From 5b47e305969420d789f84d9886216170d719f3ff Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue, 3 Oct 2023 22:02:17 +0200 Subject: [PATCH] epic values --- Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkey.prefab | 2 +- .../Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkeys.prefab | 2 +- Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs | 2 ++ Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs | 1 + 4 files changed, 5 insertions(+), 2 deletions(-) diff --git a/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkey.prefab b/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkey.prefab index 9e3bb7696..c2df09a54 100644 --- a/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkey.prefab +++ b/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkey.prefab @@ -131,7 +131,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &532140475066366254 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkeys.prefab b/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkeys.prefab index 073eece9e..ba3a3c1a5 100644 --- a/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkeys.prefab +++ b/Assets/Resources/Prefabs/Games/AnimalAcrobat/WhiteMonkeys.prefab @@ -1898,7 +1898,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3439047595127619699 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs b/Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs index bd05d8b69..632a53f57 100644 --- a/Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs +++ b/Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs @@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat [SerializeField] private float _fullRotRange; [SerializeField] private float _spawnDistance; [SerializeField] private float _spawnOffset; + [SerializeField] private float _nextAnimalDistance; [SerializeField] private double _holdLength; [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad; @@ -21,6 +22,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat public float SpawnDistance => _spawnDistance; public float SpawnOffset => _spawnOffset; + public float NextAnimalDistance => _nextAnimalDistance; [Header("Components")] [SerializeField] private Transform _rotateRoot; diff --git a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs index 1f47f924e..965ab74af 100644 --- a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs +++ b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs @@ -124,6 +124,7 @@ namespace HeavenStudio.Games animal.Init(currentAnimal.startBeat, expBeat); animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0); + _animalSummatedDistance += animal.NextAnimalDistance; _animalPoolIndex++; }