From 4d2ae2f6366dc3f07836be7ec05b60ae70b64a44 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Thu, 21 Sep 2023 21:23:34 -0400 Subject: [PATCH] multiple games --- Assets/Resources/Games/doubleDate.prefab | 19 +- .../Games/DoubleDate/Animations/Barely.anim | 7 + .../DoubleDate/Animations/Boy.controller | 81 + .../Games/DoubleDate/Animations/Kick.anim | 7 + .../Games/DoubleDate/Animations/Ready.anim | 4634 +++++++++++++++ .../DoubleDate/Animations/Ready.anim.meta | 8 + .../Games/DoubleDate/Animations/UnReady.anim | 5222 +++++++++++++++++ .../DoubleDate/Animations/UnReady.anim.meta | 8 + Assets/Scripts/Games/DogNinja/DogNinja.cs | 1 - Assets/Scripts/Games/DoubleDate/Basketball.cs | 2 +- Assets/Scripts/Games/DoubleDate/DoubleDate.cs | 17 +- Assets/Scripts/Games/DoubleDate/Football.cs | 2 +- Assets/Scripts/Games/DoubleDate/SoccerBall.cs | 2 +- .../Scripts/Games/DrummingPractice/Drummer.cs | 2 +- .../Scripts/Games/Fireworks/FireworksBomb.cs | 2 +- Assets/Scripts/Games/Fireworks/Rocket.cs | 2 +- .../Games/FirstContact/FirstContact.cs | 18 +- .../Scripts/Games/FirstContact/Translator.cs | 4 - .../Games/LaunchParty/LaunchPartyRocket.cs | 10 +- Assets/Scripts/Games/Lockstep/Lockstep.cs | 8 +- .../Scripts/Games/MeatGrinder/MeatGrinder.cs | 86 +- Assets/Scripts/Games/MeatGrinder/MeatToss.cs | 2 +- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs | 4 +- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs | 2 +- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs | 15 +- .../Scripts/Games/RhythmSomen/RhythmSomen.cs | 34 +- 26 files changed, 10105 insertions(+), 94 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/DoubleDate/Animations/Ready.anim create mode 100644 Assets/Resources/Sprites/Games/DoubleDate/Animations/Ready.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim create mode 100644 Assets/Resources/Sprites/Games/DoubleDate/Animations/UnReady.anim.meta diff --git a/Assets/Resources/Games/doubleDate.prefab b/Assets/Resources/Games/doubleDate.prefab index 23ef0d426..89de31feb 100644 --- a/Assets/Resources/Games/doubleDate.prefab +++ b/Assets/Resources/Games/doubleDate.prefab @@ -1310,7 +1310,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -1 m_Sprite: {fileID: 471275613544938806, guid: 1f442840d85d9e944819c7e21ab38483, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 0.41960785} m_FlipX: 0 @@ -12337,7 +12337,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 4 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14435,7 +14435,6 @@ MonoBehaviour: SoundSequences: [] EligibleHits: [] scheduledInputs: [] - firstEnable: 0 soccer: {fileID: 6033749656558512970, guid: 3f09924efb4db354aa2899ebbebfbcf5, type: 3} basket: {fileID: 5811262171106880114, guid: 5f00b13cb8a13dc49b2fc7d78e9c8a5d, type: 3} football: {fileID: 8037004963704552774, guid: 8945cdc8b29cf4640b7f7d1c678be884, type: 3} @@ -14457,7 +14456,7 @@ MonoBehaviour: anchor: {fileID: 0} positions: - tag: - pos: {x: -12.2, y: -2.75, z: 0} + pos: {x: -12.5, y: -2.75, z: 0} target: {fileID: 0} height: 4.4 duration: 1 @@ -14466,7 +14465,7 @@ MonoBehaviour: - key: rot value: 135 - tag: - pos: {x: -6.7, y: -2.75, z: 0} + pos: {x: -7.75, y: -2.75, z: 0} target: {fileID: 0} height: 2.75 duration: 1.2 @@ -14475,19 +14474,19 @@ MonoBehaviour: - key: rot value: 202.5 - tag: - pos: {x: -1.2, y: -2.75, z: 0} + pos: {x: -2.15, y: -2.75, z: 0} target: {fileID: 0} height: 2.5 - duration: 1.2 + duration: 1.25 useLastRealPos: 0 values: - key: rot value: 151.875 - tag: - pos: {x: 4.3, y: -2.75, z: 0} + pos: {x: 3.5, y: -2.75, z: 0} target: {fileID: 0} height: 1.8 - duration: 1.5 + duration: 1.6 useLastRealPos: 0 values: - key: rot @@ -14582,7 +14581,7 @@ MonoBehaviour: anchor: {fileID: 0} positions: - tag: - pos: {x: -12, y: -2.75, z: 0} + pos: {x: -12.25, y: -2.75, z: 0} target: {fileID: 0} height: 4.4 duration: 1 diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Barely.anim b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Barely.anim index c0195ca40..177b50356 100644 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Barely.anim +++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Barely.anim @@ -5223,3 +5223,10 @@ AnimationClip: floatParameter: 0 intParameter: 0 messageOptions: 0 + - time: 0.8 + functionName: EnableBop + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller index 334425c59..b60096e24 100644 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller +++ b/Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller @@ -81,6 +81,12 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 3405943571545831607} m_Position: {x: 435, y: 565, z: 0} + - serializedVersion: 1 + m_State: {fileID: 124305183826925708} + m_Position: {x: -150, y: 280, z: 0} + - serializedVersion: 1 + m_State: {fileID: -1689300076074279085} + m_Position: {x: 60, y: 280, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -189,6 +195,33 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &-1689300076074279085 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UnReady + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - 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private void Awake() { instance = this; diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs index 90b7f3ce7..204de9aec 100644 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("BasketBallIn"); UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 4a0019526..ba6602532 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -96,6 +96,13 @@ namespace HeavenStudio.Games public BallType type; } + public static PlayerInput.InputAction InputAction_TouchPress = + new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicPress, IA_Empty); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + // Editor gizmo to draw trajectories new void OnDrawGizmos() { @@ -167,7 +174,15 @@ namespace HeavenStudio.Games queuedBalls.Clear(); } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_TouchPress)) + { + boyAnim.DoScaledAnimationAsync("Ready", 1f); + } + if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress)) + { + boyAnim.DoScaledAnimationAsync("UnReady", 1f); + } + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) { SoundByte.PlayOneShotGame("doubleDate/kick_whiff"); Kick(true, true, false); diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs index 5424f3128..e3780508b 100644 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index 2382e9b0e..934ca7726 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("SoccerIn"); UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs index 98340b5c3..86b318d38 100644 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -42,7 +42,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice private void Update() { - if (player && PlayerInput.GetIsAction(DrummingPractice.InputAction_BasicPress) && !DrummingPractice.instance.IsExpectingInputNow(DrummingPractice.InputAction_BasicPress.inputLockCategory)) + if (player && PlayerInput.GetIsAction(DrummingPractice.InputAction_BasicPress) && !DrummingPractice.instance.IsExpectingInputNow(DrummingPractice.InputAction_BasicPress)) { Hit(false, false); } diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs index 9aeaef371..6beaaf7a4 100644 --- a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs +++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Out, Out); + game.ScheduleInput(beat, 1f, Fireworks.InputAction_BasicPress, Just, Out, Out); startBeat = beat; } diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs index 266df034e..f620bddd8 100644 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs +++ b/Assets/Scripts/Games/Fireworks/Rocket.cs @@ -67,7 +67,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks { startBeat = beat; startY = transform.position.y - offSet; - game.ScheduleInput(beat, isSparkler ? 1f : 3f, InputType.STANDARD_DOWN, Just, Out, Out); + game.ScheduleInput(beat, isSparkler ? 1f : 3f, Fireworks.InputAction_BasicPress, Just, Out, Out); anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f); selectedParticleEffect = particleEffects[explosionToChoose]; } diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 553fe2abf..86afdc461 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -3,6 +3,7 @@ using System.Text; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using TMPro; using Jukebox; using UnityEngine.Assertions.Must; @@ -159,6 +160,19 @@ namespace HeavenStudio.Games idle } + protected static bool IA_PadAny(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Press = + new("CtrInterpreterPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); + void OnDestroy() { foreach (var evt in scheduledInputs) @@ -299,7 +313,7 @@ namespace HeavenStudio.Games lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble); } - if ((PlayerInput.Pressed() || PlayerInput.GetAnyDirectionDown()) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) { translator.DoScaledAnimationAsync("translator_eh", 0.5f); if (isSpeaking) @@ -401,7 +415,7 @@ namespace HeavenStudio.Games { var input = inputs[i]; double relativeBeat = input.beat - intervalBeat; - ScheduleInput(beat, length + relativeBeat, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty); + ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty); callDiagList.Add(input["dialogue"]); } BeatAction.New(this, new List() diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs index 72217d9e5..5e63a6406 100644 --- a/Assets/Scripts/Games/FirstContact/Translator.cs +++ b/Assets/Scripts/Games/FirstContact/Translator.cs @@ -28,10 +28,6 @@ namespace HeavenStudio.Games.Scripts_FirstContact { if (ace) { - //if(game.version == 1) - //{ - // Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r"); - //} SoundByte.PlayOneShotGame("firstContact/" + RandomizerLines()); } else diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs index 49955eaf1..370ac31da 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs @@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty void Update() { if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject); - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput) + if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput) { SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); @@ -50,7 +50,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitFamilyRocket(double beat) { - game.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustFamilyRocket, Miss, Nothing); + game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitPartyCracker(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustPartyCracker, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -102,7 +102,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitBell(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBell, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -134,7 +134,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitBowlingPin(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBowlingPin, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 169a4af65..35c962bcb 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -363,7 +363,7 @@ namespace HeavenStudio.Games } queuedInputs.Clear(); } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { currentMissStage = HowMissed.NotMissed; double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25; @@ -616,7 +616,7 @@ namespace HeavenStudio.Games EvaluateMarch(offBeat); }) }; - ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(beat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); for (int i = 1; i < length; i++) { double stepBeat = beat + i; @@ -625,7 +625,7 @@ namespace HeavenStudio.Games if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); EvaluateMarch(offBeat); })); - ScheduleInput(stepBeat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(stepBeat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); } BeatAction.New(this, steps); } @@ -660,7 +660,7 @@ namespace HeavenStudio.Games if (NextStepIsSwitch(beat)) beat -= 0.5; bool offBeat = beat % 1 != 0; bool bachOnBeat = BachOnBeat(beat); - ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(beat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index fdfddc0e4..934b2eab9 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -10,14 +11,15 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class pcoMeatLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatToss(e.beat); + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatToss(e.beat); }, defaultLength = 2f, priority = 2, @@ -25,14 +27,14 @@ namespace HeavenStudio.Games.Loaders new GameAction("MeatCall", "Meat Call") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatCall(e.beat); + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatCall(e.beat); }, defaultLength = 0.5f, priority = 2, preFunctionLength = 1f, preFunction = delegate { - var e = eventCaller.currentEntity; + var e = eventCaller.currentEntity; MeatGrinder.PreInterval(e.beat, 4f); }, }, @@ -49,8 +51,8 @@ namespace HeavenStudio.Games.Loaders new GameAction("bop", "Bop") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); + var e = eventCaller.currentEntity; + MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); }, parameters = new List() { @@ -61,9 +63,9 @@ namespace HeavenStudio.Games.Loaders priority = 1, }, }, - new List() {"pco", "normal", "repeat"}, + new List() { "pco", "normal", "repeat" }, "pcomeat", "en", - new List() {} + new List() { } ); } } @@ -105,7 +107,20 @@ namespace HeavenStudio.Games Dark, Light, } - + + protected static bool IA_PadAny(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Press = + new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); + private void Awake() { instance = this; @@ -113,7 +128,8 @@ namespace HeavenStudio.Games void OnDestroy() { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { if (queuedInputs.Count > 0) queuedInputs.Clear(); if (queuedIntervals.Count > 0) queuedIntervals.Clear(); intervalStarted = false; @@ -122,27 +138,29 @@ namespace HeavenStudio.Games foreach (var evt in scheduledInputs) evt.Disable(); } - private void Update() + private void Update() { - if ((PlayerInput.Pressed() || PlayerInput.GetAnyDirectionDown()) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) { + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) + { TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); - SoundByte.PlayOneShotGame(sfxName+"whiff"); + SoundByte.PlayOneShotGame(sfxName + "whiff"); bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); - if (queuedIntervals.Count > 0) { + if (queuedIntervals.Count > 0) + { foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); queuedIntervals.Clear(); } } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) - && !BossAnim.IsPlayingAnimationName("BossCall") + && !BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal") && bossBop) { @@ -153,8 +171,10 @@ namespace HeavenStudio.Games public void Bop(double beat, double length, bool doesBop, bool autoBop) { bossBop = autoBop; - if (doesBop) { - for (int i = 0; i < length; i++) { + if (doesBop) + { + for (int i = 0; i < length; i++) + { BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) { @@ -170,19 +190,21 @@ namespace HeavenStudio.Games { if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; - MeatGrinder.queuedIntervals.Add(new QueuedInterval() { + MeatGrinder.queuedIntervals.Add(new QueuedInterval() + { beat = beat, length = length, }); SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); - if (GameManager.instance.currentGame == "meatGrinder") { + if (GameManager.instance.currentGame == "meatGrinder") + { BeatAction.New(MeatGrinder.instance, new List() { - new BeatAction.Action(beat - 1, delegate { + new BeatAction.Action(beat - 1, delegate { MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), - }); + }); } } @@ -198,11 +220,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }), }); } - + public void MeatToss(double beat) { - SoundByte.PlayOneShotGame(sfxName+"toss"); - + SoundByte.PlayOneShotGame(sfxName + "toss"); + MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = 1f; @@ -210,11 +232,11 @@ namespace HeavenStudio.Games Meat.meatType = "DarkMeat"; } - public void MeatCall(double beat) + public void MeatCall(double beat) { BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); - SoundByte.PlayOneShotGame(sfxName+"signal"); - + SoundByte.PlayOneShotGame(sfxName + "signal"); + StartInterval(beat, beatInterval); queuedInputs.Add(beat - intervalStartBeat); @@ -227,7 +249,7 @@ namespace HeavenStudio.Games { BeatAction.New(instance, new List() { - new BeatAction.Action(input + beatInterval , delegate { + new BeatAction.Action(input + beatInterval , delegate { MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = beatInterval + input; @@ -235,7 +257,7 @@ namespace HeavenStudio.Games Meat.meatType = "LightMeat"; }), }); - + } queuedInputs.Clear(); } diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs index a43058410..3e0865f11 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs @@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder private void Start() { - game.ScheduleInput(startBeat, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Nothing); + game.ScheduleInput(startBeat, cueLength, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); BeatAction.New(this, new List() { new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate { diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index a092c2fd8..6fbdeb3b8 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -255,7 +255,7 @@ namespace HeavenStudio.Games string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir); - ScheduleInput(beat, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing); + ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing); BeatAction.New(this, new List() { new(beat + 1, delegate { RecursiveStepping(beat + 1); }) }); @@ -267,7 +267,7 @@ namespace HeavenStudio.Games var actions = new List(); for (int i = 0; i < length; i++) { - ScheduleInput(beat + i, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing); + ScheduleInput(beat + i, 0.5f, InputAction_BasicPress, Success, Miss, Nothing); actions.Add(new BeatAction.Action(beat + i, delegate { string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs index e4b9c1aae..6d8076e33 100644 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat { blipText.transform.localScale = Vector3.one; - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { + if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress)) { Step(true); } } diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index 50fe29220..699ab5bd2 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -278,8 +278,7 @@ namespace HeavenStudio.Games private void Update() { // input stuff - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { - Debug.Log("ooops" + PlayerInput.Pressed()); + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); SoundByte.PlayOneShotGame(sfxName+"slap"); isStaring = false; @@ -432,7 +431,7 @@ namespace HeavenStudio.Games DumplingClone.startBeat = beat; DumplingClone.sr.sprite = dumplingSprites[0]; dumplings.Add(DumplingClone); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+0.5f, delegate { OneGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); @@ -462,7 +461,7 @@ namespace HeavenStudio.Games DumplingClone1.startBeat = beat-0.5f; DumplingClone1.sr.sprite = dumplingSprites[1]; dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); //DumplingClone1.otherAnim = DumplingClone2.gameObject.GetComponent(); }), new BeatAction.Action(beat, delegate { @@ -473,7 +472,7 @@ namespace HeavenStudio.Games DumplingClone2.startBeat = beat-0.5f; DumplingClone2.sr.sprite = dumplingSprites[2]; dumplings.Add(DumplingClone2); - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1.5f, InputAction_BasicPress, Hit, Miss, Early); }), }); } @@ -502,7 +501,7 @@ namespace HeavenStudio.Games DumplingClone1.startBeat = beat; DumplingClone1.sr.sprite = dumplingSprites[3]; dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+0.5f, delegate { // first out @@ -517,7 +516,7 @@ namespace HeavenStudio.Games DumplingClone2.startBeat = beat+1.3f; DumplingClone2.sr.sprite = dumplingSprites[4]; dumplings.Add(DumplingClone2); - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 2f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+1.75f, delegate { // second out @@ -532,7 +531,7 @@ namespace HeavenStudio.Games DumplingClone3.startBeat = beat+2.3f; DumplingClone3.sr.sprite = dumplingSprites[5]; dumplings.Add(DumplingClone3); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 3f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+2.75f, delegate { // third out diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index e2a5cb7ad..71b453230 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { RhythmSomen.instance.Slurp(eventCaller.currentEntity.beat); } }, - new GameAction("bop", "Bop") + new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, resizable = true, @@ -46,9 +46,9 @@ namespace HeavenStudio.Games.Loaders } } }, - new List() {"pco", "normal"}, + new List() { "pco", "normal" }, "pcosomen", "en", - new List() {} + new List() { } ); } } @@ -93,7 +93,7 @@ namespace HeavenStudio.Games SomenPlayer.Play("HeadBob", -1, 0); } - if (PlayerInput.Pressed() && !IsExpectingInputNow()) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { SoundByte.PlayOneShotGame("rhythmSomen/somen_mistake"); FrontArm.Play("ArmPluck", -1, 0); @@ -146,7 +146,7 @@ namespace HeavenStudio.Games public void DoFarCrane(double beat) { //Far Drop Multisound - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -165,7 +165,7 @@ namespace HeavenStudio.Games public void DoCloseCrane(double beat) { //Close Drop Multisound - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -184,24 +184,24 @@ namespace HeavenStudio.Games public void DoBothCrane(double beat) { //Both Drop Multisound - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), - new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), - new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), - new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), + new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), + new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), + new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), + new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), }); BeatAction.New(instance, new List() - { + { new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}), new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}), new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}), new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}), new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}), new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}), - }); + }); } @@ -211,9 +211,9 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("rhythmSomen/somen_bell"); BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}), - }); + { + new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}), + }); }