diff --git a/Assets/Bundled/Games/FanClub/Prefabs/Arisa.prefab b/Assets/Bundled/Games/FanClub/Prefabs/Arisa.prefab
index 4e6125a31..1c9dc74d4 100644
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diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim
index 910d030e4..9cca8d394 100644
--- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim
+++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim
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diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
index b309c2738..fe2d233f4 100644
--- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
+++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
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diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/FacePoser/EyeNorthRaised.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/FacePoser/EyeNorthRaised.anim
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index f9946ec64..1bb1332b2 100644
--- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolDab.anim
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+ spriteID: bd894fc602135c146b8ef21ef5c54a05
+ internalID: 520897566
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: fanClub_IdolParts_10
+ rect:
+ serializedVersion: 2
+ x: 1204
+ y: 455
+ width: 94
+ height: 53
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
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+ spriteID: d3ff6e20fca131f40b9a1200133896d9
+ internalID: 1606175015
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: fanClub_IdolParts_11
+ rect:
+ serializedVersion: 2
+ x: 1402
+ y: 464
+ width: 76
+ height: 76
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ bones: []
+ spriteID: d3aecfe468aed5c4fb0e93b0a64fcae9
+ internalID: -822976298
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: fanClub_IdolParts_12
+ rect:
+ serializedVersion: 2
+ x: 1500
+ y: 456
+ width: 72
+ height: 68
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: dbf2478fc5fd1c64d9f37c79ed069ce0
+ internalID: 1585194546
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: fanClub_IdolParts_15
+ rect:
+ serializedVersion: 2
+ x: 1680
+ y: 468
+ width: 199
+ height: 55
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: dc35fc2ccd6c3f84d8ef360f452ddfd3
+ internalID: -2000089128
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_base
+ rect:
+ serializedVersion: 2
+ x: 2027
+ y: 188
+ width: 488
+ height: 528
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: c5a1513dc5c890f45982e1f859891665
+ internalID: -1988333708
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: fanClub_IdolParts_19
+ rect:
+ serializedVersion: 2
+ x: 1500
+ y: 372
+ width: 72
+ height: 69
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 620aa0c40594527468d2e3b490517f6f
+ internalID: 107164841
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_normal
+ rect:
+ serializedVersion: 2
+ x: 151
+ y: 256
+ width: 77
+ height: 36
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 8d3034c9442936748bbd812a8a8a2160
+ internalID: -120211188
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_frown
+ rect:
+ serializedVersion: 2
+ x: 401
+ y: 260
+ width: 80
+ height: 35
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 05089b5f58e3dc74c9bea300ee89df00
+ internalID: -1739365305
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_a
+ rect:
+ serializedVersion: 2
+ x: 659
+ y: 240
+ width: 50
+ height: 61
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 71ae54d1dd89c05489d33ffd4b256b93
+ internalID: 656530074
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_e
+ rect:
+ serializedVersion: 2
+ x: 845
+ y: 259
+ width: 84
+ height: 42
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 10d8ea2d766f8084ab118b601321d2cf
+ internalID: 926314825
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_o
+ rect:
+ serializedVersion: 2
+ x: 1044
+ y: 250
+ width: 43
+ height: 62
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 4ab6ce75c6b54534a8bd15d558a2de2a
+ internalID: 1138567343
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_u
+ rect:
+ serializedVersion: 2
+ x: 1190
+ y: 265
+ width: 24
+ height: 25
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: e4c1edf2d8bf38540b41665aa97fc348
+ internalID: -1063161895
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_mouth_i
+ rect:
+ serializedVersion: 2
+ x: 1318
+ y: 252
+ width: 77
+ height: 38
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 0298e4dcc912c7144a69f8d5545cefcd
+ internalID: -1523146803
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_cheek_covered
+ rect:
+ serializedVersion: 2
+ x: 1678
+ y: 264
+ width: 66
