diff --git a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs index 619a7071a..6c2cb139e 100644 --- a/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs +++ b/Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs @@ -396,7 +396,7 @@ namespace HeavenStudio.Games } _jumpBeat = _queuedAnimals[0].startBeat - 1; - if (_queuedAnimals[0].startBeat - 1 > beat) SoundByte.PlayOneShotGame("animalAcrobat/start", _jumpBeat); + if (_queuedAnimals[0].startBeat - 1 >= beat) SoundByte.PlayOneShotGame("animalAcrobat/start", _jumpBeat); _playerMonkey.InitialJump(_jumpBeat); } }