diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index e81377fa4..0096a280c 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -23,6 +23,7 @@ namespace HeavenStudio public static Vector3 defaultPosition = new Vector3(0, 0, -10); public static Vector3 defaultRotEluer = new Vector3(0, 0, 0); public static Vector3 defaultScale = new Vector3(16, 9, 1); + public static Vector3 defaultShake = new Vector3(0, 0, 0); /** camera's current transformation @@ -182,6 +183,7 @@ namespace HeavenStudio position = defaultPosition; rotEluer = defaultRotEluer; scale = defaultScale; + shakeResult = defaultShake; } public static void ResetAdditionalTransforms()