From 582fb8da832fe73093bf3cda4b83f67c0f29d9c8 Mon Sep 17 00:00:00 2001 From: fu-majime Date: Fri, 5 Apr 2024 01:02:02 +0900 Subject: [PATCH] reached a point where it's functional --- Assets/Resources/Games/bouncyRoad.prefab | 2589 ++++++++++------- Assets/Scripts/Games/BouncyRoad/Ball.cs | 80 +- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs | 101 +- 3 files changed, 1697 insertions(+), 1073 deletions(-) diff --git a/Assets/Resources/Games/bouncyRoad.prefab b/Assets/Resources/Games/bouncyRoad.prefab index 0ac83fd23..13cbc8e5d 100644 --- a/Assets/Resources/Games/bouncyRoad.prefab +++ b/Assets/Resources/Games/bouncyRoad.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &23772697695134363 +--- !u!1 &654980299573666256 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,45 +8,74 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 7850289386887505480} + - component: {fileID: 5276051793785831601} + - 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sounds.Add(new MultiSound.Sound("bouncyRoad/ballRight", startBeat + 12 * lengthBeat)); - sounds.Add(new MultiSound.Sound("bouncyRoad/ballLeft", startBeat + 13 * lengthBeat)); - sounds.Add(new MultiSound.Sound("bouncyRoad/goal", startBeat + 14 * lengthBeat)); MultiSound.Play(sounds.ToArray()); var actions = new List(); - for (int i = 0; i < 15 ; i++) + for (int i = 0; i < 12 ; i++) { int currentItr = i; actions.Add(new BeatAction.Action(startBeat + currentItr * lengthBeat, delegate { game.ThingsAnim[currentItr].Play("podium", 0, 0); - currentCurve = game.curve[currentItr]; + currentCurve = curve[currentItr]; currentBeat = startBeat + currentItr * lengthBeat; })); } - actions.Add(new BeatAction.Action(startBeat + 15 * lengthBeat, delegate { - Destroy(gameObject); - })); - BeatAction.New(game, actions); + BeatAction.New(game, actions); + + game.ScheduleInput(startBeat + 11 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Right, RightSuccess, RightMiss, Empty); } + + public void RightSuccess(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballRight"); + game.ThingsAnim[12].Play("podium", 0, 0); + currentCurve = curve[12]; + currentBeat = startBeat + 12 * lengthBeat; + + game.ScheduleInput(startBeat + 12 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Left, LeftSuccess, LeftMiss, Empty); + } + + public void RightMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballBounce"); + currentBeat = Conductor.instance.songPositionInBeats; + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat + 13 * lengthBeat, delegate + { + Destroy(gameObject); + }), + }); + } + + public void LeftSuccess(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballLeft"); + game.ThingsAnim[13].Play("podium", 0, 0); + currentCurve = curve[13]; + currentBeat = startBeat + 13 * lengthBeat; + + if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat); + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat + 14 * lengthBeat, delegate + { + game.ThingsAnim[14].Play("podium", 0, 0); + currentCurve = curve[14]; + currentBeat = startBeat + 14 * lengthBeat; + }), + new BeatAction.Action(startBeat + 15 * lengthBeat, delegate + { + Destroy(gameObject); + }), + }); + } + + public void LeftMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("bouncyRoad/ballBounce"); + currentBeat = Conductor.instance.songPositionInBeats; + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat + 14 * lengthBeat, delegate + { + Destroy(gameObject); + }), + }); + } + + public void Empty(PlayerActionEvent caller) { } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs index 1ba5f4a89..8861e68a7 100644 --- a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs +++ b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs @@ -22,9 +22,14 @@ namespace HeavenStudio.Games.Loaders { new GameAction("ball", "Ball") { - function = delegate { var e = eventCaller.currentEntity; BouncyRoad.instance.SpawnBall(e.beat, e.length); }, + function = delegate { var e = eventCaller.currentEntity; BouncyRoad.instance.SpawnBall(e.beat, e.length, e["goal"], e["color"]); }, defaultLength = 1f, resizable = true, + parameters = new List() + { + new Param("goal", true, "Play Goal Sound"), + new Param("color", Color.white, "Color", "Choose the color of the ball."), + } }, }, new List() { "agb", "normal" }, @@ -43,10 +48,11 @@ namespace HeavenStudio.Games { [SerializeField] GameObject baseBall; [SerializeField] GameObject baseBounceCurve; + [SerializeField] Transform CurveHolder; [SerializeField] Transform ThingsTrans; [System.NonSerialized] public Animator[] ThingsAnim; - [System.NonSerialized] public BezierCurve3D[] curve; + [System.NonSerialized] public Dictionary CurveCache; [SerializeField] BezierCurve3D PosCurve; public static BouncyRoad instance; @@ -96,24 +102,35 @@ namespace HeavenStudio.Games ThingsAnim[childIndex++] = child.GetComponent(); } - curve = new BezierCurve3D[ThingsTrans.childCount]; - for (var i = 0; i < ThingsAnim.Length; ++i) + var newCurves = new BezierCurve3D[ThingsTrans.childCount]; + // for (var i = 0; i < ThingsAnim.Length; ++i) + // { + // var prog1 = (float)i/(ThingsTrans.childCount-1); + // var prog2 = (float)(i+1)/(ThingsTrans.childCount-1); + // var pos1 = PosCurve.GetPoint(prog1); + // var pos2 = PosCurve.GetPoint(prog2); + + // var newCurve = GenerateInitCurve(pos1, pos2); + + // newCurves[i] = newCurve.GetComponent(); + // } { - var prog1 = (float)i/(ThingsTrans.childCount-1); - var prog2 = (float)(i+1)/(ThingsTrans.childCount-1); - var pos1 = PosCurve.GetPoint(prog1); - var pos2 = PosCurve.GetPoint(prog2); - float angle = Mathf.Atan2(pos1.z - pos2.z, pos1.x - pos2.x) * Mathf.Rad2Deg; + for (var i = 0; i < ThingsAnim.Length-1; ++i) + { + var pos1 = ThingsTrans.GetChild(i).transform.localPosition; + var pos2 = ThingsTrans.GetChild(i+1).transform.localPosition; - var newCurve = Instantiate(baseBounceCurve, transform).transform; + var newCurve = GenerateInitCurve(pos1, pos2); - newCurve.GetChild(0).transform.localPosition = pos1; - newCurve.GetChild(0).transform.localEulerAngles = new Vector3(0, -angle, 0); - newCurve.GetChild(1).transform.localPosition = pos2; - newCurve.GetChild(1).transform.localEulerAngles = new Vector3(0, -angle, 0); + newCurves[i] = newCurve.GetComponent(); + } + var posA = PosCurve.GetPoint(1); + var posB = PosCurve.GetPoint((float)(ThingsAnim.Length)/(ThingsAnim.Length-1)); - curve[i] = newCurve.GetComponent(); + newCurves[ThingsAnim.Length-1] = GenerateInitCurve(posA, posB).GetComponent(); } + CurveCache = new Dictionary(); + CurveCache.Add(1, newCurves); } void Update() @@ -131,13 +148,16 @@ namespace HeavenStudio.Games } } - public void SpawnBall(double beat, double length) + public void SpawnBall(double beat, double length, bool goal, Color color) { - var newBall = Instantiate(baseBall, transform).GetComponent(); newBall.startBeat = beat; newBall.lengthBeat = length; + newBall.goal = goal; + newBall.color = color; + + newBall.curve = GetHeightCurve((float)length); BeatAction.New(instance, new List() { @@ -147,8 +167,55 @@ namespace HeavenStudio.Games newBall.gameObject.SetActive(true); }) }); + } + private Transform GenerateInitCurve(Vector3 pos1, Vector3 pos2) + { + float dist = Vector3.Distance(pos1, pos2); + float angle = Mathf.Atan2(pos1.z - pos2.z, pos1.x - pos2.x) * Mathf.Rad2Deg; + var newCurve = Instantiate(baseBounceCurve, CurveHolder).transform; + + var point0 = newCurve.GetChild(0); + var point1 = newCurve.GetChild(1); + + point0.transform.localPosition = pos1; + point0.transform.localEulerAngles = new Vector3(0, -angle, 0); + point0.transform.localScale = new Vector3(dist, 1, 1); + point1.transform.localPosition = pos2; + point1.transform.localEulerAngles = new Vector3(0, -angle, 0); + point1.transform.localScale = new Vector3(dist, 1, 1); + + return newCurve; + } + + private BezierCurve3D[] GetHeightCurve(float length) + { + BezierCurve3D[] newCurves; + CurveCache.TryGetValue(length, out newCurves); + + if (newCurves is null) + { + var newCurveHolder = Instantiate(CurveHolder, transform); + newCurveHolder.name = $"CurveHolder_{length}"; + var newCurvesTrans = newCurveHolder.transform; + + newCurves = new BezierCurve3D[newCurvesTrans.childCount]; + int childIndex = 0; + foreach (Transform child in newCurvesTrans) + { + var point0 = child.GetChild(0); + var point1 = child.GetChild(1); + + Vector3 scale = point0.transform.localScale; + point0.transform.localScale = new Vector3(scale.x, length, scale.z); + point1.transform.localScale = new Vector3(scale.x, length, scale.z); + newCurves[childIndex++] = child.GetComponent(); + } + CurveCache.Add(length, newCurves); + } + + return newCurves; } } }