diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
index 570f86758..45e41aeda 100644
--- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
+++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
@@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
priority = 2,
parameters = new List()
{
- new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"),
+ new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical dark meat"),
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
},
new GameAction("StartInterval", "Start Interval")
diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs
index cf71c09fb..939bc201e 100644
--- a/Assets/Scripts/Games/QuizShow/QuizShow.cs
+++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs
@@ -22,14 +22,14 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("auto", true, "Auto Pass Turn", "", new List()
+ new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.", new List()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "sound", "con", "visual", "audio" })
}),
- new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"),
- new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."),
- new Param("visual", true, "Stopwatch (Visual)", "Should the stopwatch visually appear?"),
- new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Should the sounds of the stopwatch play?")
+ new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."),
+ new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."),
+ new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."),
+ new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.")
}
},
new GameAction("prepare", "Prepare Host Hands")
@@ -48,10 +48,10 @@ namespace HeavenStudio.Games.Loaders
{
parameters = new List()
{
- new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "The minimum number of presses this block will do."),
- new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "The maximum number of presses this block will do."),
- new Param("random", QuizShow.WhichButtonRandom.Random, "Which Buttons", "Which buttons will be pressed randomly?"),
- new Param("con", true, "Consecutive Presses", "Will the presses be consecutive? As in if the first press doesn't trigger, the ones proceeding will not either.")
+ new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "Set the minimum number of presses this event will do."),
+ new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "Set the maximum number of presses this event will do."),
+ new Param("random", QuizShow.WhichButtonRandom.Random, "Buttons", "Set the buttons to be pressed randomly."),
+ new Param("con", true, "Consecutive Presses", "Toggle if the presses will be consecutive? This means that if the first press doesn't trigger, the ones proceeding will not either.")
},
resizable = true
},
@@ -60,10 +60,10 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); },
parameters = new List()
{
- new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"),
- new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."),
- new Param("visual", true, "Stopwatch (Visual)", "Should the stopwatch visually appear?"),
- new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Should the sounds of the stopwatch play?")
+ new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."),
+ new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."),
+ new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."),
+ new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.")
},
resizable = true
},
@@ -78,18 +78,18 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.AnswerReaction(e["audience"], e["jingle"], e["reveal"]); },
parameters = new List()
{
- new Param("audience", true, "Audience", "Should the audience make a sound?"),
- new Param("jingle", false, "Jingle", "Should the quiz show jingle play?"),
- new Param("reveal", false, "Reveal Answer (Instant)", "Should the answer be revealed when this block starts?")
+ new Param("audience", true, "Audience Reaction", "Toggle if there should be an audience reaction.."),
+ new Param("jingle", false, "Jingle", "Toggle if the quiz show jingle should."),
+ new Param("reveal", false, "Instant", "Toggle if the answer should be revealed insantly when this event starts.")
}
},
- new GameAction("changeStage", "Change Expression Stage")
+ new GameAction("changeStage", "Change Expression")
{
function = delegate {QuizShow.instance.ChangeStage(eventCaller.currentEntity["value"]);},
defaultLength = 0.5f,
parameters = new List()
{
- new Param("value", QuizShow.HeadStage.Stage1, "Stage", "What's the current stage of the expressions?")
+ new Param("value", QuizShow.HeadStage.Stage1, "Stage", "Set the current stage of the expressions.")
}
},
new GameAction("countMod", "Count Modifier")
@@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("value", true, "Should Reset Count?", "Will the contestant's counter reset to 0 each time it hits 100 instead of exploding?")
+ new Param("value", true, "Auto Reset Count", "Toggle if the contestant's counter will reset to 0 each time it hits 100 instead of exploding.")
}
},
new GameAction("forceExplode", "Force Explode")
@@ -107,7 +107,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("value", QuizShow.ShouldExplode.Contestant, "What To Explode", "What will explode?")
+ new Param("value", QuizShow.ShouldExplode.Contestant, "Target", "Set the object to explode.")
}
}
},