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index 00e007072..42efe6133 100644
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- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve:
- - serializedVersion: 3
- time: 0
- value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0
- outWeight: 0
- - serializedVersion: 3
- time: 0.2
- value: 0
- inSlope: 0
- outSlope: 0
- tangentMode: 136
- weightedMode: 0
- inWeight: 0.33333334
- outWeight: 0.33333334
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: localEulerAnglesRaw.z
- path: LegOther/LegAttatch
- classID: 4
- script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
@@ -6002,11 +5887,20 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.2
+ time: 0.05
value: 1
- inSlope: 0
- outSlope: 0
- tangentMode: 136
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.1
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
@@ -6030,11 +5924,20 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.2
+ time: 0.05
value: 1
- inSlope: 0
- outSlope: 0
- tangentMode: 136
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.1
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
@@ -6058,11 +5961,20 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.2
+ time: 0.05
value: 1
- inSlope: 0
- outSlope: 0
- tangentMode: 136
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.1
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
@@ -6086,7 +5998,16 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.2
+ time: 0.05
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
@@ -6101,6 +6022,34 @@ AnimationClip:
path: LegOther/LegAttatch
classID: 212
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 0.05
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: BodyOther
+ classID: 1
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
@@ -6108,8 +6057,8 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: ArmR/ArmAttatch
+ attribute: m_LocalEulerAngles.x
+ path: Head
classID: 4
script: {fileID: 0}
- curve:
@@ -6119,17 +6068,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
- path: ArmR/ArmAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: ArmR/ArmAttatch
+ path: Head
classID: 4
script: {fileID: 0}
- curve:
@@ -6139,27 +6078,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
- path: Body
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Body
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Body
+ path: Head
classID: 4
script: {fileID: 0}
- curve:
@@ -6169,7 +6088,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
- path: ArmL
+ path: Leg
classID: 4
script: {fileID: 0}
- curve:
@@ -6179,7 +6098,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
- path: ArmL
+ path: Leg
classID: 4
script: {fileID: 0}
- curve:
@@ -6189,7 +6108,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
- path: ArmL
+ path: Leg
classID: 4
script: {fileID: 0}
- curve:
@@ -6229,7 +6148,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
- path: ArmR
+ path: Body
classID: 4
script: {fileID: 0}
- curve:
@@ -6239,7 +6158,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
- path: ArmR
+ path: Body
classID: 4
script: {fileID: 0}
- curve:
@@ -6249,247 +6168,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
- path: ArmR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: LegOther/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: LegOther/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: LegOther/LegAttatch
+ path: Body
classID: 4
script: {fileID: 0}
m_HasGenericRootTransform: 0
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
index a426f0495..b28676403 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
@@ -59,6 +59,17 @@ namespace HeavenStudio.Games.Loaders
},
resizable = true
},
+ new GameAction("bop", "Bop")
+ {
+ function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
+ parameters = new List()
+ {
+ new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
+ new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
+ },
+ resizable = true,
+ },
+
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pea", "")
{
@@ -143,6 +154,19 @@ namespace HeavenStudio.Games
ForkLifterHand.CheckNextFlick();
}
+
+ public void Bop(double beat, double length, bool doesBop, bool autoBop)
+ {
+ playerInstance.shouldBop = (autoBop || doesBop);
+ if (!autoBop && doesBop) {
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(beat + length, delegate {
+ playerInstance.shouldBop = false;
+ })
+ });
+ }
+ }
+
public void Flick(double beat, int type)
{
SoundByte.PlayOneShotGame("forkLifter/flick");
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
index 5415950ba..cf3e17f2b 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
@@ -13,24 +13,21 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public static ForkLifterPlayer instance { get; set; }
[Header("Objects")]
- public GameObject fork;
- public Sprite peaSprite;
public Sprite hitFX;
public Sprite hitFXG;
public Sprite hitFXMiss;
public Sprite hitFX2;
public Transform early, perfect, late;
- [SerializeField]
- private BoxCollider2D col;
-
private Animator anim;
private int currentHitInList = 0;
+ public bool shouldBop;
public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork;
+ private double lastReportedBeat;
private bool isEating = false;
@@ -57,6 +54,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
{
currentHitInList = 0;
}
+
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
+ }
}
public void Eat()
@@ -68,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
}
}
+ // used in an animation event
public void EatConfirm()
{
if (topbun && middleburger && bottombun)
diff --git a/Assets/Scripts/Games/MarchingOrders/Cadet.cs b/Assets/Scripts/Games/MarchingOrders/Cadet.cs
deleted file mode 100644
index 3bebd5555..000000000
--- a/Assets/Scripts/Games/MarchingOrders/Cadet.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-using HeavenStudio.Util;
-
-namespace HeavenStudio.Games.Scripts_MarchingOrders
-{
- public class Cadet : MonoBehaviour
- {
- public bool isSparkler;
-
- // Start is called before the first frame update
- void Awake()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- }
-}
diff --git a/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta b/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta
deleted file mode 100644
index 78500544a..000000000
--- a/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4579598a91810594cbcd80bff4a2a033
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 4fe92e821..c0f55c2bb 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -18,12 +18,51 @@ using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
+using Jukebox;
+
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbMarcherLoader
{
- public static Minigame AddGame(EventCaller eventCaller) {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ RiqEntity FaceTurnUpdater(string datamodel, RiqEntity entity)
+ {
+ if (datamodel == "marchingOrders/face turn")
+ {
+ if (entity["type2"] == (int)MarchingOrders.FaceTurnLength.Normal)
+ {
+ entity.datamodel = "marchingOrders/faceTurn";
+ }
+ else
+ {
+ entity.datamodel = "marchingOrders/faceTurnFast";
+ }
+ entity.CreateProperty("direction", entity["type"]);
+ entity.CreateProperty("point", false);
+ // don't actually need to do this here
+ //entity.version = 1;
+
+ entity.dynamicData.Remove("type");
+ entity.dynamicData.Remove("type2");
+ return entity;
+ }
+ return null;
+ }
+ RiqBeatmap.OnUpdateEntity += FaceTurnUpdater;
+
+ RiqEntity MarchUpdater(string datamodel, RiqEntity entity)
+ {
+ if (datamodel == "marchingOrders/marching")
+ {
+ entity.beat = double.NaN;
+ return entity;
+ }
+ return null;
+ }
+ RiqBeatmap.OnUpdateEntity += MarchUpdater;
+
return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List()
{
new GameAction("bop", "Bop")
@@ -46,12 +85,13 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("march", "March!")
{
- function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
- inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
defaultLength = 2f,
parameters = new List
{
- new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call")
+ new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"),
+ new Param("shouldMarch", true, "March", "Disable automatic marching"),
},
priority = 5,
},
@@ -96,7 +136,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List()
{
new Param("start", true, "Start Moving", "Start moving the conveyor"),
- new Param("direction", MarchingOrders.Direction.Right, "Direction", "Direction"),
+ new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"),
},
defaultLength = 7f,
resizable = true,
@@ -129,7 +169,7 @@ namespace HeavenStudio.Games.Loaders
var e = eventCaller.currentEntity;
MarchingOrders.instance.ForceMarching(e.beat, e.length);
},
- preFunctionLength = 1,
+ preFunctionLength = 0.2f,
resizable = true,
},
@@ -137,21 +177,10 @@ namespace HeavenStudio.Games.Loaders
new GameAction("marching", "Start Marching (old)")
{
hidden = true,
- preFunction = delegate {
- var e = eventCaller.currentEntity;
- MarchingOrders.instance.ForceMarching(e.beat, e.length);
- },
- preFunctionLength = 1,
- resizable = true,
},
new GameAction("face turn", "Direction to Turn (old)")
{
hidden = true,
- function = delegate {
- var e = eventCaller.currentEntity;
- MarchingOrders.instance.FaceTurn(e.beat, e["type"], e["type2"], false);
- },
- defaultLength = 4f,
parameters = new List()
{
new Param("type", MarchingOrders.Direction.Right, "Direction", "The direction the sergeant wants the cadets to face"),
@@ -169,7 +198,6 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
- using Scripts_MarchingOrders;
public class MarchingOrders : Minigame
{
public static MarchingOrders instance;
@@ -196,10 +224,10 @@ namespace HeavenStudio.Games
bool goBop;
bool shouldClap;
bool keepMarching;
- private int marchOtherCount;
- private int marchPlayerCount;
- private double lastMissBeat;
- private double lastReportedBeat;
+ int marchOtherCount;
+ int marchPlayerCount;
+ double lastMissBeat;
+ double lastReportedBeat;
public static double wantMarch = double.MinValue;
@@ -267,8 +295,8 @@ namespace HeavenStudio.Games
if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) {
foreach (var scroll in ConveyorGo) scroll.AutoScroll = false;
- ConveyorGo[0].gameObject.transform.position = new Vector3(0, 0);
- ConveyorGo[1].gameObject.transform.position = new Vector3(6.181f, -3.37f);
+ ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f);
+ ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0);
}
// input stuff below
@@ -377,11 +405,9 @@ namespace HeavenStudio.Games
});
}
- public static void SargeMarch(double beat, bool noVoice)
+ public static void SargeMarch(double beat, bool noVoice, bool march)
{
- if (MarchingOrders.wantMarch != double.MinValue) return;
- MarchingOrders.wantMarch = beat + 1;
-
+ if (march) MarchingOrders.wantMarch = beat + 1;
if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat);
if (GameManager.instance.currentGame == "marchingOrders") {
@@ -393,7 +419,7 @@ namespace HeavenStudio.Games
public void ForceMarching(double beat, float length)
{
for (int i = 0; i < length; i++) {
- ScheduleInput(beat + i - 1, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
+ ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
BeatAction.New(instance.gameObject, new List() {
new BeatAction.Action(beat + i, delegate {
marchOtherCount++;
diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
index 60e8b4986..1e76f0048 100644
--- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
+++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
@@ -79,7 +79,7 @@ namespace HeavenStudio.Games
struct QueuedInterval
{
public double beat;
- public float length;
+ public double length;
}
[Header("Objects")]
@@ -93,7 +93,7 @@ namespace HeavenStudio.Games
bool intervalStarted;
double intervalStartBeat;
bool bossBop = true;
- public float beatInterval = 4f;
+ public double beatInterval = 4f;
public bool bossAnnoyed = false;
private double lastReportedBeat = 0f;
const string sfxName = "meatGrinder/";
@@ -119,10 +119,7 @@ namespace HeavenStudio.Games
intervalStarted = false;
beatInterval = 4f;
}
- foreach (var evt in scheduledInputs)
- {
- evt.Disable();
- }
+ foreach (var evt in scheduledInputs) evt.Disable();
}
private void Update()
@@ -131,13 +128,13 @@ namespace HeavenStudio.Games
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
TackAnim.SetBool("tackMeated", false);
SoundByte.PlayOneShotGame(sfxName+"whiff");
- if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
+ bossAnnoyed = false;
}
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
if (queuedIntervals.Count > 0) {
- foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); }
+ foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
queuedIntervals.Clear();
}
}
@@ -153,7 +150,7 @@ namespace HeavenStudio.Games
}
}
- public void Bop(double beat, float length, bool doesBop, bool autoBop)
+ public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
bossBop = autoBop;
if (doesBop) {
@@ -169,7 +166,7 @@ namespace HeavenStudio.Games
}
}
- public static void PreInterval(double beat, float length)
+ public static void PreInterval(double beat, double length)
{
if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return;
@@ -178,9 +175,7 @@ namespace HeavenStudio.Games
length = length,
});
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("meatGrinder/startSignal", beat - 1),
- }, forcePlay: true);
+ SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
if (GameManager.instance.currentGame == "meatGrinder") {
BeatAction.New(MeatGrinder.instance.gameObject, new List() {
@@ -191,7 +186,7 @@ namespace HeavenStudio.Games
}
}
- public void StartInterval(double beat, float length)
+ public void StartInterval(double beat, double length)
{
if (MeatGrinder.instance.intervalStarted) return;
diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
index 68dd85f58..9e08718a6 100644
--- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
+++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
@@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Loaders
var e = eventCaller.currentEntity;
MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]);
},
+ defaultLength = 8f,
resizable = true,
parameters = new List()
{
@@ -133,6 +134,20 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
}
},
+ new GameAction("CloudMonkey", "Cloud Monkey")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]);
+ },
+ parameters = new List()
+ {
+ new Param("start", true, "Start Moving", "Start moving the monkey"),
+ new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."),
+ },
+ defaultLength = 8f,
+ resizable = true,
+ },
},
new List() {"ntr", "normal"},
"ntrshugyo", "en",
@@ -176,6 +191,8 @@ namespace HeavenStudio.Games
[SerializeField] GameObject BrowHolder;
[SerializeField] GameObject StacheHolder;
[SerializeField] GameObject DumplingObj;
+ [SerializeField] GameObject CloudMonkey;
+ [SerializeField] ScrollObject CloudMonkeyScroll;
[Header("Animators")]
[SerializeField] Animator OneGiverAnim;
@@ -204,7 +221,7 @@ namespace HeavenStudio.Games
// the variables for scroll
bool scrollRampUp;
double scrollBeat;
- float scrollLength;
+ double scrollLength;
float scrollMod;
static float scrollModCurrent = 0;
EasingFunction.Ease scrollEase;
@@ -212,7 +229,7 @@ namespace HeavenStudio.Games
// the variables for the monk moving
bool isMoving;
double movingStartBeat;
- float movingLength;
+ double movingLength;
string moveAnim;
EasingFunction.Ease lastEase;
ScrollObject[] scrollObjects;
@@ -230,31 +247,39 @@ namespace HeavenStudio.Games
{
scrollObjects = FindObjectsByType(FindObjectsSortMode.None);
foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent;
+ if (growLevel > 0) {
+ StacheHolder.SetActive(true);
+ StacheAnim.Play($"Idle{growLevel}");
+ if (growLevel == 4) {
+ BrowHolder.SetActive(true);
+ BrowAnim.Play("Idle");
+ }
+ }
}
private void OnDestroy()
{
- // reset static variables
- if (queuedOnes.Count > 0) queuedOnes.Clear();
- if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
- if (queuedThrees.Count > 0) queuedThrees.Clear();
+ // reset static variables only when the game is stopped (so that it carries over between game switches)
+ if (!Conductor.instance.NotStopped()) {
+ if (queuedOnes.Count > 0) queuedOnes.Clear();
+ if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
+ if (queuedThrees.Count > 0) queuedThrees.Clear();
- howManyGulps = 0;
- growLevel = 0;
- inputsTilGrow = 10;
- noBlush = false;
- disableBaby = false;
-
- foreach (var evt in scheduledInputs)
- {
- evt.Disable();
+ howManyGulps = 0;
+ growLevel = 0;
+ inputsTilGrow = 10;
+ noBlush = false;
+ disableBaby = false;
}
+
+ foreach (var evt in scheduledInputs) evt.Disable();
}
private void Update()
{
// input stuff
- if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) {
+ if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) {
+ Debug.Log("ooops" + PlayerInput.Pressed(true));
MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
SoundByte.PlayOneShotGame(sfxName+"slap");
isStaring = false;
@@ -304,6 +329,10 @@ namespace HeavenStudio.Games
foreach (var obj in scrollObjects) obj.SpeedMod = newPos;
}
+ if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) {
+ CloudMonkey.SetActive(false);
+ }
+
// cue queuing stuff
if (queuedOnes.Count > 0) {
foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1);
@@ -335,6 +364,10 @@ namespace HeavenStudio.Games
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
}
+
+ if (CloudMonkey.activeInHierarchy) {
+ CloudMonkey.GetComponent().DoScaledAnimationAsync("Bop", 0.5f);
+ }
}
}
@@ -382,8 +415,10 @@ namespace HeavenStudio.Games
{
PlaySoundSequence("munchyMonk", "one_go", beat);
- queuedOnes.Add(new QueuedDumpling()
- { beat = beat, color1 = firstColor, });
+ queuedOnes.Add(new QueuedDumpling() {
+ beat = beat,
+ color1 = firstColor,
+ });
}
public void OneGoCue(double beat, Color firstColor)
@@ -528,7 +563,7 @@ namespace HeavenStudio.Games
if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true);
}
- public void MonkMove(double beat, float length, int goToSide, int ease)
+ public void MonkMove(double beat, double length, int goToSide, int ease)
{
movingStartBeat = beat;
movingLength = length;
@@ -539,23 +574,35 @@ namespace HeavenStudio.Games
public static void Modifiers(double beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush)
{
- if (MunchyMonk.inputsTilGrow != inputsTilGrow) MunchyMonk.howManyGulps = inputsTilGrow * MunchyMonk.growLevel;
- if (setLevel != 0) MunchyMonk.growLevel = setLevel;
+ if (MunchyMonk.inputsTilGrow != inputsTilGrow) {
+ // no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow.
+ MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow);
+ MunchyMonk.inputsTilGrow = inputsTilGrow;
+ }
+
+ if (setLevel != 0) {
+ MunchyMonk.growLevel = setLevel;
+ MunchyMonk.howManyGulps = setLevel*inputsTilGrow;
+ if (GameManager.instance.currentGame == "munchyMonk") {
+ MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0);
+ MunchyMonk.instance.StacheHolder.SetActive(true);
+ }
+ }
+
if (resetLevel) {
MunchyMonk.growLevel = 0;
MunchyMonk.howManyGulps = 0;
+ if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false);
}
-
MunchyMonk.noBlush = !shouldBlush;
- MunchyMonk.inputsTilGrow = inputsTilGrow;
MunchyMonk.disableBaby = disableBaby;
if (GameManager.instance.currentGame == "munchyMonk")
MunchyMonk.instance.Baby.SetActive(!disableBaby);
}
- public void ScrollBG(double beat, float length, float scrollSpeed, int ease)
+ public void ScrollBG(double beat, double length, float scrollSpeed, int ease)
{
scrollBeat = beat;
scrollLength = length;
@@ -563,5 +610,14 @@ namespace HeavenStudio.Games
scrollRampUp = true;
scrollEase = (EasingFunction.Ease)ease;
}
+
+ public void MoveCloudMonkey(double beat, double length, bool go, int direction)
+ {
+ bool wasActive = CloudMonkey.activeInHierarchy;
+ CloudMonkey.SetActive(true);
+ CloudMonkeyScroll.SpeedMod = (float)((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
+ CloudMonkeyScroll.AutoScroll = go;
+ if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
index 176b85608..b812f33a0 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
@@ -15,20 +15,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public GameObject Projectile;
public Animator anim;
+ public bool shouldBop = false;
public int row;
public int col;
+ double lastReportedBeat;
double startJumpTime = double.MinValue;
float jumpLength = 1f;
float jumpHeight = 4f;
int jumpAlt;
- private bool hasJumped = false;
+ bool shouldntBop = false;
+ bool hasJumped = false;
double startThrowTime = double.MinValue;
float throwLength = 4f;
float throwHeight = 12f;
+
private bool hasThrown = false;
void Awake()
@@ -67,6 +71,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
{
if (hasJumped)
{
+ shouldntBop = false;
hasJumped = false;
PajamaParty.instance.DoBedImpact();
anim.DoScaledAnimationAsync("MonkeyLand");
@@ -98,10 +103,19 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoUnscaledAnimation("MonkeyBeat");
Projectile.SetActive(false);
hasThrown = false;
+ shouldntBop = false;
}
}
}
+ private void LateUpdate()
+ {
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f);
+ }
+ }
+
public void Jump(double beat, int alt = 1)
{
startJumpTime = beat;
@@ -114,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void Charge(double beat)
{
+ shouldntBop = true;
anim.DoUnscaledAnimation("MonkeyReady");
}
@@ -126,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void ReadySleep(double beat, int action)
{
+ shouldntBop = true;
var cond = Conductor.instance;
startThrowTime = double.MinValue;
Projectile.transform.localPosition = new Vector3(0, 0);
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
index b82c15d18..ebb86a6cd 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
@@ -16,27 +16,31 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public GameObject Projectile_Root;
public Animator anim;
+ double lastReportedBeat;
double startJumpTime = double.MinValue;
float jumpLength = 0;
float jumpHeight = 0;
bool jumpNg = false;
- private bool hasJumped = false;
- private bool canJump = true;
+ bool canJump = true;
+ bool hasJumped = false;
private bool charging = false;
private bool canCharge = true;
+ private bool startedSleeping = false;
+
double startThrowTime = double.MinValue;
float throwLength = 0;
float throwHeight = 0;
- // true = throw, false = dropped ("Out")
- bool throwType = true;
+
+ bool throwType = true; // true = throw, false = dropped ("Out")
bool hasThrown = false;
bool throwNg = false;
bool longSleep = false;
public bool canSleep = false;
+ public bool shouldBop = false;
void Awake()
{
@@ -44,7 +48,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
longSleep = false;
}
- // Update is called once per frame
void Update()
{
var cond = Conductor.instance;
@@ -145,6 +148,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
+ private void LateUpdate()
+ {
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("MakoBeat", 0.5f);
+ }
+ }
+
public void ProjectileThrow(double beat, bool drop = false, bool ng = false)
{
throwNg = ng;
@@ -167,6 +178,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void PlayerJump(double beat, bool pressout = false, bool ng = false)
{
+ startedSleeping = false;
startJumpTime = beat;
canCharge = false;
canJump = false;
@@ -179,6 +191,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void StartCharge()
{
+ startedSleeping = false;
canJump = false;
anim.DoUnscaledAnimation("MakoReady");
charging = true;
@@ -312,6 +325,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
// sleep cue
public void StartSleepSequence(double beat, bool alt, int action)
{
+ startedSleeping = true;
if (hasJumped)
{
hasJumped = false;
diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
index b2ab60294..b7e60fd67 100644
--- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
+++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
@@ -14,36 +14,58 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List()
{
+ new GameAction("bop", "Bop")
+ {
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
+ parameters = new List()
+ {
+ new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
+ new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
+ },
+ resizable = true,
+ },
// both same timing
new GameAction("jump (side to middle)", "Side to Middle Jumps")
{
- function = delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);},
+ function = delegate { PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat); },
defaultLength = 4f,
- inactiveFunction = delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat); }
},
new GameAction("jump (back to front)", "Back to Front Jumps")
{
- function =delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);},
+ function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); },
defaultLength = 4f,
- inactiveFunction = delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); }
},
//idem
new GameAction("slumber", "Slumber")
{
- function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]);},
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); },
defaultLength = 8f,
parameters = new List()
{
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
},
- inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]);}
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); }
},
new GameAction("throw", "Throw Pillows")
{
- function = delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);},
+ function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); },
defaultLength = 8f,
- inactiveFunction = delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); }
+ },
+ new GameAction("instant slumber", "Instant Slumber")
+ {
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
+ defaultLength = 0.5f,
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); },
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
+ },
+ priority = 5,
},
// todo cosmetic crap
// background stuff
@@ -79,9 +101,11 @@ namespace HeavenStudio.Games
static double WantFiveJump = double.MinValue;
static double WantThrowSequence = double.MinValue;
static double WantSleepSequence = double.MinValue;
+ static double WantInstantSleep = Single.MinValue;
static bool WantSleepType = false;
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
-
+ static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
+
public enum SleepType {
Normal,
NoAwake,
@@ -151,6 +175,32 @@ namespace HeavenStudio.Games
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
WantSleepSequence = double.MinValue;
}
+ if (WantInstantSleep != double.MinValue)
+ {
+ DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
+ WantInstantSleep = double.MinValue;
+ }
+ }
+
+ public void Bop(double beat, double length, bool doesBop, bool autoBop)
+ {
+ void Bops(bool bop) {
+ Mako.shouldBop = bop;
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
+ }
+ }
+ }
+
+ Bops(autoBop || doesBop);
+ if (!autoBop && doesBop) {
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(beat + length, delegate {
+ Bops(false);
+ })
+ });
+ }
}
public void DoThreeJump(double beat, bool doSound = true)
@@ -222,8 +272,8 @@ namespace HeavenStudio.Games
public static void WarnFiveJump(double beat)
{
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("pajamaParty/five1", beat),
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("pajamaParty/five1", beat),
new MultiSound.Sound("pajamaParty/five2", beat + 0.5f),
new MultiSound.Sound("pajamaParty/five3", beat + 1f),
new MultiSound.Sound("pajamaParty/five4", beat + 1.5f),
@@ -240,8 +290,8 @@ namespace HeavenStudio.Games
BeatAction.New(Mako.Player, new List()
{
- new BeatAction.Action( beat + 2f, delegate { MonkeyCharge(beat + 2f); } ),
- new BeatAction.Action( beat + 3f, delegate { MonkeyThrow(beat + 3f); } ),
+ new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ),
+ new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ),
});
}
@@ -267,7 +317,6 @@ namespace HeavenStudio.Games
public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
{
- var cond = Conductor.instance;
Mako.StartSleepSequence(beat, alt, action);
MonkeySleep(beat, action);
if (doSound)
@@ -294,6 +343,35 @@ namespace HeavenStudio.Games
WantSleepAction = action;
}
+ public void DoInstantSleep(double deslumber, int action)
+ {
+ Mako.anim.Play("MakoSleepJust", -1, 1);
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1);
+ }
+ }
+
+ if (action == 1) return;
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(deslumber, delegate {
+ Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
+ SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
+ }
+ }
+ }),
+ });
+ }
+
+ public static void WarnInstantSleep(double beat, double length, int action)
+ {
+ WantInstantSleep = beat + length - 1;
+ WantInstantSleepAction = action;
+ }
+
public void DoBedImpact()
{
Bed.GetComponent().Play("BedImpact", -1, 0);