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physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index f97236a5b..9cbd2fd6a 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -11,6 +11,17 @@ namespace HeavenStudio.Games public class FanClub : Minigame { + public enum IdolAnimations { + Bop, + PeaceVocal, + Peace, + Clap, + Call, + Response, + Jump, + Dab + } + // userdata here [Header("Animators")] @@ -19,7 +30,6 @@ namespace HeavenStudio.Games public ParticleSystem idolClapEffect; public GameObject spectator; public GameObject spectatorAnchor; - public GameObject hitPrefab; // end userdata @@ -108,7 +118,6 @@ namespace HeavenStudio.Games else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) { idolAnimator.Play("IdolBeat", 0, 0); - BopAll(); } } } @@ -117,6 +126,7 @@ namespace HeavenStudio.Games { bop.length = length; bop.startBeat = beat; + SpecBop(beat, length); } public void SpecBop(float beat, float length) @@ -125,8 +135,61 @@ namespace HeavenStudio.Games specBop.startBeat = beat; } + public void PlayAnim(float beat, int type) + { + switch (type) + { + case (int) IdolAnimations.Bop: + idolAnimator.Play("IdolBeat", 0, 0); + break; + case (int) IdolAnimations.PeaceVocal: + idolAnimator.Play("IdolPeace", 0, 0); + break; + case (int) IdolAnimations.Peace: + idolAnimator.Play("IdolPeaceNoVocal", 0, 0); + break; + case (int) IdolAnimations.Clap: + idolAnimator.Play("IdolCrap", 0, 0); + break; + case (int) IdolAnimations.Call: + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); }), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), + }); + break; + case (int) IdolAnimations.Response: + idolAnimator.Play("IdolResponse", 0, 0); + break; + case (int) IdolAnimations.Jump: + DoIdolJump(beat); + break; + case (int) IdolAnimations.Dab: + idolAnimator.Play("IdolDab", 0, 0); + Jukebox.PlayOneShotGame("fanClub/arisa_dab"); + break; + } + } + + private void DoIdolJump(float beat) + { + + } + + const float HAIS_LENGTH = 4f; public void CallHai(float beat, int type = 0) { + bool shouldSpecBop = false; + // if spectators need to bop + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH) + { + shouldSpecBop = true; + } + } + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), @@ -140,15 +203,15 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), - new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), - new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }), - new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}), - new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}), - new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}), - new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}), + new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}), + new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}), + new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}), + new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}), }); MultiSound.Play(new MultiSound.Sound[] { @@ -172,8 +235,9 @@ namespace HeavenStudio.Games } const float CALL_LENGTH = 2f; - public void CallKamone(float beat, int type = 0) + public void CallKamone(float beat, int type = 0, bool doJump = false) { + bool shouldSpecBop = false; // clip certain events to the start of this cue if needed if (bop.startBeat + bop.length > beat && bop.startBeat < beat) { @@ -192,6 +256,16 @@ namespace HeavenStudio.Games // same with responses if (response.startBeat + response.length > beat && response.startBeat < beat) response.length = beat - response.startBeat; + + // if spectators need to bop + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + CALL_LENGTH) + { + shouldSpecBop = true; + } + } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_ka_jp", beat), @@ -201,14 +275,19 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}), new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}), - new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);}), + new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); + if (doJump) + { + DoIdolJump(beat + 5f); + } + }), }); MultiSound.Play(new MultiSound.Sound[] { @@ -218,7 +297,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f), }); - response.length = 4f; + response.length = doJump ? 3f : 4f; response.startBeat = beat + CALL_LENGTH; } @@ -231,20 +310,41 @@ namespace HeavenStudio.Games }, forcePlay:true); } + const float BIGCALL_LENGTH = 2.5f; + public void CallBigReady(float beat) + { + // clip certain events to the start of this cue if needed + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH) + { + specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat); + specBop.startBeat = beat + BIGCALL_LENGTH; + } + else + specBop.length = beat - specBop.startBeat; + } + + Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); + + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}), + new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}), + new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), + new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), + }); + } + + public static void WarnBigReady(float beat) + { + Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); + } + public