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--- /dev/null +++ b/Assets/Resources/Sprites/Games/LaunchParty/partycrackersmoke.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d4cbe1ea29681c041b8f821e7d894708 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index ef73236bd..eaf7edcb1 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -1,16 +1,142 @@ using HeavenStudio.Util; +using HeavenStudio.Common; +using JetBrains.Annotations; +using Starpelly.Transformer; using System; +using System.Linq; +using System.Collections; using System.Collections.Generic; +using System.Diagnostics; using UnityEngine; +using UnityEngine.Rendering; +using static HeavenStudio.EntityTypes; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlRocketLoader { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("launch party", "Launch Party \n[WIP]", "184CAA", false, false, new List() + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("launchParty", "Launch Party \n[WIP]", "000000", false, false, new List() { + new GameAction("rocket", "Family Model") + { + preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchRocket(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("offset", new EntityTypes.Float(-1, 2, -1), "Spawn Offset", "When should the rocket rise up?"), + new Param("note1", new EntityTypes.Integer(-24, 24, 2), "1st Note", "The number of semitones up or down this note should be pitched"), + new Param("note2", new EntityTypes.Integer(-24, 24, 4), "2nd Note", "The number of semitones up or down this note should be pitched"), + new Param("note3", new EntityTypes.Integer(-24, 24, 5), "3rd Note", "The number of semitones up or down this note should be pitched"), + new Param("note4", new EntityTypes.Integer(-24, 24, 7), "4th Note", "The number of semitones up or down this note should be pitched") + } + }, + new GameAction("partyCracker", "Party-Popper") + { + preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchPartyCracker(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"), + new Param("note1", new EntityTypes.Integer(-24, 24, 4), "1st Note", "The number of semitones up or down this note should be pitched"), + new Param("note2", new EntityTypes.Integer(-24, 24, 5), "2nd Note", "The number of semitones up or down this note should be pitched"), + new Param("note3", new EntityTypes.Integer(-24, 24, 7), "3rd Note", "The number of semitones up or down this note should be pitched"), + new Param("note4", new EntityTypes.Integer(-24, 24, 9), "4th Note", "The number of semitones up or down this note should be pitched"), + new Param("note5", new EntityTypes.Integer(-24, 24, 11), "5th Note", "The number of semitones up or down this note should be pitched"), + new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th Note", "The number of semitones up or down this note should be pitched") + } + }, + new GameAction("bell", "Bell") + { + preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchBell(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], e["note8"], + e["note9"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"), + new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st Note", "The number of semitones up or down this note should be pitched"), + new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd Note", "The number of semitones up or down this note should be pitched"), + new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd Note", "The number of semitones up or down this note should be pitched"), + new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th Note", "The number of semitones up or down this note should be pitched"), + new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th Note", "The number of semitones up or down this note should be pitched"), + new Param("note6", new EntityTypes.Integer(-24, 24, 9), "6th Note", "The number of semitones up or down this note should be pitched"), + new Param("note7", new EntityTypes.Integer(-24, 24, 11), "7th Note", "The number of semitones up or down this note should be pitched"), + new Param("note8", new EntityTypes.Integer(-24, 24, 12), "8th Note", "The number of semitones up or down this note should be pitched"), + new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Launch)", "The number of semitones up or down this note should be pitched"), + } + }, + new GameAction("bowlingPin", "Bowling Pin") + { + preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchBowlingPin(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], + e["note8"], e["note9"], e["note10"], e["note11"], e["note12"], e["note13"], e["note14"], e["note15"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"), + new Param("note1", new EntityTypes.Integer(-24, 24, 5), "1st Note", "The number of semitones up or down this note should be pitched"), + new Param("note2", new EntityTypes.Integer(-24, 24, -1), "2nd Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note3", new EntityTypes.Integer(-24, 24, 0), "3rd Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note4", new EntityTypes.Integer(-24, 24, -1), "4th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note5", new EntityTypes.Integer(-24, 24, 0), "5th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note6", new EntityTypes.Integer(-24, 24, -1), "6th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note7", new EntityTypes.Integer(-24, 24, 0), "7th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note8", new EntityTypes.Integer(-24, 24, -1), "8th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note10", new EntityTypes.Integer(-24, 24, -1), "10th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note11", new EntityTypes.Integer(-24, 24, 0), "11th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note12", new EntityTypes.Integer(-24, 24, -1), "12th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note13", new EntityTypes.Integer(-24, 24, 0), "13th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note14", new EntityTypes.Integer(-24, 24, 7), "14th Note (Flute)", "The number of semitones up or down this note should be pitched"), + new Param("note15", new EntityTypes.Integer(-24, 24, 7), "15th Note", "The number of semitones up or down this note should be pitched") + } + }, + new GameAction("posMove", "Change Launch Pad Position") + { + function = delegate { LaunchParty.instance.Nothing(); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("xPos", new EntityTypes.Float(-40f, 40f, 0f), "X Position", "Which position on the X axis should the Launch Pad travel to?"), + new Param("yPos", new EntityTypes.Float(-30f, 30f, 0f), "Y Position", "Which position on the Y axis should the Launch Pad travel to?"), + new Param("zPos", new EntityTypes.Float(-90f, 90f, 0f), "Z Position", "Which position on the Z axis should the Launch Pad travel to?"), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?") + } + }, + new GameAction("rotMove", "Change Launch Pad Rotation") + { + function = delegate { LaunchParty.instance.Nothing(); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("rot", new EntityTypes.Float(-360, 360, 0), "Angle", "Which angle of rotation should the Launch Pad rotate towards?"), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?") + } + }, + new GameAction("toggleStars", "Toggle Falling Stars") + { + function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", true, "Stars Enabled", "Starfall Or No?"), + new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"), + new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"), + new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "How fast the stars fall to the edge of the screen") + } + }, + new GameAction("scrollSpeed", "Change Scroll Speed") + { + function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "How fast will the background scroll down?"), + } + } }); } } @@ -18,20 +144,301 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - // using Scripts_LaunchParty; + using Scripts_LaunchParty; public class LaunchParty : Minigame { - // Start is called before the first frame update + [Header("Rockets")] + [SerializeField] GameObject rocket; + [SerializeField] GameObject partyCracker; + [SerializeField] GameObject bell; + [SerializeField] GameObject bowlingPin; + + [Header("Components")] + [SerializeField] ParticleSystem fallingStars; + [SerializeField] ParticleSystem fallingStarsBack; + [SerializeField] Transform launchPad; + [SerializeField] Transform spawnPad; + [SerializeField] Scroll scrollScript; + [SerializeField] Animator lensFlareAnim; + public Animator launchPadSpriteAnim; + + [Header("Variables")] + private float currentRotBeat; + private float currentPosBeat; + private float currentRotLength; + private float currentPosLength; + private Vector3 lastPadPos = new Vector3(0, -2.4f, 0); + private Vector3 currentPadPos = new Vector3(0, -2.4f, 0); + private float lastPadRotation; + private float currentPadRotation; + private EasingFunction.Ease lastPosEase; + private EasingFunction.Ease lastRotEase; + + private int currentPosIndex; + + private int currentRotIndex; + + private List allPosEvents = new List(); + + private List allRotEvents = new List(); + + public static LaunchParty instance; + void Awake() { - + instance = this; + lensFlareAnim.Play("Flashing", 0, 0); + var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); + List tempPosEvents = new List(); + for (int i = 0; i < posEvents.Count; i++) + { + if (posEvents[i].beat + posEvents[i].beat >= Conductor.instance.songPositionInBeats) + { + tempPosEvents.Add(posEvents[i]); + } + } + + allPosEvents = tempPosEvents; + + var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); + List tempRotEvents = new List(); + for (int i = 0; i < rotEvents.Count; i++) + { + if (rotEvents[i].beat + rotEvents[i].beat >= Conductor.instance.songPositionInBeats) + { + tempRotEvents.Add(rotEvents[i]); + } + } + + allRotEvents = tempRotEvents; + + UpdateLaunchPadPos(); + UpdateLaunchPadRot(); } - // Update is called once per frame void Update() { - + var cond = Conductor.instance; + if (allPosEvents.Count > 0) + { + if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) + { + if (cond.songPositionInBeats >= allPosEvents[currentPosIndex].beat) + { + UpdateLaunchPadPos(); + currentPosIndex++; + } + } + + float normalizedBeat = cond.GetPositionFromBeat(currentPosBeat, currentPosLength); + + if (normalizedBeat >= 0) + { + if (normalizedBeat > 1) + { + launchPad.position = currentPadPos; + } + else + { + if (currentPosLength < 0) + { + launchPad.position = currentPadPos; + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(lastPosEase); + + float newPosX = func(lastPadPos.x, currentPadPos.x, normalizedBeat); + float newPosY = func(lastPadPos.y, currentPadPos.y, normalizedBeat); + float newPosZ = func(lastPadPos.z, currentPadPos.z, normalizedBeat); + launchPad.position = new Vector3(newPosX, newPosY, newPosZ); + } + } + } + } + if (allRotEvents.Count > 0) + { + if (currentRotIndex < allRotEvents.Count && currentRotIndex >= 0) + { + if (cond.songPositionInBeats >= allRotEvents[currentRotIndex].beat) + { + UpdateLaunchPadRot(); + currentRotIndex++; + } + } + + float normalizedBeat = cond.GetPositionFromBeat(currentRotBeat, currentRotLength); + + if (normalizedBeat >= 0) + { + if (normalizedBeat > 1) + { + launchPad.rotation = Quaternion.Euler(0, 0, currentPadRotation); + } + else + { + if (currentRotLength < 0) + { + launchPad.rotation = Quaternion.Euler(0, 0, currentPadRotation); + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(lastRotEase); + + float newRotZ = func(lastPadRotation, currentPadRotation, normalizedBeat); + launchPad.rotation = Quaternion.Euler(0, 0, newRotZ); + } + } + } + } + } + + public void UpdateScrollSpeed(float speed) + { + scrollScript.scrollSpeedY = speed * -1; + } + + private void UpdateLaunchPadPos() + { + if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) + { + lastPadPos = launchPad.position; + currentPosBeat = allPosEvents[currentPosIndex].beat; + currentPosLength = allPosEvents[currentPosIndex].length; + currentPadPos = new Vector3(allPosEvents[currentPosIndex]["xPos"], allPosEvents[currentPosIndex]["yPos"], allPosEvents[currentPosIndex]["zPos"]); + lastPosEase = (EasingFunction.Ease)allPosEvents[currentPosIndex]["ease"]; + } + } + + private void UpdateLaunchPadRot() + { + if (currentRotIndex < allRotEvents.Count && currentRotIndex >= 0) + { + lastPadRotation = launchPad.rotation.eulerAngles.z; + currentRotBeat = allRotEvents[currentRotIndex].beat; + currentRotLength = allRotEvents[currentRotIndex].length; + currentPadRotation = allRotEvents[currentRotIndex]["rot"]; + lastRotEase = (EasingFunction.Ease)allRotEvents[currentRotIndex]["ease"]; + } + } + + public void LaunchRocket(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour) + { + + GameObject spawnedRocket = Instantiate(rocket, spawnPad, false); + var rocketScript = spawnedRocket.GetComponent(); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch); + rocketScript.InitFamilyRocket(beat); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); }) + }); + } + + public void LaunchPartyCracker(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix) + { + GameObject spawnedRocket = Instantiate(partyCracker, spawnPad, false); + var rocketScript = spawnedRocket.GetComponent(); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch); + rocketScript.InitPartyCracker(beat); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); }) + }); + } + + public void LaunchBell(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, int noteEight, int noteNine) + { + GameObject spawnedRocket = Instantiate(bell, spawnPad, false); + var rocketScript = spawnedRocket.GetComponent(); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch); + rocketScript.InitBell(beat); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); }) + }); + } + + public void LaunchBowlingPin(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, + int noteEight, int noteNine, int noteTen, int noteEleven, int noteTwelve, int noteThirteen, int noteFourteen, int noteFifteen) + { + GameObject spawnedRocket = Instantiate(bowlingPin, spawnPad, false); + var rocketScript = spawnedRocket.GetComponent(); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTen) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEleven) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwelve) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThirteen) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFourteen) * Conductor.instance.musicSource.pitch); + rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFifteen) * Conductor.instance.musicSource.pitch); + rocketScript.InitBowlingPin(beat); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); }) + }); + } + + public void CreateParticles(float beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack) + { + ParticleSystem.EmissionModule emm; + ParticleSystem.EmissionModule emm2; + switch (toggle) + { + case true: + var emmrate = fallingStars.velocityOverLifetime; + var emmrate2 = fallingStarsBack.velocityOverLifetime; + emmrate.speedModifier = starSpeed; + emmrate2.speedModifier = starSpeedBack; + emm = fallingStars.emission; + emm2 = fallingStarsBack.emission; + emm.rateOverTime = starDensity * 6f; + emm2.rateOverTime = starDensity * 6f; + fallingStars.Play(); + fallingStarsBack.Play(); + break; + default: + fallingStars.Stop(); + fallingStarsBack.Stop(); + break; + } + } + + public void Nothing() + { + } } } + + + + diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta index 7206772e5..e5e14551a 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta @@ -3,7 +3,20 @@ guid: 1a577665b40b237409cfbaa7cdcfbf6a MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - PadSprites: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} + - Rocket: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} + - PartyCracker: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} + - Bell: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} + - Bowling: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} + - FallingStars: {instanceID: 0} + - StarGO: {fileID: 955817835227096127, guid: eac275b643d595e49923813c3c726700, type: 3} + - Rockets: {instanceID: 0} + - Crackers: {instanceID: 0} + - Bells: {instanceID: 0} + - Pins: {instanceID: 0} + - padLaunch: {instanceID: 0} + - SpawnRoot: {fileID: 4812371499129916051, guid: eac275b643d595e49923813c3c726700, type: 3} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs new file mode 100644 index 000000000..309558348 --- /dev/null +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs @@ -0,0 +1,370 @@ +using HeavenStudio.Util; +using JetBrains.Annotations; +using Starpelly.Transformer; +using System; +using System.Linq; +using System.Collections.Generic; +using System.Diagnostics; +using UnityEngine; +using UnityEngine.Rendering; +using static HeavenStudio.EntityTypes; + +namespace HeavenStudio.Games.Scripts_LaunchParty +{ + public class LaunchPartyRocket : PlayerActionObject + { + public List pitches = new List(); + [SerializeField] Animator anim; + [SerializeField] GameObject number; + Animator numberAnim; + private LaunchParty game; + private bool noInput = true; + + void Awake() + { + anim = GetComponent(); + numberAnim = number.GetComponent(); + number.SetActive(false); + game = LaunchParty.instance; + anim.Play("RocketHidden", 0, 0); + } + + void Update() + { + if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput) + { + Jukebox.PlayOneShotGame("launchParty/miss"); + Jukebox.PlayOneShotGame("launchParty/rocket_endBad"); + string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; + if (!isPlaying(anim, "RocketBarelyLeft") && !isPlaying(anim, "RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0); + game.ScoreMiss(0.5); + } + } + + public void Rise() + { + anim.DoScaledAnimationAsync("RocketRise", 0.5f); + noInput = false; + } + + public void InitFamilyRocket(float beat) + { + game.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustFamilyRocket, Miss, Nothing); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/rocket_prepare", beat), + new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]), + new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]), + new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]), + }, forcePlay: true); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + number.SetActive(true); + numberAnim.Play("CountThree", 0, 0); + }), + new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }), + new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }), + }); + } + + public void InitPartyCracker(float beat) + { + game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustPartyCracker, Miss, Nothing); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/rocket_prepare", beat), + new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]), + new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1]), + new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2]), + new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3]), + new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4]), + }, forcePlay: true); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + number.SetActive(true); + numberAnim.Play("CountFive", 0, 0); + }), + new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }), + new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }), + new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }), + new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }), + }); + } + + public void InitBell(float beat) + { + game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBell, Miss, Nothing); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/rocket_prepare", beat), + new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]), + new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1]), + new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2]), + new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3]), + new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4]), + new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5]), + new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6]), + }, forcePlay: true); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + number.SetActive(true); + numberAnim.Play("CountSeven", 0, 0); + }), + new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }), + new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }), + new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }), + new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }), + new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }), + }); + } + + public void InitBowlingPin(float beat) + { + game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBowlingPin, Miss, Nothing); + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/rocket_pin_prepare", beat), + new MultiSound.Sound("launchParty/pin", beat, pitches[0]), + new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f), + new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f), + new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f), + new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f), + new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f), + new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f), + new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f), + new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f), + new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f), + new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f), + new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f), + new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12]), + }, forcePlay: true); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + number.SetActive(true); + numberAnim.Play("CountOne", 0, 0); + }), + }); + } + + void JustFamilyRocket(PlayerActionEvent caller, float state) + { + noInput = true; + if (isPlaying(anim, "RocketBarelyLeft") || isPlaying(anim, "RocketBarelyRight")) + { + number.SetActive(false); + anim.SetBool("CanRise", false); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + + if (state >= 1f || state <= -1f) + { + number.SetActive(false); + Jukebox.PlayOneShotGame("launchParty/miss"); + Jukebox.PlayOneShotGame("launchParty/rocket_endBad"); + string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; + anim.Play("RocketBarely" + leftOrRight, 0, 0); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + SuccessFamilyRocket(caller); + } + + void SuccessFamilyRocket(PlayerActionEvent caller) + { + game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); + anim.Play("RocketLaunch", 0, 0); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]), + new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer), + }, forcePlay: true); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + } + + void JustPartyCracker(PlayerActionEvent caller, float state) + { + noInput = true; + if (isPlaying(anim, "RocketBarelyLeft") || isPlaying(anim, "RocketBarelyRight")) + { + number.SetActive(false); + anim.SetBool("CanRise", false); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + if (state >= 1f || state <= -1f) + { + string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; + anim.Play("RocketBarely" + leftOrRight, 0, 0); + Jukebox.PlayOneShotGame("launchParty/miss"); + Jukebox.PlayOneShotGame("launchParty/rocket_endBad"); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + SuccessPartyCracker(caller); + } + + void SuccessPartyCracker(PlayerActionEvent caller) + { + game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); + anim.Play("RocketLaunch", 0, 0); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]), + new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer), + }, forcePlay: true); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + } + + void JustBell(PlayerActionEvent caller, float state) + { + noInput = true; + if (isPlaying(anim, "RocketBarelyLeft") || isPlaying(anim, "RocketBarelyRight")) + { + number.SetActive(false); + anim.SetBool("CanRise", false); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + if (state >= 1f || state <= -1f) + { + string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; + anim.Play("RocketBarely" + leftOrRight, 0, 0); + Jukebox.PlayOneShotGame("launchParty/miss"); + Jukebox.PlayOneShotGame("launchParty/rocket_endBad"); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + SuccessBell(caller); + } + + void SuccessBell(PlayerActionEvent caller) + { + game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); + anim.Play("RocketLaunch", 0, 0); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]), + new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]), + }, forcePlay: true); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + } + + void JustBowlingPin(PlayerActionEvent caller, float state) + { + noInput = true; + if (isPlaying(anim, "RocketBarelyLeft") || isPlaying(anim, "RocketBarelyRight")) + { + number.SetActive(false); + anim.SetBool("CanRise", false); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + if (state >= 1f || state <= -1f) + { + string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; + anim.Play("RocketBarely" + leftOrRight, 0, 0); + Jukebox.PlayOneShotGame("launchParty/miss"); + Jukebox.PlayOneShotGame("launchParty/rocket_endBad"); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + return; + } + SuccessBowlingPin(caller); + } + + void SuccessBowlingPin(PlayerActionEvent caller) + { + game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); + anim.Play("RocketLaunch", 0, 0); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f), + new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]), + new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer), + }, forcePlay: true); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + } + + void Miss(PlayerActionEvent caller) + { + noInput = true; + Jukebox.PlayOneShotGame("launchParty/miss"); + number.SetActive(false); + anim.Play("RocketMiss", 0, 0); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), + }); + } + + bool isPlaying(Animator anim, string stateName) + { + if (anim.GetCurrentAnimatorStateInfo(0).IsName(stateName) && + anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 1.0f) + return true; + else + return false; + } + + void Nothing(PlayerActionEvent caller) {} + } +} + + diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta new file mode 100644 index 000000000..835b7652f --- /dev/null +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0eb761687309161459629ae7c0ac9e0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: