diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 1d422b5a1..9ff9af302 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Who Bops?", "Who will bop?"), - new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Who Bops? (Auto)", "Who will automatically begin bopping?") + new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Bop", "Toggle if the child should bop for the duration of this event."), + new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Bop (Auto)", "Toggle if the child should automatically bop until another Bop event is reached.") } }, new GameAction("melon", "Melon") @@ -35,8 +35,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 5, parameters = new List() { - new Param("2b2t", false, "Melon2B2T", "Should the melon be reskinned as the 2B2T melon?"), - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"), + new Param("2b2t", false, "Voxel Melon", "Toggle if the melon should be reskinned as a melon from a certain game."), + new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the melon spills out when sliced."), } }, new GameAction("fish", "Fish") @@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 7, parameters = new List() { - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the fish spills out when sliced"), + new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the fish spills out when sliced."), } }, new GameAction("demon", "Demon") @@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 7, parameters = new List() { - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"), + new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the demon spills out when sliced."), } }, //backwards compatibility