diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index b33abfc70..e56a80eee 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -497,7 +497,6 @@ namespace HeavenStudio.Games else if (passBallDict[beat + length].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) @@ -517,7 +516,6 @@ namespace HeavenStudio.Games else if (eventDatamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) @@ -584,7 +582,6 @@ namespace HeavenStudio.Games if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })