From 56dc5bf368450ed1473a95adb1d37eaa46855f5b Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Fri, 12 Jan 2024 23:10:14 -0600 Subject: [PATCH] Quiz Show Text Update also changed some wording in meat grinder --- .../Scripts/Games/MeatGrinder/MeatGrinder.cs | 2 +- Assets/Scripts/Games/QuizShow/QuizShow.cs | 40 +++++++++---------- 2 files changed, 21 insertions(+), 21 deletions(-) diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 570f86758..45e41aeda 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders priority = 2, parameters = new List() { - new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"), + new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical dark meat"), }.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same }, new GameAction("StartInterval", "Start Interval") diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs index cf71c09fb..939bc201e 100644 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs @@ -22,14 +22,14 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("auto", true, "Auto Pass Turn", "", new List() + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.", new List() { new Param.CollapseParam((x, _) => (bool)x, new string[] { "sound", "con", "visual", "audio" }) }), - new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"), - new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."), - new Param("visual", true, "Stopwatch (Visual)", "Should the stopwatch visually appear?"), - new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Should the sounds of the stopwatch play?") + new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."), + new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."), + new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."), + new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.") } }, new GameAction("prepare", "Prepare Host Hands") @@ -48,10 +48,10 @@ namespace HeavenStudio.Games.Loaders { parameters = new List() { - new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "The minimum number of presses this block will do."), - new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "The maximum number of presses this block will do."), - new Param("random", QuizShow.WhichButtonRandom.Random, "Which Buttons", "Which buttons will be pressed randomly?"), - new Param("con", true, "Consecutive Presses", "Will the presses be consecutive? As in if the first press doesn't trigger, the ones proceeding will not either.") + new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "Set the minimum number of presses this event will do."), + new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "Set the maximum number of presses this event will do."), + new Param("random", QuizShow.WhichButtonRandom.Random, "Buttons", "Set the buttons to be pressed randomly."), + new Param("con", true, "Consecutive Presses", "Toggle if the presses will be consecutive? This means that if the first press doesn't trigger, the ones proceeding will not either.") }, resizable = true }, @@ -60,10 +60,10 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); }, parameters = new List() { - new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"), - new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."), - new Param("visual", true, "Stopwatch (Visual)", "Should the stopwatch visually appear?"), - new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Should the sounds of the stopwatch play?") + new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."), + new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."), + new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."), + new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.") }, resizable = true }, @@ -78,18 +78,18 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.AnswerReaction(e["audience"], e["jingle"], e["reveal"]); }, parameters = new List() { - new Param("audience", true, "Audience", "Should the audience make a sound?"), - new Param("jingle", false, "Jingle", "Should the quiz show jingle play?"), - new Param("reveal", false, "Reveal Answer (Instant)", "Should the answer be revealed when this block starts?") + new Param("audience", true, "Audience Reaction", "Toggle if there should be an audience reaction.."), + new Param("jingle", false, "Jingle", "Toggle if the quiz show jingle should."), + new Param("reveal", false, "Instant", "Toggle if the answer should be revealed insantly when this event starts.") } }, - new GameAction("changeStage", "Change Expression Stage") + new GameAction("changeStage", "Change Expression") { function = delegate {QuizShow.instance.ChangeStage(eventCaller.currentEntity["value"]);}, defaultLength = 0.5f, parameters = new List() { - new Param("value", QuizShow.HeadStage.Stage1, "Stage", "What's the current stage of the expressions?") + new Param("value", QuizShow.HeadStage.Stage1, "Stage", "Set the current stage of the expressions.") } }, new GameAction("countMod", "Count Modifier") @@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("value", true, "Should Reset Count?", "Will the contestant's counter reset to 0 each time it hits 100 instead of exploding?") + new Param("value", true, "Auto Reset Count", "Toggle if the contestant's counter will reset to 0 each time it hits 100 instead of exploding.") } }, new GameAction("forceExplode", "Force Explode") @@ -107,7 +107,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("value", QuizShow.ShouldExplode.Contestant, "What To Explode", "What will explode?") + new Param("value", QuizShow.ShouldExplode.Contestant, "Target", "Set the object to explode.") } } },