diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
new file mode 100644
index 000000000..a736a8ab6
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
@@ -0,0 +1,37 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class RvlWorkingDoughLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("workingDough", "Working Dough \n[INITIALIZATION ONLY]", "090909", false, false, new List()
+ {
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ //using Scripts_WorkingDough;
+ public class WorkingDough : Minigame
+ {
+ // Start is called before the first frame update
+ void Awake()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta
new file mode 100644
index 000000000..9a556f6d9
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta
@@ -0,0 +1,11 @@
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