diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
index 1d422b5a1..9ff9af302 100644
--- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
+++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
@@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Who Bops?", "Who will bop?"),
- new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Who Bops? (Auto)", "Who will automatically begin bopping?")
+ new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Bop", "Toggle if the child should bop for the duration of this event."),
+ new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Bop (Auto)", "Toggle if the child should automatically bop until another Bop event is reached.")
}
},
new GameAction("melon", "Melon")
@@ -35,8 +35,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 5,
parameters = new List()
{
- new Param("2b2t", false, "Melon2B2T", "Should the melon be reskinned as the 2B2T melon?"),
- new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
+ new Param("2b2t", false, "Voxel Melon", "Toggle if the melon should be reskinned as a melon from a certain game."),
+ new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the melon spills out when sliced."),
}
},
new GameAction("fish", "Fish")
@@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 7,
parameters = new List()
{
- new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the fish spills out when sliced"),
+ new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the fish spills out when sliced."),
}
},
new GameAction("demon", "Demon")
@@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 7,
parameters = new List()
{
- new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"),
+ new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the demon spills out when sliced."),
}
},
//backwards compatibility