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miss AB + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -4213130632123462687} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 83fe28a8511793a4cbbfae75b0448436, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &-6661938052794578809 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7793962200354681523} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &-5903090204930915577 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: prepare AB 1 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 9894d6147ad0a7d4d9208a868b134ecd, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &-4213130632123462687 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7692729504836814816} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-2359814062293944954 AnimatorState: serializedVersion: 6 @@ -58,6 +251,32 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &-1342274123219206497 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: open + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ad8c3f810c14ee74d8d5986395f360db, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &-1268668811067968051 AnimatorState: serializedVersion: 6 @@ -84,6 +303,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-257945245966876999 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7692729504836814816} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -106,6 +347,28 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1101 &3195612229308067015 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -5903090204930915577} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &3544364154507246790 AnimatorState: serializedVersion: 6 @@ -113,10 +376,11 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: prepare - m_Speed: 1 + m_Name: prepare AB + m_Speed: 2 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: 3195612229308067015} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -154,6 +418,59 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &6682943630204313939 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: miss + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 29ea36ecf21be3344a96de1ad31e32dd, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &7661877666988716552 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: shoot miss B + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -257945245966876999} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 720145d08b3983d419447536547a518d, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &7692729504836814816 AnimatorState: serializedVersion: 6 diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta index 4d927437b..a946610d0 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta +++ b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta @@ -113,7 +113,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -134,7 +134,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -155,7 +155,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -176,7 +176,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -197,7 +197,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -218,7 +218,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -239,7 +239,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -260,7 +260,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -281,7 +281,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -323,7 +323,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -344,7 +344,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -365,7 +365,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -386,7 +386,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -407,7 +407,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -428,7 +428,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -449,7 +449,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -470,7 +470,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -491,7 +491,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -511,8 +511,8 @@ TextureImporter: y: 2674 width: 209 height: 974 - alignment: 0 - pivot: {x: 0.5, y: 0.5} + alignment: 9 + pivot: {x: 0.50239235, y: 0.9650924} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -827,7 +827,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -848,7 +848,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -869,7 +869,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -890,7 +890,7 @@ TextureImporter: width: 800 height: 800 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs index 7d07a54f3..8ea7ae9e6 100644 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs +++ b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs @@ -3,6 +3,7 @@ using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; +using NaughtyBezierCurves; using HeavenStudio.Util; using HeavenStudio.InputSystem; @@ -20,13 +21,12 @@ namespace HeavenStudio.Games.Loaders { new GameAction("spawn rod", "Spawn Rod") { - preFunction = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRodfromDirection(e.beat, e.length, e["direction"], e["id"]); }, defaultLength = 1f, resizable = true, parameters = new List() { new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), - new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), + new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("shoot rod", "Shoot Rod") @@ -34,16 +34,26 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."), + new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."), }, }, new GameAction("out sides", "Bounce Out Sides") { - // function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.OutRod(e.beat, e["id"]); }, defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to out."), + new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."), + }, + }, + new GameAction("custom spawn", "Custom Spawn Rod") + { + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), + new Param("target", BuiltToScaleRvl.TargetBox.First, "Target", "Set the target in which the rod will bounce."), + new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("custom bounce", "Custom Bounce") @@ -52,7 +62,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."), - new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to bounce."), + new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."), }, }, }, new List() { "rvl", "normal" }, "rvlbuilt", "en", new List() { }); @@ -65,27 +75,31 @@ namespace HeavenStudio.Games using Scripts_BuiltToScaleRvl; public class BuiltToScaleRvl : Minigame { - public Animator[] blockAnims; + [SerializeField] Animator[] blockAnims; [SerializeField] GameObject baseRod; [SerializeField] GameObject baseLeftSquare; [SerializeField] GameObject baseRightSquare; [SerializeField] GameObject baseAssembled; - public Transform widgetHolder; - - const double WIDGET_SEEK_TIME = 16.0; + [SerializeField] Transform widgetHolder; public enum Direction { Left, Right, } public enum Target { - OuterLeft, + OuterLeft = 0, First, Second, Third, Fourth, OuterRight, } + public enum TargetBox { + First = 1, + Second, + Third, + Fourth, + } public static BuiltToScaleRvl instance; @@ -110,18 +124,42 @@ namespace HeavenStudio.Games } private double gameStartBeat = double.MinValue, gameEndBeat = double.MaxValue; - public static List queuedRods = new List(); List scheduledWidgets = new List(); + int widgetIndex; public List spawnedRods = new List(); - public struct QueuedRod - { - public double beat; - public double length; - public int currentPos; - public int nextPos; - public int id; - } + public BezierCurve3D[] curve; + public static readonly Dictionary<(int, int), int> curveMap = new Dictionary<(int, int), int> { + {(-1, 0), 0}, {(0, -1), 0}, // 01 in + {(0, 1), 2}, {(1, 0), 2}, // 12 + {(1, 2), 3}, {(2, 1), 3}, // 23 + {(2, 3), 4}, {(3, 2), 4}, // 34 + {(3, 4), 5}, {(4, 3), 5}, // 45 in + {(0, 0), 7}, // 11 + {(1, 1), 8}, // 22 + {(2, 2), 9}, // 33 + {(3, 3), 10}, // 44 + {(-1, 1), 11}, {(1, -1), 11}, // 02 in + {(0, 2), 13}, {(2, 0), 13}, // 13 + {(1, 3), 14}, {(3, 1), 14}, // 24 + {(2, 4), 15}, {(4, 2), 15}, // 35 in + {(-1, 2), 17}, {(2, -1), 17}, // 03 in + {(0, 3), 19}, {(3, 0), 19}, // 14 + {(1, 4), 20}, {(4, 1), 20}, // 25 + {(-1, 3), 22}, {(3, -1), 22}, // 04 in + {(0, 4), 24}, {(4, 0), 24}, // 15 in + }; + public static readonly Dictionary<(int, int), int> curveMapOut = new Dictionary<(int, int), int> { + {(-1, 0), 1}, {(0, -1), 1}, // 01 out + {(3, 4), 6}, {(4, 3), 6}, // 45 out + {(-1, 1), 12}, {(1, -1), 12}, // 02 out + {(2, 4), 16}, {(4, 2), 16}, // 35 out + {(-1, 2), 18}, {(2, -1), 18}, // 03 out + {(-1, 3), 23}, {(3, -1), 23}, // 04 out + {(0, 4), 25}, {(4, 0), 25}, // 15 out + }; + + const double WIDGET_SEEK_TIME = 10.0; struct ScheduledWidget { @@ -135,110 +173,122 @@ namespace HeavenStudio.Games public bool isShoot; } - struct ScheduledSquare - { - public double targetBeat; - public double lengthBeat; - } - public class CustomBounceItem { public int time = -1; public int pos; } - public override void OnPlay(double beat) - { - queuedRods.Clear(); - OnBeginning(beat); - } public override void OnGameSwitch(double beat) - { - OnBeginning(beat); - } - private void OnDestroy() { - queuedRods.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - private void OnBeginning(double beat) { gameStartBeat = beat; var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > gameStartBeat); gameEndBeat = firstEnd?.beat ?? gameEndBeat; scheduledWidgets.Clear(); - // foreach (var evt in events) - // { - // if (evt.length == 0) continue; - // int patternDivisions = (int)Math.Ceiling(evt.length / WIDGET_SEEK_TIME); - // var pattern = new ScheduledPattern - // { - // beat = evt.beat + (PATTERN_SEEK_TIME * i), - // length = Math.Min(evt.length - (PATTERN_SEEK_TIME * i), PATTERN_SEEK_TIME), - // type = patternType - // }; - // scheduledSquares.Add(pattern); - // } + widgetIndex = 0; + var events = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "spawn rod", "custom spawn" }).FindAll(x => x.beat + x.length >= gameStartBeat && x.beat < gameEndBeat); + foreach (var evt in events) + { + if (evt.length == 0) continue; + int currentPos, nextPos; + currentPos = evt["direction"] switch { + (int)Direction.Left => -1, + (int)Direction.Right => 4, + _ => throw new System.NotImplementedException() + }; + switch (evt.datamodel){ + case "builtToScaleRvl/spawn rod": + nextPos = evt["direction"] switch { + (int)Direction.Left => 0, + (int)Direction.Right => 3, + _ => throw new System.NotImplementedException() + }; + break; + case "builtToScaleRvl/custom spawn": + nextPos = evt["target"] switch { + (int)TargetBox.First => 0, + (int)TargetBox.Second => 1, + (int)TargetBox.Third => 2, + (int)TargetBox.Fourth => 3, + _ => throw new System.NotImplementedException() + }; + break; + default: + throw new System.NotImplementedException(); + break; + } + + List bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]); + AddBounceOutSides(evt.beat, evt.length, currentPos, nextPos, evt["id"], ref bounceItems); + bool isShoot; + int rodEndTime = CalcRodEndTime(evt.beat, evt.length, currentPos, nextPos, evt["id"], ref bounceItems, out isShoot); + var widget = new ScheduledWidget + { + beat = evt.beat, + length = evt.length, + currentPos = currentPos, + nextPos = nextPos, + id = evt["id"], + bounceItems = bounceItems.ToArray(), + endTime = rodEndTime, + isShoot = isShoot, + }; + scheduledWidgets.Add(widget); + } + scheduledWidgets.Sort((x, y) => x.beat.CompareTo(y.beat)); } + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } + + public bool isPlayerOpen = false; + public bool isPlayerPrepare = false; void Update() { var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) + if (!cond.isPlaying || cond.isPaused) return; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - if (queuedRods.Count != 0) + if (!isPlayerPrepare) { - foreach (QueuedRod rod in queuedRods) - { - SpawnRod(rod.beat, rod.length, rod.currentPos, rod.nextPos, rod.id); - } - queuedRods.Clear(); + PlayBlockOpen(2); } } - else + if (PlayerInput.GetIsAction(InputAction_FlickAltPress) && !IsExpectingInputNow(InputAction_FlickAltPress)) { - if ((!cond.isPaused) && queuedRods.Count != 0) + if (isPlayerPrepare) { - queuedRods.Clear(); + PlayBlockShootMiss(2); + } + } + UpdateWidgets(); + } + + void UpdateWidgets() + { + double beat = conductor.songPositionInBeatsAsDouble; + while(widgetIndex < scheduledWidgets.Count) + { + var widget = scheduledWidgets[widgetIndex]; + if (widget.beat < beat + WIDGET_SEEK_TIME) + { + SpawnRod(widget.beat, widget.length, widget.currentPos, widget.nextPos, widget.id, widget.bounceItems, widget.endTime, widget.isShoot); + widgetIndex++; + } + else + { + break; } } } - public static void PreSpawnRodfromDirection(double beat, double length, int direction, int id) + public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id, CustomBounceItem[] bounceItems, int endTime, bool isShoot) { - int currentPos = direction switch { - (int)Direction.Left => -1, - (int)Direction.Right => 4, - _ => throw new System.NotImplementedException() - }; - int nextPos = direction switch { - (int)Direction.Left => 0, - (int)Direction.Right => 3, - _ => throw new System.NotImplementedException() - }; - if (GameManager.instance.currentGame == "builtToScaleRvl") - { - instance.SpawnRod(beat, length, currentPos, nextPos, id); - } - else - { - queuedRods.Add(new QueuedRod() - { - beat = beat, - length = length, - currentPos = currentPos, - nextPos = nextPos, - id = id, - }); - } - } - - public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id) - { - if (spawnedRods.Any(x => x.ID == id)) return; + // if (spawnedRods.Any(x => x.ID == id)) return; var newRod = Instantiate(baseRod, widgetHolder).GetComponent(); spawnedRods.Add(newRod); @@ -247,26 +297,26 @@ namespace HeavenStudio.Games newRod.currentPos = currentPos; newRod.nextPos = nextPos; newRod.ID = id; - - List bounceItems = CalcRodBounce(beat, length, id); - AddBounceOutSides(beat, length, currentPos, nextPos, id, ref bounceItems); - - bool isShoot; - int rodEndTime = CalcRodEndTime(beat, length, currentPos, nextPos, id, ref bounceItems, out isShoot); - newRod.customBounce = bounceItems.ToArray(); - newRod.shootTime = rodEndTime; + newRod.customBounce = bounceItems; + newRod.endTime = endTime; newRod.isShoot = isShoot; if (isShoot) { - double rodEndBeat = beat + length * rodEndTime; - SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", rodEndBeat - 2*length); - newRod.Squares = SpawnSquare(rodEndBeat, id); + double endBeat = beat + length * endTime; + SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", endBeat - 2*length); + newRod.Squares = SpawnSquare(endBeat, id); } + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + newRod.Init(); + newRod.gameObject.SetActive(true); + }) + }); - newRod.Init(); - newRod.gameObject.SetActive(true); } - + private Square[] SpawnSquare(double targetBeat, int id) { var newLeftSquare = Instantiate(baseLeftSquare, widgetHolder).GetComponent(); @@ -315,7 +365,7 @@ namespace HeavenStudio.Games private void AddBounceOutSides(double beat, double length, int currentPos, int nextPos, int id, ref List bounceItems) { - var firstOut = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "out sides" }).Find(x => x.beat > beat && x["id"] == id); + var firstOut = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "out sides" }).Find(x => x.beat >= beat + length && x["id"] == id); if (firstOut is not null) { int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length); @@ -345,7 +395,7 @@ namespace HeavenStudio.Games { isShoot = false; int earliestEndTime = int.MaxValue; - var firstShoot = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "shoot rod" }).Find(x => x.beat > beat && x["id"] == id); + var firstShoot = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "shoot rod" }).Find(x => x.beat >= beat + length && x["id"] == id); if (firstShoot is not null) { earliestEndTime = (int)Math.Ceiling((firstShoot.beat - beat)/length); @@ -377,6 +427,81 @@ namespace HeavenStudio.Games return shootTime; } + public void PlayBlockBounce(int position) + { + if (!IsPositionInRange(position)) return; + SoundByte.PlayOneShotGame(position switch { + 0 => "builtToScaleRvl/left", + 1 => "builtToScaleRvl/middleLeft", + 2 => "builtToScaleRvl/middleRight", + 3 => "builtToScaleRvl/right", + _ => throw new System.NotImplementedException() + }); + blockAnims[position].Play("bounce", 0, 0); + } + public void PlayBlockBounceNearlyMiss(int position) + { + if (!IsPositionInRange(position)) return; + blockAnims[position].Play("open", 0, 0); + } + public void PlayBlockBounceMiss(int position) + { + if (!IsPositionInRange(position)) return; + blockAnims[position].Play("miss", 0, 0); + } + + public void PlayBlockPrepare(int position) + { + if (!IsPositionInRange(position)) return; + SoundByte.PlayOneShotGame("builtToScaleRvl/playerRetract"); + if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { + blockAnims[position].Play("prepare B", 0, 0); + } else { + blockAnims[position].Play("prepare AB", 0, 0); + } + isPlayerOpen = false; + isPlayerPrepare = true; + } + public void PlayBlockShoot(int position) + { + if (!IsPositionInRange(position)) return; + SoundByte.PlayOneShotGame("builtToScaleRvl/shoot"); + blockAnims[position].Play("shoot", 0, 0); + isPlayerPrepare = false; + } + public void PlayBlockShootNearlyMiss(int position) + { + if (!IsPositionInRange(position)) return; + if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { + blockAnims[position].Play("shoot miss B", 0, 0); + } else { + blockAnims[position].Play("shoot miss AB", 0, 0); + } + isPlayerPrepare = false; + } + public void PlayBlockShootMiss(int position) + { + if (!IsPositionInRange(position)) return; + if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { + blockAnims[position].Play("shoot miss B", 0, 0); + } else { + blockAnims[position].Play("shoot miss AB", 0, 0); + } + isPlayerPrepare = false; + } + + public void PlayBlockOpen(int position) + { + if (!IsPositionInRange(position)) return; + blockAnims[position].Play("open", 0, 0); + isPlayerOpen = true; + } + public void PlayBlockIdle(int position) + { + if (!IsPositionInRange(position)) return; + blockAnims[position].Play("idle", 0, 0); + } + public static int getFollowingPos(int currentPos, int nextPos, int nextTime, CustomBounceItem[] bounceItems) { var bounce = Array.Find(bounceItems, x => x.time == nextTime); @@ -388,5 +513,9 @@ namespace HeavenStudio.Games else if (currentPos > nextPos) return nextPos - 1; return nextPos; } + public static bool IsPositionInRange(int position) + { + return position >= 0 && position <= 3; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs b/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs index dcabe3596..e242c1115 100644 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs +++ b/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs @@ -9,37 +9,19 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl using HeavenStudio.Util; public class Rod : MonoBehaviour { - public double startBeat, lengthBeat, currentBeat; - public int currentPos, nextPos; - public int ID; - public BezierCurve3D[] curve; - static readonly Dictionary<(int, int), int> curveMap = new Dictionary<(int, int), int> { - {(-1, 0), 0}, {(0, -1), 0}, // 01 - {(0, 1), 1}, {(1, 0), 1}, // 12 - {(1, 2), 2}, {(2, 1), 2}, // 23 - {(2, 3), 3}, {(3, 2), 3}, // 34 - {(3, 4), 4}, {(4, 3), 4}, // 45 - {(0, 0), 5}, // 11 - {(1, 1), 6}, // 22 - {(2, 2), 7}, // 33 - {(3, 3), 8}, // 44 - {(-1, 1), 9}, {(1, -1), 9}, // 02 - {(0, 2), 10}, {(2, 0), 10}, // 13 - {(1, 3), 11}, {(3, 1), 11}, // 24 - {(2, 4), 12}, {(4, 2), 12}, // 35 - {(-1, 2), 13}, {(2, -1), 13}, // 03 - {(0, 3), 10}, {(3, 0), 14}, // 14 - {(1, 4), 11}, {(4, 1), 15}, // 25 - {(-1, 3), 16}, {(3, -1), 16}, // 04 - {(0, 4), 17}, {(4, 0), 17}, // 15 - }; + [System.NonSerialized] public