diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index c895d6384..bb42062cf 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -18,8 +18,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"), - new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not") + new Param("toggle2", true, "Bop", "Toggle if the the DJs should bop for the duration of this event."), + new Param("toggle", false, "Bop (Auto)", "Toggle if the DJs should automatically bop until another Bop event is reached.") } }, new GameAction("and stop ooh", "And Stop!") @@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); }, parameters = new List() { - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"") } }, new GameAction("break c'mon ooh", "Break, C'mon!") @@ -39,8 +39,8 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); }, parameters = new List() { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") + new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."), + new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"") } }, new GameAction("scratch-o hey", "Scratch-o") @@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3f, parameters = new List() { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), - new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"), - new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat") + new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."), + new Param("toggle2", true, "Cheering", "Toggle if cheering should play if you successfully hit this cue."), + new Param("toggle", false, "Fast Hey", "Toggle if this cue should use the faster timing from Remix 4 (DS).") } }, new GameAction("dj voice lines", "DJ Yellow Banter") @@ -61,16 +61,16 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, parameters = new List() { - new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"), + new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Line", "Choose what DJ Yellow should say."), } }, - new GameAction("sound FX", "Scratchy Music") + new GameAction("sound FX", "Set Radio FX") { function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); }, defaultLength = 0.5f, parameters = new List() { - new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects") + new Param("toggle", true, "Radio FX", "Toggle if holding down the record will trigger scratchy radio effects like in the original game.") } }, new GameAction("forceHold", "Force Hold")