diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 8366a3162..efc5df192 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, } }, - new List() { "rvl", "normal" }, + new List() { "rvl", "keep" }, "rvlbadminton", "en", new List() { "en" } ); diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index 74ffa8391..9bb460459 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -22,16 +22,16 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not.", new List() + new Param("silent", false, "Mute Notes", "Toggle if the piano notes in this event should be muted.", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"}) }), - new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"), - new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"), - new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "The number of semitones up or down this note should be pitched"), - new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "The number of semitones up or down this note should be pitched"), - new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "The number of semitones up or down this note should be pitched"), - new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "The number of semitones up or down this note should be pitched (This plays together with the 5th note)"), + new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "Set the number of semitones up or down this note should be pitched."), + new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "Set the number of semitones up or down this note should be pitched."), + new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "Set the number of semitones up or down this note should be pitched."), + new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "Set the number of semitones up or down this note should be pitched."), + new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."), + new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."), } }, new GameAction("play piano", "Play Note") @@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") + new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched.") }, }, new GameAction("color", "Color Palette") @@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("object", Color.white, "Object Color"), - new Param("shooter", Color.white, "Shooter Color"), - new Param("bg", new Color(0, 1, 0, 1), "Environment Color") + new Param("object", Color.white, "Widget Color", "Choose the color of the widgets & rods."), + new Param("shooter", Color.white, "Paddle Color", "Choose the color of the launch paddle."), + new Param("bg", new Color(0, 1, 0, 1), "Environment Color", "Choose the color of the environment.") } }, new GameAction("lights", "Lights") @@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("auto", true, "Lights (Auto)", "Should the lights auto light?"), - new Param("light", false, "Lights", "Should the lights light?") + new Param("light", false, "Lights", "Toggle if the lights should activate for the duration of this event."), + new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the next Lights event.") } } }, new List() { "ntr", "normal" }, "ntrassembly", "en", new List() { });