From 4f154fff0d7d427cf8b557c77a3b2fbdf14d0a47 Mon Sep 17 00:00:00 2001
From: Firerise9402 <90978630+Firerise9402@users.noreply.github.com>
Date: Sat, 18 Nov 2023 13:17:08 -0500
Subject: [PATCH] Revert "Merge branch 'master' into Test-for-windowdance"
This reverts commit b16e95509b01b327166dc7854cb5d5f3a875d90f, reversing
changes made to af0dc0d768804d11ce6b2007fe7db3cfe56d0a2d.
---
Assets/Materials/3DGameRenderTex.mat | 6 +-
.../Materials/3DGameRenderTex.renderTexture | 5 +-
.../Prefabs/GameView/CamerasEditor.prefab | 5 -
.../Prefabs/GameView/CamerasGame.prefab | 5 -
.../Prefabs/GameView/OverlayTexMaterial.mat | 6 +-
Assets/Scenes/Editor.unity | 115 +----------
Assets/Scripts/Minigames.cs | 36 +---
Assets/Scripts/StaticCamera.cs | 186 +-----------------
8 files changed, 16 insertions(+), 348 deletions(-)
diff --git a/Assets/Materials/3DGameRenderTex.mat b/Assets/Materials/3DGameRenderTex.mat
index 91a3f3c41..78c4bc5a9 100644
--- a/Assets/Materials/3DGameRenderTex.mat
+++ b/Assets/Materials/3DGameRenderTex.mat
@@ -2,15 +2,14 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
- serializedVersion: 8
+ serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 3DGameRenderTex
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
- m_ValidKeywords: []
- m_InvalidKeywords: []
+ m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -76,7 +75,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
diff --git a/Assets/Materials/3DGameRenderTex.renderTexture b/Assets/Materials/3DGameRenderTex.renderTexture
index 81e1211cb..5bcfd6910 100644
--- a/Assets/Materials/3DGameRenderTex.renderTexture
+++ b/Assets/Materials/3DGameRenderTex.renderTexture
@@ -13,12 +13,12 @@ RenderTexture:
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
- serializedVersion: 5
+ serializedVersion: 3
m_Width: 1920
m_Height: 1080
m_AntiAliasing: 1
m_MipCount: -1
- m_DepthStencilFormat: 92
+ m_DepthFormat: 2
m_ColorFormat: 8
m_MipMap: 0
m_GenerateMips: 1
@@ -36,4 +36,3 @@ RenderTexture:
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
- m_ShadowSamplingMode: 2
diff --git a/Assets/Resources/Prefabs/GameView/CamerasEditor.prefab b/Assets/Resources/Prefabs/GameView/CamerasEditor.prefab
index b7be96297..0456bb4ea 100644
--- a/Assets/Resources/Prefabs/GameView/CamerasEditor.prefab
+++ b/Assets/Resources/Prefabs/GameView/CamerasEditor.prefab
@@ -90,14 +90,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
canvas: {fileID: 1535126665250126034}
overlayView: {fileID: 2482900817612876218}
- parentView: {fileID: 0}
- parent: {fileID: 0}
ambientBg: {fileID: 5129120947114944961}
ambientBgGO: {fileID: 269805006432045765}
letterboxBgGO: {fileID: 3741076794236313655}
- letterboxMask: {fileID: 0}
- viewportTexture: {fileID: 0}
- gameRenderTexture: {fileID: 0}
camera: {fileID: 378821074852065722}
--- !u!1 &269805006432045765
GameObject:
diff --git a/Assets/Resources/Prefabs/GameView/CamerasGame.prefab b/Assets/Resources/Prefabs/GameView/CamerasGame.prefab
index 1e19701ee..15d46aab9 100644
--- a/Assets/Resources/Prefabs/GameView/CamerasGame.prefab
+++ b/Assets/Resources/Prefabs/GameView/CamerasGame.prefab
@@ -227,14 +227,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
canvas: {fileID: 1168123228960484818}
overlayView: {fileID: 2814421364062256314}
- parentView: {fileID: 0}
- parent: {fileID: 0}
ambientBg: {fileID: 4779885053979786433}
ambientBgGO: {fileID: 487891016983371717}
letterboxBgGO: {fileID: 3931965693507761463}
- letterboxMask: {fileID: 0}
- viewportTexture: {fileID: 0}
- gameRenderTexture: {fileID: 0}
camera: {fileID: 16338400879174842}
--- !u!1 &487891016983371717
GameObject:
diff --git a/Assets/Resources/Prefabs/GameView/OverlayTexMaterial.mat b/Assets/Resources/Prefabs/GameView/OverlayTexMaterial.mat
