diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs index 380f2cf08..0b75d9607 100644 --- a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs +++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, priority = 1, }, - new GameAction("passTurn", "Pass Turn") + new GameAction("buttonColor", "Button Color") { function = delegate { if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { @@ -92,16 +92,16 @@ namespace HeavenStudio.Games public enum EyeTypes { Random, - Test1, - Test2, - Test3, - Test4, - Test5, - Test6, - Test7, - Test8, - Test9, - Test10, + Note, + Ring, + Cake, + Flower, + Beverage, + Mushroom, + Key, + Ribbon, + Hat, + Barista, } [Header("Animators")]