72..f31a4aae9 100644 --- a/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs +++ b/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; -using Starpelly; + namespace HeavenStudio.Editor.Track { diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs index ca637f878..90750f7de 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs @@ -4,8 +4,9 @@ using UnityEngine; using UnityEngine.UI; using System; +using HeavenStudio.Util; + using TMPro; -using Starpelly; using Jukebox; using Jukebox.Legacy; diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index a3ca88899..75e3a80a4 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -6,11 +6,12 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; -using Starpelly; using Jukebox; using Newtonsoft.Json; using System.Linq; +using HeavenStudio.Util; + namespace HeavenStudio.Editor.Track { public class Timeline : MonoBehaviour @@ -41,7 +42,7 @@ namespace HeavenStudio.Editor.Track public float VerticalZoom { get; private set; } = 1.0f; public float MousePos2Beat { get; private set; } public float MousePos2Layer { get; private set; } - public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval()); + public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval()); public bool MouseInTimeline { get; private set; } private Vector2 relativeMousePos; @@ -380,11 +381,6 @@ namespace HeavenStudio.Editor.Track } } - public static string RandomID() - { - return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128); - } - #endregion private void Update() @@ -435,7 +431,7 @@ namespace HeavenStudio.Editor.Track var left = leftSide; var viewportWidth = TimelineScroll.viewport.rect.width; var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom), - Mathp.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth)); + MathUtils.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth)); var xPixels = (localPointRec * incre); xPixels *= (Zoom); @@ -824,7 +820,7 @@ namespace HeavenStudio.Editor.Track } } int height = 200; - Color col = Colors.Hex2RGB("727272"); + Color col = "727272".Hex2RGB(); col.a = 0.25f; Texture2D tex = new Texture2D(wave.Length, height, TextureFormat.RGBA32, false); @@ -982,7 +978,7 @@ namespace HeavenStudio.Editor.Track public float SnapToLayer(float y) { float size = LayerHeight(); - return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f); + return Mathf.Clamp(MathUtils.Round2Nearest(y, size), -size * (LayerCount - 1), 0f); } public float LayerHeight() @@ -1008,7 +1004,7 @@ namespace HeavenStudio.Editor.Track } else { - float spd = Mathp.Round2Nearest(speed, SpeedSnap); + float spd = MathUtils.Round2Nearest(speed, SpeedSnap); PlaybackSpeed.transform.GetChild(3).GetComponent().text = $"Playback Speed: {spd}x"; Conductor.instance.SetTimelinePitch(spd); PlaybackSpeed.value = spd; diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 0b70e835b..5daa0d718 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -using Starpelly; + using Jukebox; using TMPro; using System.Linq; @@ -146,7 +146,7 @@ namespace HeavenStudio.Editor.Track public void UpdateMarker() { mouseOver = Timeline.instance.timelineState.selected && Timeline.instance.MouseInTimeline && - Timeline.instance.MousePos2Beat.IsWithin((float)entity.beat, (float)entity.beat + entity.length) && + HeavenStudio.Util.MathUtils.IsBetween(Timeline.instance.MousePos2Beat, (float)entity.beat, (float)entity.beat + entity.length) && Timeline.instance.MousePos2Layer == (int)entity["track"]; eventLabel.overflowMode = (mouseHovering || moving || resizing || inResizeRegion) ? TextOverflowModes.Overflow : TextOverflowModes.Ellipsis; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 969e36c51..d4e4045ed 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -363,13 +363,14 @@ namespace HeavenStudio public List tags; public string defaultLocale = "en"; - public string wantAssetBundle = ""; + public string wantAssetBundle = null; public List supportedLocales; public bool inferred; - public bool usesAssetBundle => wantAssetBundle != ""; + public bool usesAssetBundle => wantAssetBundle is not null or ""; public bool hasLocales => supportedLocales.Count > 0; - public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded; + public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded && loadComplete; + public bool AlreadyLoading => alreadyLoading; public bool SequencesPreloaded => soundSequences != null; public string LoadableName => inferred ? "noGame" : name; public GameObject LoadedPrefab => loadedPrefab; @@ -382,8 +383,8 @@ namespace HeavenStudio private bool localeLoaded = false; private bool localePreloaded = false; private GameObject loadedPrefab = null; - private Dictionary commonAudioClips; - private Dictionary localeAudioClips; + + bool loadComplete = false; private SoundSequence.SequenceKeyValue[] soundSequences = null; @@ -392,10 +393,8 @@ namespace HeavenStudio get => soundSequences; set => soundSequences = value; } - public Dictionary CommonAudioClips => commonAudioClips; - public Dictionary LocaleAudioClips => localeAudioClips; - public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -405,7 +404,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -414,7 +413,7 @@ namespace HeavenStudio this.splitColorR = null; } - public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -424,7 +423,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -475,11 +474,17 @@ namespace HeavenStudio return bundleCommon; } - public async UniTask LoadAssetsAsync() + bool alreadyLoading = false; + public async UniTaskVoid LoadAssetsAsync() { - if (AssetsLoaded || !usesAssetBundle) return; + if (alreadyLoading || AssetsLoaded || !usesAssetBundle) return; + loadComplete = false; + alreadyLoading = true; await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync()); await UniTask.WhenAll(LoadGamePrefabAsync(), LoadCommonAudioClips(), LoadLocalizedAudioClips()); + SoundByte.PreloadGameAudioClips(this); + alreadyLoading = false; + loadComplete = true; } public async UniTask LoadCommonAssetBundleAsync() @@ -533,16 +538,23 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - UnityEngine.Object asset = await bundleCommon.LoadAssetAsync(name).ToUniTask(timing: PlayerLoopTiming.PreLateUpdate); - loadedPrefab = asset as GameObject; + AssetBundleRequest request = bundleCommon.LoadAssetAsync(name); + request.completed += (op) => OnPrefabLoaded(op as AssetBundleRequest); + await request; + loadedPrefab = request.asset as GameObject; + } - // load sound sequences here for now - // this is taxing and is still done synchronously - // move sequences to their own assets so that we don't have to look up a component - if (loadedPrefab.TryGetComponent(out Games.Minigame minigame)) + void OnPrefabLoaded(AssetBundleRequest request) + { + GameObject prefab = request.asset as GameObject; + // // load sound sequences here for now + // // this is taxing and is still done synchronously + // // move sequences to their own assets so that we don't have to look up a component + if (prefab.TryGetComponent(out Games.Minigame minigame)) { soundSequences = minigame.SoundSequences; } + loadedPrefab = prefab; } public GameObject LoadGamePrefab() @@ -558,8 +570,6 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - commonAudioClips = new(); - var assets = bundleCommon.LoadAllAssetsAsync(); await assets; } @@ -569,8 +579,6 @@ namespace HeavenStudio if (!localeLoaded) return; if (bundleLocalized == null) return; - localeAudioClips = new(); - var assets = bundleLocalized.LoadAllAssetsAsync(); await assets; } @@ -578,8 +586,6 @@ namespace HeavenStudio public async UniTask UnloadAllAssets() { if (!usesAssetBundle) return; - commonAudioClips.Clear(); - localeAudioClips.Clear(); if (loadedPrefab != null) { loadedPrefab = null; @@ -598,6 +604,8 @@ namespace HeavenStudio localeLoaded = false; localePreloaded = false; } + SoundByte.UnloadAudioClips(name); + loadComplete = false; } } @@ -746,35 +754,6 @@ namespace HeavenStudio GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); } ), - - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("flash", "", 1f, true, - new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - }, - hidden: true - ), - new GameAction("move camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), - new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), - new GameAction("rotate camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), - new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), - new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), }), new Minigame("countIn", "Count-Ins", "", false, true, new List() diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index bfb8be8a2..36476e7f9 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -6,7 +6,7 @@ using UnityEngine; using HeavenStudio.Util; using HeavenStudio.Common; using HeavenStudio.InputSystem; -using Starpelly; + using System.Linq; using SFB; @@ -472,7 +472,7 @@ namespace HeavenStudio public float GetPositionFromBeat(float startBeat, float length) { - float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length); + float a = MathUtils.Normalize((float)songPosBeat, startBeat, startBeat + length); return a; } diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 20aa16c8b..75cd5db05 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -433,6 +433,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); } + game = NtrSlotMonsterLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!"); + } + game = AgbGhostLoader.AddGame(eventCaller); if (game != null) { @@ -483,6 +493,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); } + game = CtrSumouLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader CtrSumouLoader failed!"); + } + game = RvlTambourineLoader.AddGame(eventCaller); if (game != null) { diff --git a/Assets/Scripts/Util/MathUtils.cs b/Assets/Scripts/Util/MathUtils.cs new file mode 100644 index 000000000..a16b52dfe --- /dev/null +++ b/Assets/Scripts/Util/MathUtils.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace HeavenStudio.Util +{ + public static class MathUtils + { + public static float Round2Nearest(float value, float nearest) + { + return Mathf.Round(value / nearest) * nearest; + } + + public static float Normalize(float value, float min, float max) + { + return (value - min) / (max - min); + } + + public static bool IsBetween(this float value, float min, float max) + { + return value >= min && value <= max; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Util/MathUtils.cs.meta b/Assets/Scripts/Util/MathUtils.cs.meta new file mode 100644 index 000000000..f61536871 --- /dev/null +++ b/Assets/Scripts/Util/MathUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecfdacc9bf1519248b0b93009ed2a045 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index 3ac3c44ad..21586f46a 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -1,7 +1,7 @@ using System; using System.Collections; using UnityEngine; -using Starpelly; + namespace HeavenStudio.Util { @@ -287,7 +287,7 @@ namespace HeavenStudio.Util while (bendTimer < bendTime) { bendTimer += Time.deltaTime; - float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime); float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, normalizedProgress); audioSource.pitch = Mathf.Min(currentPitch, bendedPitch); yield return null; @@ -302,7 +302,7 @@ namespace HeavenStudio.Util while (bendTimer < bendTime) { bendTimer += Time.deltaTime; - float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime); float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, 1 - normalizedProgress); audioSource.pitch = Mathf.Max(currentPitch, pitch); yield return null; diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 8e6ea4525..289526274 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -1,6 +1,9 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Cysharp.Threading.Tasks; using UnityEngine; namespace HeavenStudio.Util @@ -11,6 +14,8 @@ namespace HeavenStudio.Util static AudioSource oneShotAudioSource; static int soundIdx = 0; + static Dictionary audioClips = new Dictionary(); + public enum AudioType { OGG, @@ -32,12 +37,6 @@ namespace HeavenStudio.Util /// public static void BasicCheck() { - if (FindJukebox() == null) - { - GameObject Jukebox = new GameObject("Jukebox"); - Jukebox.AddComponent(); - Jukebox.tag = "Jukebox"; - } if (oneShotAudioSourceObject == null) { oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); @@ -46,14 +45,6 @@ namespace HeavenStudio.Util } } - public static GameObject FindJukebox() - { - if (GameObject.FindGameObjectWithTag("Jukebox") != null) - return GameObject.FindGameObjectWithTag("Jukebox"); - else - return null; - } - /// /// Stops all currently playing sounds. /// @@ -87,32 +78,181 @@ namespace HeavenStudio.Util } } + public static void PreloadGameAudioClips(Minigames.Minigame inf) + { + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null) + { + cmnAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null) + { + locAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + } + else + { + string path = $"Sfx/games/{inf.name}"; + var clips = Resources.LoadAll(path); + foreach (var clip in clips) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + } + } + + public static void PreloadGameAudioClips(string game) + { + var inf = GameManager.instance.GetGameInfo(game); + PreloadGameAudioClips(inf); + } + + public static void PreloadAudioClipAsync(string name, string game) + { + var inf = GameManager.instance.GetGameInfo(game); + if (inf != null) + { + name = $"games/{name}"; + } + if (audioClips.ContainsKey(name)) return; + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null && cmnAb.Contains(name)) + { + var request = cmnAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + else + { + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null && locAb.Contains(name)) + { + var request = locAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + } + } + else + { + PreloadAudioClipAsync($"{game}/{name}"); + } + } + + public static void PreloadAudioClipAsync(string name) + { + if (audioClips.ContainsKey(name)) return; + string path = $"Sfx/{name}"; + ResourceRequest request = Resources.LoadAsync(path); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, name); + }; + } + + static void OnResourceLoaded(AudioClip clip, string name) + { + if (audioClips.ContainsKey(name)) + { + audioClips[name] = clip; + } + else + { + audioClips.Add(name, clip); + } + } + + public static void UnloadAudioClips(params string[] names) + { + foreach (string s in names) + { + if (audioClips.ContainsKey(s)) audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips() + { + audioClips.Clear(); + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips(string game) + { + string[] split; + foreach (string s in audioClips.Where(x => + { + split = x.Key.Split('/'); + return split.Length > 2 && split[0] == "games" && split[1] == game; + }).Select(x => x.Key).ToList()) + { + audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + /// /// Gets the length of an audio clip /// public static double