diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 888e08761..a5f2f3fbd 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -93,7 +93,7 @@ namespace RhythmHeavenMania.Games.DJSchool MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + 1f - 0.030f/Conductor.instance.secPerBeat), + new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), new MultiSound.Sound(sounds[2], beat + 2f), }); @@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Games.DJSchool MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("djSchool/andStop1", beat), - new MultiSound.Sound("djSchool/andStop2", beat + .5f - 0.1200f/Conductor.instance.secPerBeat), + new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f), }); @@ -161,8 +161,8 @@ namespace RhythmHeavenMania.Games.DJSchool new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[2], beat + .5f), - new MultiSound.Sound(sounds[3], beat + 1f - 0.0500f/Conductor.instance.secPerBeat), - new MultiSound.Sound(sounds[4], beat + 2f - 0.070f/Conductor.instance.secPerBeat), + new MultiSound.Sound(sounds[3], beat + 1f - (0.0500f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), + new MultiSound.Sound(sounds[4], beat + 2f - (0.070f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), }); BeatAction.New(djYellow, new List()