index 191db926b..b0c1a08bb 100644
--- a/Assets/Resources/Prefabs/GameView/OverlayTexMaterial.mat
+++ b/Assets/Resources/Prefabs/GameView/OverlayTexMaterial.mat
@@ -2,15 +2,14 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
- serializedVersion: 8
+ serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: OverlayTexMaterial
m_Shader: {fileID: 4800000, guid: 0596a6838d78f624397b642817cf20bc, type: 3}
- m_ValidKeywords: []
- m_InvalidKeywords: []
+ m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -56,7 +55,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Ints: []
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 925c39fce..6ad4a3110 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -1673,11 +1673,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 58525995}
m_CullTransparentMesh: 1
---- !u!224 &66970446 stripped
-RectTransform:
- m_CorrespondingSourceObject: {fileID: 8512930684284350359, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
--- !u!1 &73172994
GameObject:
m_ObjectHideFlags: 0
@@ -12215,7 +12210,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: -50.000015}
+ m_AnchoredPosition: {x: 0, y: -50}
m_SizeDelta: {x: -48, y: -148}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &572765323
@@ -13787,54 +13782,10 @@ PrefabInstance:
propertyPath: m_BlockingMask.m_Bits
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 3741076794236313655, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: m_IsActive
- value: 1
- objectReference: {fileID: 0}
- target: {fileID: 3788593923839736097, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: m_RaycastTarget
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: parent
- value:
- objectReference: {fileID: 1568335707}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: maskObj
- value:
- objectReference: {fileID: 2105509200}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: canvasObj
- value:
- objectReference: {fileID: 1638236449}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: parentView
- value:
- objectReference: {fileID: 1112762038}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: letterboxMask
- value:
- objectReference: {fileID: 2105509201}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: overlayCanvas
- value:
- objectReference: {fileID: 66970446}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: overlayTexture
- value:
- objectReference: {fileID: 631525715}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: viewportTexture
- value:
- objectReference: {fileID: 1638236456}
- - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: gameRenderTexture
- value:
- objectReference: {fileID: 8400000, guid: da1c23fc8a9167c438d0d771189a6157, type: 2}
- - target: {fileID: 4500092555783399993, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: m_ScreenMatchMode
- value: 1
- objectReference: {fileID: 0}
- target: {fileID: 4820152107260776423, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: m_RaycastTarget
value: 0
@@ -13899,18 +13850,6 @@ PrefabInstance:
propertyPath: m_RaycastTarget
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 8925473620302868482, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: m_SizeDelta.x
- value: 16
- objectReference: {fileID: 0}
- - target: {fileID: 8925473620302868482, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: m_LocalScale.x
- value: 1
- objectReference: {fileID: 0}
- - target: {fileID: 8925473620302868482, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- propertyPath: m_LocalScale.y
- value: 1
- objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 720073bc7682b1441bece7116681f72c, type: 3}
--- !u!1 &631525710 stripped
@@ -23696,14 +23635,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: -408.97974, y: -17}
+ m_AnchoredPosition: {x: -408.9795, y: -17}
m_SizeDelta: {x: -817.96, y: -46.29}
m_Pivot: {x: 0.5, y: 0.5}
---- !u!224 &1112762038 stripped
-RectTransform:
- m_CorrespondingSourceObject: {fileID: 2077856143944097172, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
--- !u!1 &1121370303
GameObject:
m_ObjectHideFlags: 0
@@ -24868,7 +24802,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 118.49953}
+ m_AnchoredPosition: {x: 0, y: 118.49958}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944
@@ -31700,7 +31634,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -42.49511}
+ m_AnchoredPosition: {x: 0, y: -42.495087}
m_SizeDelta: {x: 1440.022, y: -84.99}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1527251881
@@ -33133,17 +33067,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1567318395}
m_CullTransparentMesh: 1
---- !u!114 &1568335707 stripped
-MonoBehaviour:
- m_CorrespondingSourceObject: {fileID: 4500092555783399993, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
- m_Name:
- m_EditorClassIdentifier:
--- !u!1 &1575762741
GameObject:
m_ObjectHideFlags: 0
@@ -33777,22 +33700,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1637160319}
m_CullTransparentMesh: 1
---- !u!1 &1638236449 stripped
-GameObject:
- m_CorrespondingSourceObject: {fileID: 2464883521749415129, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
---- !u!114 &1638236456 stripped
-MonoBehaviour:
- m_CorrespondingSourceObject: {fileID: 647613278910435637, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1638236449}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
- m_Name:
- m_EditorClassIdentifier:
--- !u!1 &1647324172
GameObject:
m_ObjectHideFlags: 0
@@ -37017,7 +36924,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -84.989975}
+ m_AnchoredPosition: {x: 0, y: -84.98996}
m_SizeDelta: {x: 320, y: -84.99}
m_Pivot: {x: 0, y: 1}
--- !u!1 &1852819572
@@ -41089,7 +40996,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -42.49511}
+ m_AnchoredPosition: {x: 0, y: -42.495087}
m_SizeDelta: {x: 1054, y: -84.99}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2066632681
@@ -41690,16 +41597,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2098678239}
m_CullTransparentMesh: 1
---- !u!1 &2105509200 stripped
-GameObject:
- m_CorrespondingSourceObject: {fileID: 7051539713125569525, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
---- !u!224 &2105509201 stripped
-RectTransform:
- m_CorrespondingSourceObject: {fileID: 8925473620302868482, guid: 720073bc7682b1441bece7116681f72c, type: 3}
- m_PrefabInstance: {fileID: 631525709}
- m_PrefabAsset: {fileID: 0}
--- !u!1 &2125404435
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 5cc5b41e5..4a6e61e91 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -706,6 +706,7 @@ namespace HeavenStudio
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in" )
}
),
+
new GameAction("screen shake", "Screen Shake", 1f, true,
new List()
{
@@ -713,40 +714,7 @@ namespace HeavenStudio
new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity")
}
),
- /* kinda broken idk if its useful but its here
- new GameAction("scale letterbox", "Scale Letterbox", 1f, true, new List()
- {
- new Param("valA", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox X"),
- new Param("valB", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox Y"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
- new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in")
- }
- ),*/
- new GameAction("fit to screen", "Fit Game To Screen", 0.5f, false, new List()
- {
- new Param("toggle", false, "Toggle", "Toggle the game fitting to the screen.")