double startBeat, lengthBeat, currentBeat; + [System.NonSerialized] public int currentPos, nextPos; + [System.NonSerialized] public int ID; private BezierCurve3D currentCurve; private Animator rodAnim; - public bool isShoot = false; + [System.NonSerialized] public bool isShoot = false; public Square[] Squares; private bool isMiss = false; - public int time, shootTime = int.MaxValue; - public BuiltToScaleRvl.CustomBounceItem[] customBounce; + private bool isNearlyMiss = false; + private bool isMissShoot = false; + [System.NonSerialized] public int time, endTime = int.MaxValue; + [System.NonSerialized] public BuiltToScaleRvl.CustomBounceItem[] customBounce; + public float missAngle, fallingAngle; private BuiltToScaleRvl game; @@ -56,118 +38,69 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl { var cond = Conductor.instance; rodAnim.speed = 0.5f / cond.pitchedSecPerBeat / (float)lengthBeat; + transform.localEulerAngles = new Vector3(0, 0, 0); if (currentCurve is not null) { float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat); - if (curveProg > 1) curveProg = 1 + (curveProg-1)*0.5f; - if (currentPos <= nextPos || isMiss) { + if (curveProg > 1 && !isMissShoot) curveProg = 1 + (curveProg-1)*0.5f; + if (isMiss) { transform.position = currentCurve.GetPoint(curveProg); + transform.localEulerAngles = new Vector3(0, 0, fallingAngle*curveProg); + } else if (currentPos <= nextPos) { + transform.position = currentCurve.GetPoint(curveProg); + if (isNearlyMiss) transform.localEulerAngles = new Vector3(0, 0, missAngle*(1 - curveProg)); } else { transform.position = currentCurve.GetPoint(1 - curveProg); + if (isNearlyMiss) transform.localEulerAngles = new Vector3(0, 0, missAngle*(1 - curveProg)); } } } - private void BounceRecursion(double beat, double length, int currentPos, int nextPos) + private void BounceRecursion(double beat, double length, int currentPos, int nextPos, bool playBounce = true) { - if (currentPos < 0 || currentPos > 3) { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - this.currentBeat = beat; - this.time++; - setParameters(currentPos, nextPos); - int followingPos = BuiltToScaleRvl.getFollowingPos(currentPos, nextPos, time, customBounce); - BounceRecursion(beat + length, length, nextPos, followingPos); - }) - }); - } else if (nextPos < 0 || nextPos > 3) { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - SoundByte.PlayOneShotGame(currentPos switch { - 0 => "builtToScaleRvl/left", - 1 => "builtToScaleRvl/middleLeft", - 2 => "builtToScaleRvl/middleRight", - 3 => "builtToScaleRvl/right", - _ => throw new System.NotImplementedException() - }, beat); - game.blockAnims[currentPos].Play("bounce", 0, 0); - - this.currentBeat = beat; - this.time++; - setParameters(currentPos, nextPos); - }), - new BeatAction.Action(beat + length, delegate - { - game.blockAnims[currentPos].Play("idle", 0, 0); - game.spawnedRods.Remove(this); - Destroy(gameObject); - }) - }); - } else if (nextPos == 2) { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - SoundByte.PlayOneShotGame(currentPos switch { - 0 => "builtToScaleRvl/left", - 1 => "builtToScaleRvl/middleLeft", - 2 => "builtToScaleRvl/middleRight", - 3 => "builtToScaleRvl/right", - _ => throw new System.NotImplementedException() - }, beat); - game.blockAnims[currentPos].Play("bounce", 0, 0); - - this.currentBeat = beat; - this.time++; - setParameters(currentPos, nextPos); - }), - new BeatAction.Action(beat + length, delegate - { - game.blockAnims[currentPos].Play("idle", 0, 0); - }) - }); - if (isShoot && time + 1 == shootTime) { - SoundByte.PlayOneShotGame("builtToScaleRvl/playerRetract", beat); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - game.blockAnims[nextPos].Play("prepare", 0, 0); - }) - }); - game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_FlickAltPress, ShootOnHit, ShootOnMiss, Empty); - } - else game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_BasicPress, BounceOnHit, BounceOnMiss, Empty); - } else { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - SoundByte.PlayOneShotGame(currentPos switch { - 0 => "builtToScaleRvl/left", - 1 => "builtToScaleRvl/middleLeft", - 2 => "builtToScaleRvl/middleRight", - 3 => "builtToScaleRvl/right", - _ => throw new System.NotImplementedException() - }, beat); - game.blockAnims[currentPos].Play("bounce", 0, 0); - - this.currentBeat = beat; - this.time++; - setParameters(currentPos, nextPos); - int followingPos = BuiltToScaleRvl.getFollowingPos(currentPos, nextPos, time, customBounce); - BounceRecursion(beat + length, length, nextPos, followingPos); - }), - new BeatAction.Action(beat + length, delegate - { - game.blockAnims[currentPos].Play("idle", 0, 0); - }) - }); + var actions = new List(); + + if (BuiltToScaleRvl.IsPositionInRange(currentPos) && playBounce) + { + actions.Add(new BeatAction.Action(beat, () => game.PlayBlockBounce(currentPos))); } + + actions.Add(new BeatAction.Action(beat, delegate + { + this.currentBeat = beat; + this.time++; + setParameters(currentPos, nextPos); + })); + + if (!BuiltToScaleRvl.IsPositionInRange(nextPos)) + { + actions.Add(new BeatAction.Action(beat + length, () => RemoveAndDestroy())); + } + else if (nextPos == 2) + { + if (isShoot && time + 1 == endTime) { + actions.Add(new BeatAction.Action(beat, () => game.PlayBlockPrepare(nextPos))); + game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_FlickAltPress, ShootOnHit, ShootOnMiss, Empty, CanShootHit); + } + else { + game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_BasicPress, BounceOnHit, BounceOnMiss, Empty, CanBounceHit); + } + } + else + { + actions.Add(new BeatAction.Action(beat, delegate + { + int followingPos = BuiltToScaleRvl.getFollowingPos(currentPos, nextPos, time, customBounce); + BounceRecursion(beat + length, length, nextPos, followingPos); + })); + } + + if (BuiltToScaleRvl.IsPositionInRange(currentPos)) + { + actions.Add(new BeatAction.Action(beat + length, () => game.PlayBlockIdle(currentPos))); + } + + BeatAction.New(game, actions); } void setParameters(int currentPos, int nextPos) @@ -180,102 +113,92 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl } else if (currentPos > nextPos){ rodAnim.SetFloat("speed", -1f); } - - currentCurve = curve[curveMap[(currentPos, nextPos)]]; - if ((currentPos==-1 && nextPos==0) || (currentPos==0 && nextPos==-1)) { - currentCurve = curve[0]; // 01 - } else if ((currentPos==0 && nextPos==1) || (currentPos==1 && nextPos==0)) { - currentCurve = curve[1]; // 12 - } else if ((currentPos==1 && nextPos==2) || (currentPos==2 && nextPos==1)) { - currentCurve = curve[2]; // 23 - } else if ((currentPos==2 && nextPos==3) || (currentPos==3 && nextPos==2)) { - currentCurve = curve[3]; // 34 - } else if ((currentPos==3 && nextPos==4) || (currentPos==4 && nextPos==3)) { - currentCurve = curve[4]; // 45 - } - else if ((currentPos==0 && nextPos==0)) { - currentCurve = curve[5]; // 11 - } else if ((currentPos==1 && nextPos==1)) { - currentCurve = curve[6]; // 22 - } else if ((currentPos==2 && nextPos==2)) { - currentCurve = curve[7]; // 33 - } else if ((currentPos==3 && nextPos==3)) { - currentCurve = curve[8]; // 44 - } - else if ((currentPos==-1 && nextPos==1) || (currentPos==1 && nextPos==-1)) { - currentCurve = curve[9]; // 02 - } else if ((currentPos==0 && nextPos==2) || (currentPos==2 && nextPos==0)) { - currentCurve = curve[10]; // 13 - } else if ((currentPos==1 && nextPos==3) || (currentPos==3 && nextPos==1)) { - currentCurve = curve[11]; // 24 - } else if ((currentPos==2 && nextPos==4) || (currentPos==4 && nextPos==2)) { - currentCurve = curve[12]; // 35 - } - else if ((currentPos==-1 && nextPos==2) || (currentPos==2 && nextPos==-1)) { - currentCurve = curve[13]; // 03 - } else if ((currentPos==0 && nextPos==3) || (currentPos==3 && nextPos==0)) { - currentCurve = curve[14]; // 14 - } else if ((currentPos==1 && nextPos==4) || (currentPos==4 && nextPos==1)) { - currentCurve = curve[15]; // 25 - } - else if ((currentPos==-1 && nextPos==3) || (currentPos==3 && nextPos==-1)) { - currentCurve = curve[16]; // 04 - } else if ((currentPos==0 && nextPos==4) || (currentPos==4 && nextPos==0)) { - currentCurve = curve[17]; // 15 + if (BuiltToScaleRvl.IsPositionInRange(nextPos)) { + currentCurve = game.curve[BuiltToScaleRvl.curveMap[(currentPos, nextPos)]]; + } else { + currentCurve = game.curve[BuiltToScaleRvl.curveMapOut[(currentPos, nextPos)]]; } } - public void BounceOnHit(PlayerActionEvent caller, float state) + private void BounceOnHit(PlayerActionEvent caller, float state) { int followingPos = BuiltToScaleRvl.getFollowingPos(this.currentPos, this.nextPos, this.time, this.customBounce); - BounceRecursion(currentBeat + lengthBeat, lengthBeat, nextPos, followingPos); + if (state >= 1f || state <= -1f) + { + isNearlyMiss = true; + BeatAction.New(this, new List() {new BeatAction.Action(currentBeat + 2*lengthBeat, () => isNearlyMiss = false)}); + game.PlayBlockBounceNearlyMiss(this.nextPos); + BounceRecursion(currentBeat + lengthBeat, lengthBeat, nextPos, followingPos, false); + return; + } + + game.PlayBlockBounce(this.nextPos); + BounceRecursion(currentBeat + lengthBeat, lengthBeat, nextPos, followingPos, false); } - public void BounceOnMiss(PlayerActionEvent caller) + private void BounceOnMiss(PlayerActionEvent caller) { - currentCurve = curve[^1]; // miss + currentCurve = game.curve[^1]; // miss currentBeat = Conductor.instance.songPositionInBeats; rodAnim.SetFloat("speed", -1f); isMiss = true; - BeatAction.New(this, new List() - { - new BeatAction.Action(currentBeat + lengthBeat, delegate - { - Destroy(gameObject); - }) - }); + game.PlayBlockBounceMiss(this.nextPos); + BeatAction.New(this, new List() {new BeatAction.Action(currentBeat + lengthBeat, () => RemoveAndDestroy())}); } - - public void ShootOnHit(PlayerActionEvent caller, float state) + private bool CanBounceHit() { - SoundByte.PlayOneShotGame("builtToScaleRvl/shoot"); - game.blockAnims[nextPos].Play("shoot", 0, 0); + return !game.isPlayerOpen; + } + + private void ShootOnHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + currentCurve = game.curve[^1]; // miss + currentBeat = Conductor.instance.songPositionInBeats; + rodAnim.SetFloat("speed", -1f); + isMiss = true; + game.PlayBlockShootNearlyMiss(this.nextPos); + BeatAction.New(this, new List() {new BeatAction.Action(currentBeat + lengthBeat, () => RemoveAndDestroy())}); + return; + } + + game.PlayBlockShoot(nextPos); foreach (var square in Squares) { Destroy(square.gameObject); } game.SpawnAssembled(); - BeatAction.New(this, new List() - { - new BeatAction.Action(currentBeat + lengthBeat, delegate - { - game.spawnedRods.Remove(this); - Destroy(gameObject); - }) - }); + RemoveAndDestroy(); } - public void ShootOnMiss(PlayerActionEvent caller) + private void ShootOnMiss(PlayerActionEvent caller) { - game.blockAnims[nextPos].Play("shoot", 0, 0); - game.spawnedRods.Remove(this); - BeatAction.New(this, new List() + if (game.isPlayerPrepare) { - new BeatAction.Action(currentBeat + lengthBeat, delegate - { - game.spawnedRods.Remove(this); - Destroy(gameObject); - }) - }); + isMissShoot = true; + GetComponent().sortingOrder = 1; + game.PlayBlockShootMiss(nextPos); + BeatAction.New(this, new List() {new BeatAction.Action(currentBeat + 2*lengthBeat, () => RemoveAndDestroy())}); + } + else + { + currentCurve = game.curve[^1]; // miss + currentBeat = Conductor.instance.songPositionInBeats; + rodAnim.SetFloat("speed", -1f); + isMiss = true; + game.PlayBlockBounceMiss(this.nextPos); + BeatAction.New(this, new List() {new BeatAction.Action(currentBeat + lengthBeat, () => RemoveAndDestroy())}); + } + } + private bool CanShootHit() + { + return game.isPlayerPrepare; } - public void Empty(PlayerActionEvent caller) {} + private void Empty(PlayerActionEvent caller) {} + + void RemoveAndDestroy() + { + game.spawnedRods.Remove(this); + Destroy(gameObject); + } } } \ No newline at end of file