From 52b74c892f1c3d4a887aa5b6fde075b8e2f10df8 Mon Sep 17 00:00:00 2001
From: DPS2004 <10176105+DPS2004@users.noreply.github.com>
Date: Thu, 18 Aug 2022 23:47:40 -0400
Subject: [PATCH] tunnel now actually functions as a rhythm game
---
.../Tunnel/Animations/Cowbell.controller | 28 +------------------
Assets/Scripts/Games/Tunnel/Tunnel.cs | 19 ++++++++++---
2 files changed, 16 insertions(+), 31 deletions(-)
diff --git a/Assets/Resources/Sprites/Games/Tunnel/Animations/Cowbell.controller b/Assets/Resources/Sprites/Games/Tunnel/Animations/Cowbell.controller
index 5690fb740..463069394 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/Animations/Cowbell.controller
+++ b/Assets/Resources/Sprites/Games/Tunnel/Animations/Cowbell.controller
@@ -49,31 +49,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
---- !u!1101 &-972722190704787373
-AnimatorStateTransition:
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- m_Conditions:
- - m_ConditionMode: 1
- m_ConditionEvent: bellhit
- m_EventTreshold: 0
- m_DstStateMachine: {fileID: 0}
- m_DstState: {fileID: -5541921550588990438}
- m_Solo: 0
- m_Mute: 0
- m_IsExit: 0
- serializedVersion: 3
- m_TransitionDuration: 0
- m_TransitionOffset: 0
- m_ExitTime: 0.75
- m_HasExitTime: 0
- m_HasFixedDuration: 1
- m_InterruptionSource: 0
- m_OrderedInterruption: 1
- m_CanTransitionToSelf: 1
--- !u!1107 &-278945667835189233
AnimatorStateMachine:
serializedVersion: 6
@@ -90,8 +65,7 @@ AnimatorStateMachine:
m_State: {fileID: -5541921550588990438}
m_Position: {x: 520, y: 20, z: 0}
m_ChildStateMachines: []
- m_AnyStateTransitions:
- - {fileID: -972722190704787373}
+ m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index c2a576662..18f6b5f11 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
{
- new GameAction("Start", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1, false, parameters: new List()
+ new GameAction("Cowbell", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, parameters: new List()
{
new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
}),
@@ -75,6 +75,7 @@ namespace HeavenStudio.Games
public float handStart;
public float handProgress;
+ public bool started;
private void Awake()
{
@@ -93,10 +94,10 @@ namespace HeavenStudio.Games
private void Update()
{
- if (PlayerInput.Pressed()) //&& !IsExpectingInputNow())
+ if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
HitCowbell();
-
+ print("unexpected input");
}
@@ -123,8 +124,16 @@ namespace HeavenStudio.Games
cowbellAnimator.Play("Shake",-1,0);
}
- public void StartCowbell(float beat, bool audienceReacting)
+ public void StartCowbell(float beat, bool audienceReacting, float length)
{
+ started = true;
+
+
+ for (int i = 1; i <= length; i++)
+ {
+ ScheduleInput(beat, i, InputType.STANDARD_DOWN, CowbellSuccess, CowbellMiss, CowbellEmpty);
+ }
+
//if (coin != null) return;
//Play sound and animations
@@ -157,6 +166,8 @@ namespace HeavenStudio.Games
}
+
+
}