+ height: 60
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: fbd2260bb6bc4ee4b90b5e7c993d44ee
+ internalID: -1429376610
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_nose
+ rect:
+ serializedVersion: 2
+ x: 1836
+ y: 277
+ width: 28
+ height: 33
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: ce065e307de2b224ba6a7a3e13ecf760
+ internalID: -602282235
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: facePoser_cheek
+ rect:
+ serializedVersion: 2
+ x: 1680
+ y: 468
+ width: 52
+ height: 55
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 5c0bd2e9f04411940b96e6858db5e849
+ internalID: -669874154
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
@@ -2164,9 +2521,35 @@ TextureImporter:
weights: []
secondaryTextures: []
nameFileIdTable:
+ facePoser_base: -1988333708
+ facePoser_cheek: 1988851716
+ facePoser_cheek_covered: -1429376610
+ facePoser_mouth_a: 656530074
+ facePoser_mouth_e: 926314825
+ facePoser_mouth_frown: -1739365305
+ facePoser_mouth_i: -1523146803
+ facePoser_mouth_normal: -120211188
+ facePoser_mouth_o: 1138567343
+ facePoser_mouth_u: -1063161895
+ facePoser_nose: -602282235
fanClub_IdolParts_0: -310380506
+ fanClub_IdolParts_1: -2041157903
+ fanClub_IdolParts_10: 1606175015
+ fanClub_IdolParts_11: -822976298
+ fanClub_IdolParts_12: 1585194546
fanClub_IdolParts_13: 7817682494542373926
fanClub_IdolParts_14: 8406083837722042950
+ fanClub_IdolParts_15: -2000089128
+ fanClub_IdolParts_16: -664887186
+ fanClub_IdolParts_17: 1800308464
+ fanClub_IdolParts_19: 107164841
+ fanClub_IdolParts_2: 1487548546
+ fanClub_IdolParts_4: 831377491
+ fanClub_IdolParts_5: 322261811
+ fanClub_IdolParts_6: -464275336
+ fanClub_IdolParts_7: -623031719
+ fanClub_IdolParts_8: 1490780561
+ fanClub_IdolParts_9: 520897566
fan_Arm00: -2989691326247451308
fan_Arm01: 3790893458473894746
fan_Arm02: 7295770420721055256
diff --git a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller
index 6290d001d..aea9cecf4 100644
--- a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller
+++ b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller
@@ -685,8 +685,8 @@ AnimatorStateMachine:
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
- m_AnyStatePosition: {x: 40, y: -60, z: 0}
- m_EntryPosition: {x: 40, y: 120, z: 0}
+ m_AnyStatePosition: {x: 0, y: -40, z: 0}
+ m_EntryPosition: {x: 0, y: 0, z: 0}
m_ExitPosition: {x: 860, y: 0, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -842243592876171120}
diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png b/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png
index 414f99726..62df3c56a 100644
Binary files a/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png and b/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png differ
diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs
index 71f57d597..a6a488131 100644
--- a/Assets/Scripts/Games/FanClub/FanClub.cs
+++ b/Assets/Scripts/Games/FanClub/FanClub.cs
@@ -61,6 +61,30 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); },
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); }
},
+ new GameAction("arisa faceposer", "Idol Face Poser")
+ {
+ function = delegate { var e = eventCaller.currentEntity; FanClub.instance.SetArisaFacePoser(e["poserOn"], e["mouth"], e["mouthEnd"], e["eyeL"], e["eyeR"], e["eyex"], e["eyey"], e["eyeEaseEnable"], e.beat, e.length, e["eyeEase"]); },
+ resizable = true,
+ defaultLength = 1,
+ parameters = new List()
+ {
+ new Param("poserOn", true, "Enable Face Poser", "Enables Face Poser on Arisa.", new List()
+ {
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "mouth", "eyeL", "eyeR", "eyex", "eyey" }),
+ }),
+ new Param("mouth", FanClub.MouthShape.Normal, "Mouth Shape", "Sets mouth shape."),
+ new Param("mouthEnd", FanClub.MouthShape.Normal, "Last Mouth Shape", "Sets mouth shape at the end of the event."),
+ new Param("eyeL", FanClub.EyeShape.Normal, "Left Eye Shape", "Sets left eye shape."),
+ new Param("eyeR", FanClub.EyeShape.Normal, "Right Eye Shape", "Sets right eye shape."),
+ new Param("eyex", new EntityTypes.Float(-1f, 1f, 0f), "Horizontal Eye Movement", "Sets horizontal eye movement."),
+ new Param("eyey", new EntityTypes.Float(-1f, 1f, 0f), "Vertical Eye Movement", "Sets vertical eye movement."),
+ new Param("eyeEaseEnable", true, "Ease Eye Movement", "Enable easing for eye movement.", new List()
+ {
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "eyeEase" }),
+ }),
+ new Param("eyeEase", Util.EasingFunction.Ease.Instant, "Easing Type", "Set the type of easing for eye movement."),
+ }
+ },
new GameAction("play idol animation", "Idol Choreography")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); },
@@ -170,6 +194,26 @@ namespace HeavenStudio.Games
LeftDancer,
RightDancer
}
+ public enum MouthShape
+ {
+ Normal,
+ A,
+ E,
+ I,
+ O,
+ U,
+ Frown
+ }
+ public enum EyeShape
+ {
+ Normal,
+ HalfClosed,
+ Closed,
+ Smug,
+ SmugFlipped,
+ Wink,
+ Shine
+ }
// userdata here
[Header("Animators")]
@@ -200,6 +244,7 @@ namespace HeavenStudio.Games
//arisa's animation controller
private Animator idolAnimator;
+ private NtrIdolAri arisaController;
// blue's animation controller
private Animator backupRAnimator;
@@ -304,6 +349,7 @@ namespace HeavenStudio.Games
{
Blue.Init();
Orange.Init();
+ arisaController = Arisa.GetComponent();
var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" });
foreach (var e in amieWalkEvts)
@@ -640,6 +686,31 @@ namespace HeavenStudio.Games
}
}
+ System.Threading.CancellationTokenSource mouthCancel = null;
+ public void SetArisaFacePoser(bool enable, int mouth, int mouthEnd, int eyeL, int eyeR, float eyeX, float eyeY, bool ease, double beat, float length, int easeType)
+ {
+ if (mouthCancel != null)
+ {
+ mouthCancel.Cancel();
+ mouthCancel = null;
+ }
+ arisaController.ToggleFacePoser(enable);
+ arisaController.SetMouthShape(mouth);
+ arisaController.SetEyeShape(eyeL, eyeR);
+ if (ease)
+ {
+ arisaController.SetEyeTargetEase(beat, length, eyeX, eyeY, (Util.EasingFunction.Ease)easeType);
+ }
+ else
+ {
+ arisaController.SetEyeTarget(eyeX, eyeY);
+ }
+ mouthCancel = BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + length, delegate { arisaController.SetMouthShape(mouthEnd);}),
+ });
+ }
+
const float HAIS_LENGTH = 4.5f;
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
{
diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
index 94eee6271..11b880720 100644
--- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
+++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
@@ -2,19 +2,57 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using HeavenStudio.Util;
+
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolAri : MonoBehaviour
{
[Header("Objects")]
- public ParticleSystem idolClapEffect;
- public ParticleSystem idolWinkEffect;
- public ParticleSystem idolKissEffect;
- public ParticleSystem idolWinkArrEffect;
+ [SerializeField] ParticleSystem idolClapEffect;
+ [SerializeField] ParticleSystem idolWinkEffect;
+ [SerializeField] ParticleSystem idolKissEffect;
+ [SerializeField] ParticleSystem idolWinkArrEffect;
+
+ [SerializeField] SpriteRenderer baseHead;
+ [SerializeField] GameObject facePoser;
[Header("References")]
public Material coreMat;
+ Animator animator;
+ float previousEyeX, previousEyeY;
+ float nextEyeX, nextEyeY;
+ double eyeEaseStartBeat;
+ float eyeEaseLength;
+ EasingFunction.Ease eyeEase = EasingFunction.Ease.Instant;
+
+ private void Start()
+ {
+ animator = GetComponent();
+ ToggleFacePoser(false);
+ }
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond is null)
+ return;
+
+ float prog = cond.GetPositionFromBeat(eyeEaseStartBeat, eyeEaseLength);
+ if (prog > 1)
+ {
+ SetEyeTarget(nextEyeX, nextEyeY);
+ }
+ else if (prog >= 0)
+ {
+ float x = EasingFunction.GetEasingFunction(eyeEase)(previousEyeX, nextEyeX, prog);
+ float y = EasingFunction.GetEasingFunction(eyeEase)(previousEyeY, nextEyeY, prog);
+ animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
+ animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
+ }
+ }
+
public void ClapParticle()
{
idolClapEffect.Play();
@@ -42,5 +80,48 @@ namespace HeavenStudio.Games.Scripts_FanClub
else
coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0));
}
+
+ public void ToggleFacePoser(bool toggle)
+ {
+ facePoser.SetActive(toggle);
+ baseHead.enabled = !toggle;
+ }
+
+ public void SetMouthShape(int type)
+ {
+ animator.SetInteger("Mouth Type", type);
+ }
+
+ public void SetEyeShape(int leftType, int rightType)
+ {
+ float interval = 1f / (float)FanClub.EyeShape.Shine;
+ animator.SetFloat("Left Eye Type", interval * leftType);
+ animator.SetFloat("Right Eye Type", interval * rightType);
+ }
+
+ public void SetEyeTarget(float x, float y)
+ {
+ previousEyeX = x;
+ previousEyeY = y;
+ nextEyeX = x;
+ nextEyeY = y;
+ eyeEase = EasingFunction.Ease.Instant;
+ eyeEaseStartBeat = double.MaxValue;
+ eyeEaseLength = 0;
+ animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
+ animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
+ }
+
+ public void SetEyeTargetEase(double startBeat, float length, float nextX, float nextY, EasingFunction.Ease ease)
+ {
+ previousEyeX = nextEyeX;
+ previousEyeY = nextEyeY;
+
+ eyeEaseStartBeat = startBeat;
+ eyeEaseLength = length;
+ nextEyeX = nextX;
+ nextEyeY = nextY;
+ eyeEase = ease;
+ }
}
}
\ No newline at end of file