void Prepare(float beat, int type = 0) { - GameObject hit = Instantiate(hitPrefab); - hit.transform.parent = hitPrefab.transform.parent; - hit.SetActive(true); - NtrIdolInput h = hit.GetComponent(); - h.startBeat = beat; - if (type == 2) - { - h.type = 0; - h.doCharge = true; - } - else - h.type = type; + Player.AddHit(beat, type); } private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false) @@ -256,7 +356,7 @@ namespace HeavenStudio.Games if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) continue; - Spectators[i].GetComponent().Play(anim, -1, 0); + Spectators[i].GetComponent().Play(anim); } } diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index ad5840a44..910ce1476 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -9,7 +9,7 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_FanClub { - public class NtrIdolFan : MonoBehaviour + public class NtrIdolFan : PlayerActionObject { [Header("References")] [SerializeField] private GameObject motionRoot; @@ -29,18 +29,130 @@ namespace HeavenStudio.Games.Scripts_FanClub float clappingStartTime = 0f; + public Queue> upcomingHits; + public float startBeat; + public int type; + public bool doCharge = false; + private bool inputHit = false; + private bool hasHit = false; + + public void Start() + { + if (player) + upcomingHits = new Queue>(); // beat, type + + inputHit = true; + hasHit = true; + } + + public override void OnAce() + { + Hit(true, type, true); + } + + public void AddHit(float beat, int type) + { + inputHit = false; + upcomingHits.Enqueue(new KeyValuePair(beat, type)); + } + + public void Hit(bool _hit, int type = 0, bool fromAutoplay = false) + { + if (player && !hasHit) + { + if (type == 0) + ClapStart(_hit, true, doCharge, fromAutoplay); + else if (type == 1) + JumpStart(_hit, true, fromAutoplay); + + hasHit = true; + } + } + private void Update() { var cond = Conductor.instance; + // read cue queue and pop when needed + if (hasHit) + { + if (upcomingHits?.Count > 0) + { + var next = upcomingHits.Dequeue(); + + startBeat = next.Key; + type = next.Value == 2 ? 0 : next.Value; + doCharge = (next.Value == 2); + + // reset our shit to prepare for next hit + hasHit = false; + ResetState(); + } + else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime()) + { + startBeat = Single.MinValue; + type = 0; + doCharge = false; + // DO NOT RESET, wait for future cues + } + } + + // no input? + if (!hasHit && Conductor.instance.GetPositionFromBeat(startBeat, 1f) >= Minigame.EndTime()) + { + FanClub.instance.AngerOnMiss(); + hasHit = true; + } + + // dunno what this is for + if (!inputHit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime()) + { + inputHit = true; + } + + if (!hasHit) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + StateCheck(normalizedBeat); + } + if (player) { + if (PlayerInput.Pressed() && type == 0) + { + if (state.perfect) + { + Hit(true); + } else if (state.notPerfect()) + { + Hit(false); + } + } + if (PlayerInput.PressedUp() && type == 1) + { + if (state.perfect) + { + Hit(true, type); + } else if (state.notPerfect()) + { + Hit(false, type); + } + } if (PlayerInput.Pressed()) { - ClapStart(false); + if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) + FanClub.instance.AngerOnMiss(); + + hasJumped = false; + stopBeat = true; + jumpStartTime = -99f; + animator.Play("FanClap", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_clap"); + Jukebox.PlayOneShotGame("fanClub/crap_impact"); + clappingStartTime = cond.songPositionInBeats; } if (PlayerInput.Pressing()) { - if (cond.songPositionInBeats > clappingStartTime + 1f && !stopCharge) + if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge) { animator.Play("FanClapCharge", 0, 0); stopCharge = true; @@ -50,7 +162,13 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (stopCharge) { - JumpStart(false); + if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) + FanClub.instance.AngerOnMiss(); + + animator.Play("FanJump", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_jump"); + jumpStartTime = cond.songPositionInBeats; + stopCharge = false; } else { diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 9aec925c4..7f5d2ad05 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -419,15 +419,23 @@ namespace HeavenStudio }), new Minigame("fanClub", "Fan Club \n[WIP don't use]", "FDFD00", false, false, new List() { + // TODO: proper names new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), // new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false, + new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false, // TODO: pre-switch cues inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }), - new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false, + new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false, // TODO: pre-switch cues inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }), - // TODO: double clap cue + + new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }), + new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List() + { + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") + }), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {