diff --git a/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab b/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab
index b5fbd0ccd..4dc1f1b33 100644
--- a/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab
+++ b/Assets/Resources/Prefabs/Games/NightWalkAgb/JumpPlatform.prefab
@@ -259,6 +259,7 @@ Transform:
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diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
index 73933d7d3..6bd77b899 100644
--- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
+++ b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
@@ -67,7 +67,11 @@ namespace HeavenStudio.Games.Loaders
{
preFunctionLength = 1,
defaultLength = 2,
- preFunction = delegate { var e = eventCaller.currentEntity; AgbNightWalk.PlayRollCue(e.beat, e); }
+ preFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) AgbNightWalk.PlayRollCue(e.beat, e); },
+ parameters = new List()
+ {
+ new Param("mute", false, "Mute Sound")
+ }
},
new GameAction("end", "End")
{
diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
index 4eb89a5de..7ce142e7f 100644
--- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
+++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
@@ -36,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private PlayerActionEvent releaseEvent;
[NonSerialized] public bool stopped;
[SerializeField] private GameObject fallYan;
+ [SerializeField] private GameObject fallYanRoll;
[SerializeField] private Animator fish;
[SerializeField] private Animator rollPlatform;
[SerializeField] private GameObject rollPlatformLong;
@@ -85,10 +86,65 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
platform.SetActive(false);
if (startBeat < endBeat)
{
- inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
- releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
+ if (game.ShouldNotJumpOnBeat(endBeat) || isFish)
+ {
+ inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
+ releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
+ if (nextPlatformIsSameHeight && !isFinalBlock)
+ {
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(endBeat, delegate
+ {
+ if (GameManager.instance.autoplay && !stopped)
+ {
+ game.playYan.Walk();
+ }
+ }),
+ new BeatAction.Action(endBeat + 0.5, delegate
+ {
+ if (GameManager.instance.autoplay && !stopped && !isEndEvent)
+ {
+ game.playYan.Walk();
+ anim.DoScaledAnimationAsync("Note", 0.5f);
+ SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
+ }
+ }),
+ new BeatAction.Action(endBeat + 1, delegate
+ {
+ if (GameManager.instance.autoplay && !stopped && !isEndEvent)
+ {
+ rollPlatform.DoScaledAnimationAsync("Note", 0.5f);
+ SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
+ }
+ })
+ });
+ }
+ else
+ {
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(endBeat + 0.5, delegate
+ {
+ if (GameManager.instance.autoplay && !stopped)
+ {
+ handler.StopAll();
+ handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
+ SoundByte.PlayOneShotGame("nightWalkAgb/wot");
+ game.playYan.Hide();
+ fallYanRoll.SetActive(true);
+ fallYanRoll.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f);
+ }
+ })
+ });
+ }
+ }
+ else
+ {
+ inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
+ releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
+ }
canKick = true;
- canKickRelease = true;
BeatAction.New(gameObject, new List()
{
new BeatAction.Action(endBeat, delegate
@@ -102,18 +158,25 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}
}
}),
- new BeatAction.Action(endBeat + 0.5, delegate
- {
- if (!stopped)
- {
- SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
- if (canKickRelease)
- {
- rollPlatform.Play("Kick", 0, 0);
- }
- }
- }),
});
+ if (nextPlatformIsSameHeight && !isEndEvent)
+ {
+ canKickRelease = true;
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(endBeat + 0.5, delegate
+ {
+ if (!stopped)
+ {
+ SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
+ if (canKickRelease)
+ {
+ rollPlatform.Play("Kick", 0, 0);
+ }
+ }
+ }),
+ });
+ }
}
}
else
@@ -146,41 +209,41 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
if (nextPlatformIsSameHeight && !isFinalBlock)
{
BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(endBeat, delegate
{
- if (GameManager.instance.autoplay && !stopped)
+ new BeatAction.Action(endBeat, delegate
{
- game.playYan.Walk();
- }
- }),
- new BeatAction.Action(endBeat + 0.5, delegate
- {
- if (GameManager.instance.autoplay && !stopped && !isEndEvent)
+ if (GameManager.instance.autoplay && !stopped)
+ {
+ game.playYan.Walk();
+ }
+ }),
+ new BeatAction.Action(endBeat + 0.5, delegate
{
- anim.DoScaledAnimationAsync("Note", 0.5f);
- SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
- }
- })
- });
+ if (GameManager.instance.autoplay && !stopped && !isEndEvent)
+ {
+ anim.DoScaledAnimationAsync("Note", 0.5f);
+ SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
+ }
+ })
+ });
}
else
{
BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(endBeat, delegate
{
- if (GameManager.instance.autoplay && !stopped)
+ new BeatAction.Action(endBeat, delegate
{
- handler.StopAll();
- handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
- SoundByte.PlayOneShotGame("nightWalkAgb/wot");
- game.playYan.Hide();
- fallYan.SetActive(true);
- fallYan.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f);
