diff --git a/Assets/Resources/Games/rhythmTestGBA.prefab b/Assets/Resources/Games/rhythmTestGBA.prefab index b439a16d6..6be84f241 100644 --- a/Assets/Resources/Games/rhythmTestGBA.prefab +++ b/Assets/Resources/Games/rhythmTestGBA.prefab @@ -758,7 +758,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5566258577491883246} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.01, z: -1.98} + m_LocalPosition: {x: 0, y: -0.41, z: 0} m_LocalScale: {x: 40.2019, y: 0.8792758, z: 0.8792758} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Resources/Prefabs/GameView/GameTex.renderTexture b/Assets/Resources/Prefabs/GameView/GameTex.renderTexture index a724bcdd0..97e7837a6 100644 --- a/Assets/Resources/Prefabs/GameView/GameTex.renderTexture +++ b/Assets/Resources/Prefabs/GameView/GameTex.renderTexture @@ -14,8 +14,8 @@ RenderTexture: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 5 - m_Width: 1228 - m_Height: 691 + m_Width: 801 + m_Height: 451 m_AntiAliasing: 2 m_MipCount: -1 m_DepthStencilFormat: 92 diff --git a/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture b/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture index 44baf42de..1885390b5 100644 --- a/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture +++ b/Assets/Resources/Prefabs/GameView/OverlayTex.renderTexture @@ -14,8 +14,8 @@ RenderTexture: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 5 - m_Width: 1842 - m_Height: 1036 + m_Width: 1201 + m_Height: 676 m_AntiAliasing: 1 m_MipCount: -1 m_DepthStencilFormat: 92 diff --git a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png index f5d08dfe9..74038043c 100644 Binary files a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png and b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png differ diff --git a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta index e0b085be8..1e5bc8c92 100644 --- a/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta +++ b/Assets/Resources/Sprites/Games/RhythmTestGBA/Button_Practice_Upscale.png.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 4096 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 3ab53dbb4..07ce02e5e 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -551,9 +551,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - 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m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 40, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1345846031 @@ -43455,8 +43455,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000005 - m_Size: 0.5929561 + m_Value: 1.0000002 + m_Size: 0.18712536 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -46876,9 +46876,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 80, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1783491359 diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs index 6671e4e4f..d50ba7345 100644 --- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs @@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List() + return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "2DD816", false, false, new List() { new GameAction("countin", "Start Beeping") @@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders new GameAction("countdown", "Countdown") { - preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, + function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, defaultLength = 1f, resizable = true, parameters = new List()