- },
- delegate
- {
- StaticCamera.instance.UpdateFitToScreen(eventCaller.currentEntity["toggle"]);
- }
- ),
- new GameAction("tile screen", "Tile Screen", 1f, true, new List()
- {
- new Param("valA", new EntityTypes.Float(1, 50, 1), "Tile Screen X"),
- new Param("valB", new EntityTypes.Float(1, 50, 1), "Tile Screen Y"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
- new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to tile the screen in")
- }
- ),
- new GameAction("pan tiles", "Pan Tiles", 1f, true, new List()
- {
- new Param("valA", new EntityTypes.Float(-50, 50, 0), "Pan Tiles X"),
- new Param("valB", new EntityTypes.Float(-50, 50, 0), "Pan Tiles Y"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
- new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
- }
- ),
+
new GameAction("pan window", "Move Window", 1f, true, new List()
{
new Param("valA", new EntityTypes.Float(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent from bottom left of screen."),
diff --git a/Assets/Scripts/StaticCamera.cs b/Assets/Scripts/StaticCamera.cs
index ca3f17220..c3f4b7b32 100644
--- a/Assets/Scripts/StaticCamera.cs
+++ b/Assets/Scripts/StaticCamera.cs
@@ -16,14 +16,10 @@ namespace HeavenStudio
{
[SerializeField] RectTransform canvas;
[SerializeField] GameObject overlayView;
- [SerializeField] RectTransform overlayCanvas;
- [SerializeField] RectTransform parentView;
[SerializeField] Image ambientBg;
[SerializeField] GameObject ambientBgGO;
[SerializeField] GameObject letterboxBgGO;
- [SerializeField] RectTransform letterboxMask;
- [SerializeField] RawImage viewportTexture;
public static StaticCamera instance { get; private set; }
public new Camera camera;
@@ -41,35 +37,18 @@ namespace HeavenStudio
private List panEvents = new();
private List scaleEvents = new();
private List rotationEvents = new();
- private List letterboxEvents = new();
- private List panTileEvents = new();
- private List tileScreenEvents = new();
- private List fitToScreenEvents = new();
static Vector3 defaultPan = new Vector3(0, 0, 0);
static Vector3 defaultScale = new Vector3(1, 1, 1);
static float defaultRotation = 0;
- static Vector3 defaultLetterbox = new Vector3(1, 1, 1);
- static Vector3 defaultTilePan = new Vector3(0, 0, 0);
- static Vector3 defaultScreenTile = new Vector3(1, 1, 1);
- static bool defaultFitToScreen = false;
private static Vector3 pan;
private static Vector3 scale;
private static float rotation;
- private static Vector3 letterbox;
- private static Vector3 panInv;
- private static Vector3 scaleInv;
- private static Vector3 tilePan;
- private static Vector3 screenTile;
- private static bool fitToScreen;
private static Vector3 panLast;
private static Vector3 scaleLast;
private static float rotationLast;
- private static Vector3 letterboxLast;
- private static Vector3 tilePanLast;
- private static Vector3 screenTileLast;
private void Awake()
{
@@ -85,12 +64,8 @@ namespace HeavenStudio
Reset();
panLast = defaultPan;
- letterboxLast = defaultLetterbox;
scaleLast = defaultScale;
rotationLast = defaultRotation;
- tilePanLast = defaultTilePan;
- screenTileLast = defaultScreenTile;
- fitToScreen = defaultFitToScreen;
ToggleLetterboxBg(PersistentDataManager.gameSettings.letterboxBgEnable);
ToggleLetterboxGlow(PersistentDataManager.gameSettings.letterboxFxEnable);
@@ -103,51 +78,26 @@ namespace HeavenStudio
panEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "pan view" });
scaleEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale view" });
rotationEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "rotate view" });
- letterboxEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale letterbox" });
- fitToScreenEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "fit to screen" });
- panTileEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "pan tiles"});
- tileScreenEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "tile screen" });
panLast = defaultPan;
- letterboxLast = defaultLetterbox;
scaleLast = defaultScale;
rotationLast = defaultRotation;
- tilePanLast = defaultTilePan;
- screenTileLast = defaultScreenTile;
- fitToScreen = defaultFitToScreen;
-
+
UpdatePan();
UpdateRotation();
UpdateScale();
- UpdateLetterbox();
- UpdateTilePan();
- UpdateScreenTile();
}
// Update is called once per frame
void Update()
{
- UpdateLetterbox();
UpdatePan();
UpdateRotation();