GetClipLength(string name, float pitch = 1f, string game = null) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (clip == null) @@ -147,26 +287,41 @@ namespace HeavenStudio.Util public static Sound PlayOneShot(string name, double beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null, double offset = 0f) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (looping || beat != -1 || pitch != 1f) @@ -203,26 +358,43 @@ namespace HeavenStudio.Util public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null) { Sound snd = GetAvailableScheduledSound(); - AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) - clip = Resources.Load($"Sfx/{name}"); + { + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } + } // abort if no clip found diff --git a/Assets/Scripts/Util/StringUtils.cs b/Assets/Scripts/Util/StringUtils.cs index 769fe52d0..52e7ad4db 100644 --- a/Assets/Scripts/Util/StringUtils.cs +++ b/Assets/Scripts/Util/StringUtils.cs @@ -1,6 +1,8 @@ using System.Globalization; using System.Text.RegularExpressions; +using UnityEngine; + namespace HeavenStudio.Util { public static class StringUtils @@ -28,5 +30,36 @@ namespace HeavenStudio.Util "$1 $2" ); } + + public static string Color2Hex(this Color color) + { + Color32 col = (Color32)color; + string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); + return hex; + } + + public static Color Hex2RGB(this string hex) + { + if (hex is null or "") return Color.black; + try + { + hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF + hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF + byte a = 255;//assume fully visible unless specified in hex + byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber); + byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber); + byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber); + //Only use alpha if the string has enough characters + if (hex.Length >= 8) + { + a = byte.Parse(hex.Substring(6, 2), NumberStyles.HexNumber); + } + return new Color32(r, g, b, a); + } + catch + { + return Color.black; + } + } } } \ No newline at end of file diff --git a/Assets/animation_00.002 1.png.meta b/Assets/animation_00.002 1.png.meta index 9eee1a070..3b58693e4 100644 --- a/Assets/animation_00.002 1.png.meta +++ b/Assets/animation_00.002 1.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: da011b7ace15a8c4ab288c1acd9dc665 +guid: 072f4407b6fe2ed489859a5ee0430df5 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Assets/animation_09.002.png.meta b/Assets/animation_09.002.png.meta index d0118c116..f3b715592 100644 --- a/Assets/animation_09.002.png.meta +++ b/Assets/animation_09.002.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c4968e82129810c4abfafaba5b83818e +guid: 87cb5f4ad20c502488f6c2c66b5e0e9f TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/CREDITS.md b/CREDITS.md index e7b326ef5..1333dc355 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -45,4 +45,4 @@ * [VorbisPlugin](https://github.com/khindemit/unity-wrapper-vorbis) ## Legal Info -This software is licensed under GNU GPL-3.0. [LICENSE.MD](https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md) +This software is licensed under the MIT License. [LICENSE.MD](https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md) diff --git a/LICENSE.md b/LICENSE.md index f288702d2..866d9f30d 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,674 +1,9 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 +The MIT License (MIT) - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. +Copyright (c) 2024 RHeavenStudio - Preamble +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - The GNU General Public License is a free, copyleft license for -software and other kinds of works. +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. +THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/Packages/manifest.json b/Packages/manifest.json index 060a27aec..45cece30f 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -19,6 +19,7 @@ "com.unity.textmeshpro": "3.2.0-pre.5", "com.unity.timeline": "1.6.5", "com.unity.ugui": "1.0.0", + "com.zigurous.shaders.blending": "https://github.com/zigurous/unity-blend-shaders.git", "jillejr.newtonsoft.json-for-unity.converters": "1.3.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 735099c97..6616f354f 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -165,6 +165,13 @@ "com.unity.modules.imgui": "1.0.0" } }, + "com.zigurous.shaders.blending": { + "version": "https://github.com/zigurous/unity-blend-shaders.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "4b351991a8c464adc961232425ff99f607396b9d" + }, "jillejr.newtonsoft.json-for-unity.converters": { "version": "1.5.1", "depth": 1, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index daf49ea41..7a77c4bc5 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -28,7 +28,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_VideoShadersIncludeMode: 2 + m_VideoShadersIncludeMode: 1 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -40,6 +40,7 @@ GraphicsSettings: - {fileID: 4800000, guid: 534727a34958a6b409102bf07fadffab, type: 3} - {fileID: 4800000, guid: 95d6144eab187a34b929151454e2969d, type: 3} m_PreloadedShaders: [] + m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 @@ -81,3 +82,6 @@ GraphicsSettings: m_LightsUseColorTemperature: 0 m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 1 + m_SRPDefaultSettings: {} + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index a64196f6f..c0f19341f 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -49,7 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 m_MTRendering: 1 - mipStripping: 0 + mipStripping: 1 numberOfMipsStripped: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 @@ -134,11 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 -<<<<<<< Updated upstream - bundleVersion: 1.0.13 -======= - bundleVersion: 1.0.3 ->>>>>>> Stashed changes + bundleVersion: 1.0.4 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -162,19 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: -<<<<<<< Updated upstream - Standalone: 100013 + Standalone: 100004 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 100013 -======= - Standalone: 100003 - iPhone: 0 - tvOS: 0 - overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 100003 ->>>>>>> Stashed changes + AndroidBundleVersionCode: 100004 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 @@ -420,9 +408,6 @@ PlayerSettings: - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 - - m_BuildTarget: WindowsStandaloneSupport - m_APIs: 02000000 - m_Automatic: 1 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkCount: 0 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 77f40348e..aab60c300 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 5 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 2 name: Very Low @@ -201,7 +201,7 @@ QualitySettings: skinWeights: 255 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 0 + antiAliasing: 4 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 @@ -229,7 +229,7 @@ QualitySettings: PS4: 5 Server: 0 Stadia: 5 - Standalone: 5 + Standalone: 3 WebGL: 3 Windows Store Apps: 5 XboxOne: 5 diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 223c6d3ec..c38fc1738 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,13 +17,650 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/LoveLab/LoveLab.cs -<<<<<<< Updated upstream -======= - - Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs - - Assets/Scripts/Games/LoveLab/LoveLabHearts.cs - - Assets/Scripts/Games/LoveLab/LoveLabFlask.cs + - Assets/Scripts/GlobalGameManager.cs + - Assets/Scripts/Util/StringUtils.cs + - Assets/Scripts/Games/KarateMan/KarateMan.cs + - Assets/Scripts/Games/KarateMan/KarateManJoe.cs + - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs + - Assets/Scripts/Util/BeatAction.cs + - Assets/Scripts/Games/TossBoys/TossBoys.cs + - Assets/Scripts/Games/DoubleDate/DoubleDate.cs + - Assets/Scripts/Games/AirRally/AirRally.cs + - Assets/Scripts/LevelEditor/Editor.cs + - Assets/Scripts/Common/MemRenderer.cs + - Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs + - Assets/Scripts/PersistentDataManager.cs + - Assets/Scripts/UI/Overlays/OverlaysManager.cs + - Assets/Scripts/TitleManager.cs + - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs + - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs + - 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Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/UIExtensionsInputManager.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/LetterSpacing.cs + - Assets/GUIWindows/Scripts/GUIWindowExpander.cs + - Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/RaycastMask.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/RadialSlider.cs + - Assets/Scripts/Common/Parallax.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIText.cs + - Assets/Editor/TempoFinderButtonEditor.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/Tweening/TweenRunner.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/AccordionElement.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Scroller/ScrollDirection.cs + - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs + - Assets/Plugins/BezierSolution/Editor/BezierWalkerWithSpeedEditor.cs + - Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs + - Assets/Scripts/Games/WizardsWaltz/Girl.cs + - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorImage.cs + - Assets/Scripts/Games/LoveLab/LoveLab.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: [] diff --git a/README.md b/README.md index 24993d578..780488d58 100644 --- a/README.md +++ b/README.md @@ -46,4 +46,4 @@ and programmed with [Visual Studio Code](https://code.visualstudio.com/). Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) ## Other information -Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge. +Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a free community project available for others to use and contribute to, without charge. Source code is licensed under the MIT license.