diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
index 6cb31c09b..0045b55c2 100644
--- a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
+++ b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
@@ -44,8 +44,16 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("x", new EntityTypes.Float(-5, 5, 0), "X"),
- new Param("y", new EntityTypes.Float(-5, 5, 0), "Y"),
+
+ new Param("fine", false, "Fine placement", "Change placement by decimals.", new List()
+ {
+ new Param.CollapseParam((x, _) => !(bool)x, new string[] { "x_int", "y_int" }),
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "x_float", "y_float" }),
+ }),
+ new Param("x_int", new EntityTypes.Integer(-3, 3, 0), "X (Integer)"),
+ new Param("y_int", new EntityTypes.Integer(-3, 3, 0), "Y (Integer)"),
+ new Param("x_float", new EntityTypes.Float(-8, 8, 0), "X (Decimal)"),
+ new Param("y_float", new EntityTypes.Float(-8, 8, 0), "Y (Decimal)"),
},
},
new GameAction("passTurn", "Pass Turn")
@@ -291,7 +299,8 @@ namespace HeavenStudio.Games
{
foreach (var evt in relevantInputs)
{
- var pos = new Vector2(evt["x"], evt["y"]);
+ Vector2 pos = new Vector2(evt["x_int"], evt["y_int"]);
+ if (evt["fine"]) pos = new Vector2(evt["x_float"], evt["y_float"]);
SpawnEnemy(evt.beat, pos, evt.beat >= gameSwitchBeat, interval);
}
}