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evt.Disable(); + evt.QueueDeletion(); } } diff --git a/Assets/Scripts/Games/NailCarpenter/LongNail.cs b/Assets/Scripts/Games/NailCarpenter/LongNail.cs index 734de7f93..bd949ff4a 100644 --- a/Assets/Scripts/Games/NailCarpenter/LongNail.cs +++ b/Assets/Scripts/Games/NailCarpenter/LongNail.cs @@ -60,6 +60,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter private void HammmerMiss(PlayerActionEvent caller) { game.Carpenter.DoScaledAnimationAsync("eyeBlink", 0.25f, animLayer: 1); + nailAnim.DoScaledAnimationAsync("longNailMiss", 0.5f); } private void Update() diff --git a/Assets/Scripts/Games/NailCarpenter/Nail.cs b/Assets/Scripts/Games/NailCarpenter/Nail.cs index b9e83c1de..fbf1f23b8 100644 --- a/Assets/Scripts/Games/NailCarpenter/Nail.cs +++ b/Assets/Scripts/Games/NailCarpenter/Nail.cs @@ -58,6 +58,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter private void HammmerMiss(PlayerActionEvent caller) { game.Carpenter.DoScaledAnimationAsync("eyeBlink", 0.25f, animLayer: 1); + nailAnim.DoScaledAnimationAsync("nailMiss", 0.5f); } private void Update() diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs index 21d6944d5..1e70b540f 100644 --- a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs @@ -104,7 +104,6 @@ namespace HeavenStudio.Games None } - [SerializeField] ObjectPatternItem[] puddingPattern; [SerializeField] ObjectPatternItem[] cherryPattern; [SerializeField] ObjectPatternItem[] cakePattern; @@ -204,6 +203,14 @@ namespace HeavenStudio.Games UpdatePatterns(); } + public override void OnBeatPulse(double beat) + { + if (!IsExpectingInputNow(InputAction_AltPress) && UnityEngine.Random.value < 0.1f) + { + Carpenter.Play("eyeBlinkFast", 1, 0); + } + } + void Update() { var currentBeat = conductor.songPositionInBeatsAsDouble; @@ -482,8 +489,6 @@ namespace HeavenStudio.Games newNail.targetX = nailHolder.position.x; newNail.metresPerSecond = scrollMetresPerBeat; - // var nailX = (beat - startBeat) * -nailDistance; - // newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f); newNail.Init(); newNail.gameObject.SetActive(true); } @@ -495,8 +500,6 @@ namespace HeavenStudio.Games newNail.targetX = nailHolder.position.x; newNail.metresPerSecond = scrollMetresPerBeat; - // var nailX = (beat - startBeat) * -nailDistance; - // newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f); newNail.Init(); newNail.gameObject.SetActive(true); } @@ -509,8 +512,6 @@ namespace HeavenStudio.Games newSweet.targetX = nailHolder.position.x; newSweet.metresPerSecond = scrollMetresPerBeat; - // var sweetX = (beat - startBeat) * -nailDistance; - // newSweet.transform.localPosition = new Vector3((float)sweetX, 0f, 0f); newSweet.gameObject.SetActive(true); newSweet.Init(); } diff --git a/Assets/Scripts/Games/NailCarpenter/Sweet.cs b/Assets/Scripts/Games/NailCarpenter/Sweet.cs index d687a919a..fe5580ec9 100644 --- a/Assets/Scripts/Games/NailCarpenter/Sweet.cs +++ b/Assets/Scripts/Games/NailCarpenter/Sweet.cs @@ -1,3 +1,4 @@ +using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; @@ -11,7 +12,8 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter public float metresPerSecond; public sweetsType sweetType; public Animator sweetAnim; - // public SpriteRenderer sweetSprite; + + bool broken = false; public enum sweetsType { @@ -28,14 +30,30 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter public void Init() { game = NailCarpenter.instance; + broken = false; AwakeAnim(); game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_SweetsHit, HammmerJust, null, null); Update(); + + if (sweetType == sweetsType.Pudding) + { + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate + { + if (!broken) + { + sweetAnim.Play("puddingBeat", -1, 0); + } + }) + }); + } } private void AwakeAnim() { + broken = true; switch (sweetType) { case sweetsType.Pudding: