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diff --git a/Assets/Resources/tempBuildUI.png.meta b/Assets/Resources/tempBuildUI.png.meta
deleted file mode 100644
index 79f5cd98e..000000000
--- a/Assets/Resources/tempBuildUI.png.meta
+++ /dev/null
@@ -1,120 +0,0 @@
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- textureFormat: 1
- maxTextureSize: 2048
- textureSettings:
- serializedVersion: 2
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- wrapV: 1
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- lightmap: 0
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- spriteMode: 1
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- spritePixelsToUnits: 72
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
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- spriteTessellationDetail: -1
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- textureShape: 1
- singleChannelComponent: 0
- flipbookRows: 1
- flipbookColumns: 1
- maxTextureSizeSet: 0
- compressionQualitySet: 0
- textureFormatSet: 0
- ignorePngGamma: 0
- applyGammaDecoding: 0
- platformSettings:
- - serializedVersion: 3
- buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
- resizeAlgorithm: 0
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- textureCompression: 1
- compressionQuality: 50
- crunchedCompression: 0
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- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: Standalone
- maxTextureSize: 2048
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- crunchedCompression: 0
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- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
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- maxTextureSize: 2048
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- crunchedCompression: 0
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- forceMaximumCompressionQuality_BC6H_BC7: 0
- spriteSheet:
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- sprites: []
- outline: []
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- internalID: 0
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diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs
index 0ed9dc952..ff9e6f757 100644
--- a/Assets/Scripts/TitleManager.cs
+++ b/Assets/Scripts/TitleManager.cs
@@ -70,6 +70,7 @@ namespace HeavenStudio
private double lastAbsTime;
private double startTime;
+ private float playPanelRevealTime;
private bool altBop;
@@ -568,7 +569,8 @@ namespace HeavenStudio
campaignOption.sprite = campaignOff;
}
- waitingForButtonUp = true;
+ // waitingForButtonUp = true;
+ playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
playPanel.SetActive(true);
playMenuRevealed = true;
SoundByte.PlayOneShot("ui/UISelect");
@@ -585,7 +587,7 @@ namespace HeavenStudio
public void PlayPanelAccept()
{
- if (waitingForButtonUp) return;
+ if (playPanelRevealTime > Time.realtimeSinceStartup) return;
if (exiting) return;
exiting = true;
SoundByte.PlayOneShot("ui/UIEnter");
From ca742c85672a76e184f5745baaebd187ba510e4c Mon Sep 17 00:00:00 2001
From: minenice55
Date: Mon, 22 Jan 2024 14:14:16 -0500
Subject: [PATCH 5/7] prod flag gaming
---
ProjectSettings/ProjectSettings.asset | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 4f2257a34..b1e288a88 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -684,7 +684,7 @@ PlayerSettings:
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
- Standalone: UNITY_POST_PROCESSING_STACK_V2
+ Standalone: UNITY_POST_PROCESSING_STACK_V2;HEAVENSTUDIO_PROD
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
From 8348eaa28305bb89f372bc96ed8b13a0428d3261 Mon Sep 17 00:00:00 2001
From: minenice55
Date: Mon, 22 Jan 2024 14:18:41 -0500
Subject: [PATCH 6/7] pause unloads assets on exit
---
Assets/Scripts/UI/PauseMenu.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs
index eccbdf28f..2b3f2f1ce 100644
--- a/Assets/Scripts/UI/PauseMenu.cs
+++ b/Assets/Scripts/UI/PauseMenu.cs
@@ -236,7 +236,7 @@ namespace HeavenStudio.Common
isQuitting = true;
SoundByte.PlayOneShot("ui/PauseQuit");
GameManager.instance.CircleCursor.LockCursor(false);
- GlobalGameManager.LoadScene("Title", 0, 0.35f);
+ GlobalGameManager.LoadScene("Title", 0, 0.35f, callback: GameManager.instance.DestroyGame);
}
void OnSettings()
@@ -245,4 +245,4 @@ namespace HeavenStudio.Common
settingsDialog.SwitchSettingsDialog();
}
}
-}
\ No newline at end of file
+}
From 23d9edf5fe507fee81c1ff837dfd7cca6c2b71c3 Mon Sep 17 00:00:00 2001
From: minenice55
Date: Mon, 22 Jan 2024 17:00:57 -0500
Subject: [PATCH 7/7] Revert "prod flag gaming"
This reverts commit ca742c85672a76e184f5745baaebd187ba510e4c.
---
ProjectSettings/ProjectSettings.asset | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index b1e288a88..4f2257a34 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -684,7 +684,7 @@ PlayerSettings:
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
- Standalone: UNITY_POST_PROCESSING_STACK_V2;HEAVENSTUDIO_PROD
+ Standalone: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2