From 543d280c42285ae70b86894da3e3727a3d3c6f85 Mon Sep 17 00:00:00 2001 From: wookywok <62037083+wookywok@users.noreply.github.com> Date: Wed, 17 Apr 2024 17:01:43 -0500 Subject: [PATCH] Fixed Toss Boys Ball Pop Prepare in Touch Mode (#876) They didnt prepare in touch mode - it;s a holdover from when the ball pop was going to be a flick --- Assets/Scripts/Games/TossBoys/TossBoys.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index b33abfc70..e56a80eee 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -497,7 +497,6 @@ namespace HeavenStudio.Games else if (passBallDict[beat + length].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) @@ -517,7 +516,6 @@ namespace HeavenStudio.Games else if (eventDatamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) @@ -584,7 +582,6 @@ namespace HeavenStudio.Games if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) BeatAction.New(instance, new List() { new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })