diff --git a/Assets/Scripts/LevelEditor/EventSelector/GameSelectionCategoryManager.cs b/Assets/Scripts/LevelEditor/EventSelector/GameSelectionCategoryManager.cs index 18e2f7736..c572076e6 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GameSelectionCategoryManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GameSelectionCategoryManager.cs @@ -94,7 +94,7 @@ namespace HeavenStudio.Editor _categories[i].transform.localPosition = new Vector3(_categories[i].transform.localPosition.x, currentY); Canvas.ForceUpdateCanvases(); - currentY += _spacing - _categories[i].GetComponent().rect.height; + currentY -= _spacing + _categories[i].GetComponent().rect.height; } }