diff --git a/Assets/Resources/Games/rhythmTestGBA.prefab b/Assets/Resources/Games/rhythmTestGBA.prefab
index b439a16d6..6be84f241 100644
--- a/Assets/Resources/Games/rhythmTestGBA.prefab
+++ b/Assets/Resources/Games/rhythmTestGBA.prefab
@@ -758,7 +758,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5566258577491883246}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: -0.01, z: -1.98}
+ m_LocalPosition: {x: 0, y: -0.41, z: 0}
m_LocalScale: {x: 40.2019, y: 0.8792758, z: 0.8792758}
m_ConstrainProportionsScale: 0
m_Children: []
diff --git a/Assets/Resources/Prefabs/GameView/GameTex.renderTexture b/Assets/Resources/Prefabs/GameView/GameTex.renderTexture
index a724bcdd0..97e7837a6 100644
--- a/Assets/Resources/Prefabs/GameView/GameTex.renderTexture
+++ b/Assets/Resources/Prefabs/GameView/GameTex.renderTexture
@@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 5
- m_Width: 1228
- m_Height: 691
+ m_Width: 801
+ m_Height: 451
m_AntiAliasing: 2
m_MipCount: -1
m_DepthStencilFormat: 92
diff --git a/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture b/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture
index 44baf42de..1885390b5 100644
--- a/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture
+++ b/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture
@@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 5
- m_Width: 1842
- m_Height: 1036
+ m_Width: 1201
+ m_Height: 676
m_AntiAliasing: 1
m_MipCount: -1
m_DepthStencilFormat: 92
diff --git a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png
index f5d08dfe9..74038043c 100644
Binary files a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png and b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png differ
diff --git a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta
index e0b085be8..1e5bc8c92 100644
--- a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta
+++ b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta
@@ -67,7 +67,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
+ maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 3ab53dbb4..07ce02e5e 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -551,9 +551,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 0, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &9435782
@@ -4172,9 +4172,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 32, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &121871281
@@ -4396,9 +4396,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 72, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &129013734
@@ -4532,9 +4532,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 112, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &151246938
@@ -8906,7 +8906,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 14
+ m_fontSize: 9.65
m_fontSizeBase: 14.3
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -26850,7 +26850,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 119.6326}
+ m_AnchoredPosition: {x: 0, y: 70.65305}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@@ -37250,9 +37250,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 40, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1345846031
@@ -43455,8 +43455,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244}
m_Direction: 2
- m_Value: 1.0000005
- m_Size: 0.5929561
+ m_Value: 1.0000002
+ m_Size: 0.18712536
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -46876,9 +46876,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 80, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
index 6671e4e4f..d50ba7345 100644
--- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
@@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List()
+ return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "2DD816", false, false, new List()
{
new GameAction("countin", "Start Beeping")
@@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
new GameAction("countdown", "Countdown")
{
- preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
+ function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
defaultLength = 1f,
resizable = true,
parameters = new List()