From 4a19b99ab57117f3ea18f8118f404df528e16971 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Thu, 11 Jan 2024 21:56:46 -0600 Subject: [PATCH] Marching Orders Text Update --- .../Games/MarchingOrders/MarchingOrders.cs | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index ab3a778b8..1785fea27 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -60,9 +60,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("bop", true, "Bop", "Should the cadets bop?"), - new Param("autoBop", false, "Bop (Auto)", "Should the cadets auto bop?"), - new Param("clap", false, "Clap", "Should the cadets clap instead of bop?"), + new Param("bop", true, "Bop", "Toggle if the cadets should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if the cadets should automatically bop until another Bop event is reached."), + new Param("clap", false, "Clap", "Toggle if the cadets should clap instead of bop."), } }, new GameAction("attention", "Attention...") @@ -78,8 +78,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List { - new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"), - new Param("shouldMarch", true, "March", "Disable automatic marching"), + new Param("disableVoice", false, "Mute Voice", "Toggle if the Sergeant's cue should play."), + new Param("shouldMarch", true, "March", "Toggle if the cadets should automatically march. If not, you should use a \"Force Marching\" event."), }, priority = 5, }, @@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction for the cadets to face."), - new Param("point", false, "Point", "Point and face a direction instead of just facing a direction."), + new Param("direction", MarchingOrders.Direction.Right, "Direction", "Choose the direction for the cadets to face."), + new Param("point", false, "Point", "Toggle if the cadets should both point and face the direction."), } }, new GameAction("faceTurnFast", "Fast Face Turn") @@ -105,8 +105,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3f, parameters = new List() { - new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction for the cadets to face."), - new Param("point", false, "Point", "Point and face a direction instead of just facing a direction."), + new Param("direction", MarchingOrders.Direction.Right, "Direction", "Choose the direction for the cadets to face."), + new Param("point", false, "Point", "Toggle if the cadets should both point and face the direction."), } }, new GameAction("halt", "Halt!") @@ -123,13 +123,13 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("start", true, "Start Moving", "Start moving the conveyor"), - new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"), + new Param("start", true, "Start Moving", "Toggle if the conveyor should start moving."), + new Param("direction", MarchingOrders.Direction.Right, "Direction", "Set the direction the conveyor will move."), }, defaultLength = 7f, resizable = true, }, - new GameAction("background", "Background Colors") + new GameAction("background", "Background Appearance") { function = delegate { var e = eventCaller.currentEntity; @@ -138,16 +138,16 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("preset", MarchingOrders.BackgroundColor.Yellow, "Color", "Choose from a preset, or choose custom and set colors below"), - new Param("colorFill", new Color(0.259f, 0.353f, 0.404f), "Wall Color", "Sets the color of the wall"), - new Param("colorTiles1", new Color(1f, 0.76f, 0.52f), "Tile Outline Color", "Sets the color of the tile outline"), - new Param("colorTiles2", new Color(1f, 0.6f, 0.2f), "Tile Shading Color", "Sets the color of the tile shading"), - new Param("colorTiles3", new Color(1f, 0.675f, 0f), "Tile Fill Color", "Sets the color of the tile's main color"), - new Param("colorPipes1", new Color(0.41f, 0.54f, 0.34f), "Pipe Outline Color", "Sets the color of the pipes' outline"), - new Param("colorPipes2", new Color(0.43f, 0.8f, 0.45f), "Pipe Shading Color", "Sets the color of the pipes' shading"), - new Param("colorPipes3", new Color(0.48f, 0.89f, 0.54f), "Pipe Fill Color", "Sets the color of the pipes"), - new Param("colorConveyor1", new Color(0.157f, 0.25f, 0.3f), "Conveyor Fill Color", "Sets the color of the conveyer belt"), - new Param("colorConveyor2", new Color(0.55f, 0.57f, 0.04f), "Conveyor Trim Color", "Sets the conveyor's trim color"), + new Param("preset", MarchingOrders.BackgroundColor.Yellow, "Color", "Set the color of the background."), + new Param("colorFill", new Color(0.259f, 0.353f, 0.404f), "Wall Color", "Set the color of the wall."), + new Param("colorTiles1", new Color(1f, 0.76f, 0.52f), "Tile Outline Color", "Set the color of the tile outline."), + new Param("colorTiles2", new Color(1f, 0.6f, 0.2f), "Tile Shading Color", "Set the color of the tile shading."), + new Param("colorTiles3", new Color(1f, 0.675f, 0f), "Tile Fill Color", "Set the color of the tile's main color."), + new Param("colorPipes1", new Color(0.41f, 0.54f, 0.34f), "Pipe Outline Color", "Set the color of the pipes' outline."), + new Param("colorPipes2", new Color(0.43f, 0.8f, 0.45f), "Pipe Shading Color", "Set the color of the pipes' shading."), + new Param("colorPipes3", new Color(0.48f, 0.89f, 0.54f), "Pipe Fill Color", "Set the color of the pipes."), + new Param("colorConveyor1", new Color(0.157f, 0.25f, 0.3f), "Conveyor Fill Color", "Set the color of the conveyer belt."), + new Param("colorConveyor2", new Color(0.55f, 0.57f, 0.04f), "Conveyor Trim Color", "Set the conveyor's trim color."), } },