- }
- })
- });
+ if (GameManager.instance.autoplay && !stopped)
+ {
+ handler.StopAll();
+ handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
+ SoundByte.PlayOneShotGame("nightWalkAgb/wot");
+ game.playYan.Hide();
+ fallYan.SetActive(true);
+ fallYan.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f);
+ }
+ })
+ });
}
}
else if (!isFish)
@@ -241,7 +304,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
float normalizedFallBeat = cond.GetPositionFromBeat(playYanFallBeat, 2);
EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
float newPlayYanY = func(0, -12, normalizedFallBeat);
- fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
+ if (fallYan.activeSelf) fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
+ else if (fallYanRoll.activeSelf) fallYanRoll.transform.localPosition = new Vector3(fallYanRoll.transform.localPosition.x, newPlayYanY);
}
if (!startGlowing && isEndEvent && game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
@@ -264,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
anim.DoScaledAnimationAsync("Destroy", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/disappear");
- if (fallYan.activeSelf)
+ if (fallYan.activeSelf || fallYanRoll.activeSelf)
{
SoundByte.PlayOneShotGame("nightWalkAgb/fall");
playYanIsFalling = true;
@@ -296,37 +360,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
canKickRelease = false;
double beat = Conductor.instance.songPositionInBeats;
- if (isFish)
- {
- game.ScoreMiss();
- game.playYan.transform.localPosition = new Vector3(0, 2);
- game.playYan.Shock();
- fish.DoScaledAnimationAsync("Shock", 0.5f);
- handler.StopAll();
- handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
- {
- game.playYan.Fall(caller.timer + caller.startBeat + 4);
- fish.DoScaledAnimationAsync("FishIdle", 0.5f);
- })
- });
- }
- else if (isFinalBlock)
- {
- handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
- double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
- BeatAction.New(gameObject, new List()
- {
- new BeatAction.Action(beat + missTime, delegate
- {
- game.ScoreMiss();
- handler.StopAll();
- }),
-
- });
- }
if (isEndEvent)
{
if (game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
@@ -340,7 +373,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + 0.5, delegate
+ new BeatAction.Action(beat + 1, delegate
{
game.ScoreMiss();
game.playYan.Shock();
@@ -356,24 +389,74 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}
else
{
- game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
- handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
- double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
- BeatAction.New(gameObject, new List()
+ if (isFish)
{
- new BeatAction.Action(beat + missTime, delegate
+ game.ScoreMiss();
+ game.playYan.transform.localPosition = new Vector3(0, 2);
+ game.playYan.Shock();
+ fish.DoScaledAnimationAsync("Shock", 0.5f);
+ handler.StopAll();
+ handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
+ BeatAction.New(gameObject, new List()
{
- game.ScoreMiss();
- handler.StopAll();
- }),
+ new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
+ {
+ game.playYan.Fall(caller.timer + caller.startBeat + 4);
+ fish.DoScaledAnimationAsync("FishIdle", 0.5f);
+ })
+ });
+ }
+ else
+ {
+ game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
+ handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
+ double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat + missTime, delegate
+ {
+ game.ScoreMiss();
+ handler.StopAll();
+ }),
- });
+ });
+ }
}
}
else
{
handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits);
game.playYan.HighJump(beat, isFinalBlock, state >= 1f || state <= -1f);
+ if (isFish)
+ {
+ game.ScoreMiss();
+ game.playYan.transform.localPosition = new Vector3(0, 2);
+ game.playYan.Shock();
+ fish.DoScaledAnimationAsync("Shock", 0.5f);
+ handler.StopAll();
+ handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
+ {
+ game.playYan.Fall(caller.timer + caller.startBeat + 4);
+ fish.DoScaledAnimationAsync("FishIdle", 0.5f);
+ })
+ });
+ }
+ else if (isFinalBlock)
+ {
+ handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
+ double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat + missTime2, delegate
+ {
+ game.ScoreMiss();
+ handler.StopAll();
+ }),
+ });
+ }
}
if (state >= 1f || state <= -1f)
{
@@ -400,12 +483,24 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private void RollMissRelease(PlayerActionEvent caller)
{
- game.playYan.Walk();
- SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
- BeatAction.New(gameObject, new List()
+ if (nextPlatformIsSameHeight)
{
- new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
- });
+ game.playYan.Walk();
+ SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
+ });
+ }
+ else
+ {
+ handler.StopAll();
+ handler.DestroyPlatforms(caller.timer + caller.startBeat + 1.5, endBeat - 2, endBeat + 6);
+ SoundByte.PlayOneShotGame("nightWalkAgb/wot");
+ game.playYan.Hide();
+ fallYanRoll.SetActive(true);
+ fallYanRoll.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f);
+ }
}
private void Just(PlayerActionEvent caller, float state)
@@ -446,10 +541,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}),
});
- }
- if (isEndEvent)
- {
-
}
if (state >= 1 || state <= -1)
{