UpdateScale();
- UpdateTilePan();
- UpdateScreenTile();
-
+
canvas.localPosition = pan;
canvas.eulerAngles = new Vector3(0, 0, rotation);
- if(fitToScreen)
- {
- letterboxMask.localScale = new Vector3(parentView.sizeDelta.x/16, parentView.sizeDelta.y/9, 1);
- overlayCanvas.localScale = new Vector3(parentView.sizeDelta.x/16, parentView.sizeDelta.y/9, 1);
- }
- else
- {
- letterboxMask.localScale = new Vector3(1, 1, 1);
- overlayCanvas.localScale = new Vector3(1, 1, 1);
- }
canvas.localScale = scale;
- viewportTexture.uvRect = new Rect(tilePan.x, tilePan.y, screenTile.x, screenTile.y);
}
private void UpdatePan()
@@ -249,143 +199,11 @@ namespace HeavenStudio
}
}
- private void UpdateLetterbox()
- {
- foreach (var e in letterboxEvents)
- {
- float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
- if (prog >= 0f)
- {
- Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- letterbox.x = func(letterboxLast.x, e["valA"] * .01f * parentView.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
- break;
- case (int) ViewAxis.Y:
- letterbox.y = func(letterboxLast.y, e["valB"] * .01f * parentView.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
- break;
- default:
- float dx = func(letterboxLast.x, e["valA"] * .01f * parentView.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
- float dy = func(letterboxLast.y, e["valB"] * .01f * parentView.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
- letterbox = new Vector3(dx, dy, 1);
- break;
- }
- }
- if (prog > 1f)
- {
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- letterboxLast.x = e["valA"] * .01f * parentView.localScale.x * AspectRatioWidth;
- break;
- case (int) ViewAxis.Y:
- letterboxLast.y = e["valB"] * .01f * parentView.localScale.y * AspectRatioHeight;
- break;
- default:
- letterboxLast = new Vector3(e["valA"] * .01f * parentView.localScale.x * AspectRatioWidth, e["valB"] * .01f * canvas.localScale.y * AspectRatioHeight, 1);
- break;
- }
- }
- }
- }
-
- private void UpdateTilePan()
- {
- foreach (var e in panTileEvents)
- {
- float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
- if (prog >= 0f)
- {
- Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- tilePan.x = func(tilePanLast.x, e["valA"], Mathf.Min(prog, 1f));
- break;
- case (int) ViewAxis.Y:
- tilePan.y = func(tilePan.y, e["valB"], Mathf.Min(prog, 1f));
- break;
- default:
- float dx = func(tilePanLast.x, e["valA"], Mathf.Min(prog, 1f));
- float dy = func(tilePanLast.y, e["valB"], Mathf.Min(prog, 1f));
- tilePan = new Vector3(dx, dy, 0);
- break;
- }
- }
- if (prog > 1f)
- {
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- tilePanLast.x = e["valA"];
- break;
- case (int) ViewAxis.Y:
- tilePanLast.y = e["valB"];
- break;
- default:
- tilePanLast = new Vector3(e["valA"], e["valB"], 0);
- break;
- }
- }
- }
- }
-
- private void UpdateScreenTile()
- {
- foreach (var e in tileScreenEvents)
- {
- float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
- if (prog >= 0f)
- {
- Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- screenTile.x = func(screenTileLast.x, e["valA"] * canvas.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
- break;
- case (int) ViewAxis.Y:
- screenTile.y = func(screenTileLast.y, e["valB"] * canvas.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
- break;
- default:
- float dx = func(screenTileLast.x, e["valA"] * canvas.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
- float dy = func(screenTileLast.y, e["valB"] * canvas.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
- screenTile = new Vector3(dx, dy, 1);
- break;
- }
- }
- if (prog > 1f)
- {
- switch (e["axis"])
- {
- case (int) ViewAxis.X:
- screenTileLast.x = e["valA"] * canvas.localScale.x * AspectRatioWidth;
- break;
- case (int) ViewAxis.Y:
- screenTileLast.y = e["valB"] * canvas.localScale.y * AspectRatioHeight;
- break;
- default:
- screenTileLast = new Vector3(e["valA"] * canvas.localScale.x * AspectRatioWidth, e["valB"] * canvas.localScale.y * AspectRatioHeight, 1);
- break;
- }
- }
- }
- }
-
- public void UpdateFitToScreen(bool toggle)
- {
- fitToScreen = toggle;
- }
-
public static void Reset()
{
pan = defaultPan;
scale = defaultScale;
rotation = defaultRotation;
- letterbox = defaultLetterbox;
- tilePan = defaultTilePan;
- screenTile = defaultScreenTile;
- fitToScreen = defaultFitToScreen;
}
public void ToggleOverlayView(bool toggle)