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serializedVersion: 1 + m_State: {fileID: -1067795889391394719} + m_Position: {x: 220, y: 120, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: -1067795889391394719} diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim index 910d030e4..9cca8d394 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBeatArrange.anim @@ -614,25 +614,6 @@ AnimationClip: path: idol_torso/idol_collar m_ScaleCurves: [] m_FloatCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: @@ -963,13 +944,6 @@ AnimationClip: typeID: 4 customType: 4 isPPtrCurve: 0 - - serializedVersion: 2 - path: 2085883815 - attribute: 3762991556 - script: {fileID: 0} - typeID: 212 - customType: 26 - isPPtrCurve: 0 - serializedVersion: 2 path: 3524692059 attribute: 555744692 @@ -1351,25 +1325,6 @@ AnimationClip: path: idol_head classID: 4 script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim index b309c2738..fe2d233f4 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim @@ -473,25 +473,6 @@ AnimationClip: m_RotationOrder: 4 path: idol_head/idol_Hed_hair00 m_FloatCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: @@ -989,13 +970,6 @@ AnimationClip: typeID: 4 customType: 0 isPPtrCurve: 0 - - serializedVersion: 2 - path: 2085883815 - attribute: 3762991556 - script: {fileID: 0} - typeID: 212 - customType: 26 - isPPtrCurve: 0 - serializedVersion: 2 path: 3524692059 attribute: 555744692 @@ -1431,25 +1405,6 @@ AnimationClip: path: idol_head classID: 4 script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall1Arrange.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall1Arrange.anim index cd0c89fa5..2b36c775b 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall1Arrange.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Arrange/IdolBigCall1Arrange.anim @@ -437,25 +437,6 @@ AnimationClip: m_RotationOrder: 4 path: idol_head/idol_Hed_hair00 m_FloatCurves: - 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path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: @@ -1773,13 +1745,6 @@ AnimationClip: typeID: 4 customType: 0 isPPtrCurve: 0 - - serializedVersion: 2 - path: 2085883815 - attribute: 3762991556 - script: {fileID: 0} - typeID: 212 - customType: 26 - isPPtrCurve: 0 - serializedVersion: 2 path: 1144854864 attribute: 3762991556 @@ -2327,34 +2292,6 @@ AnimationClip: path: idol_head classID: 4 script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 0.13333334 - value: -1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCall1.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCall1.anim index 2bf36e000..db53066e4 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCall1.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCall1.anim @@ -760,25 +760,6 @@ AnimationClip: path: idol_torso/idol_collar classID: 212 script: {fileID: 0} - 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path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCrap.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCrap.anim index 0796d39a4..a02013826 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCrap.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolCrap.anim @@ -783,25 +783,6 @@ AnimationClip: path: idol_torso/idol_arm_R classID: 212 script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -1 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: @@ -1117,13 +1098,6 @@ AnimationClip: typeID: 212 customType: 0 isPPtrCurve: 0 - 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attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: diff --git a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolJump.anim b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolJump.anim index 274b14301..89d00079a 100644 --- a/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolJump.anim +++ b/Assets/Bundled/Games/FanClub/Sprites/Animations/Arisa/Long/IdolJump.anim @@ -426,25 +426,6 @@ AnimationClip: path: idol_torso/idol_collar classID: 212 script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 2 - inSlope: Infinity - outSlope: Infinity - tangentMode: 103 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_SortingOrder - path: idol_head - classID: 212 - script: {fileID: 0} - curve: serializedVersion: 2 m_Curve: @@ -661,13 +642,6 @@ AnimationClip: typeID: 212 customType: 26 isPPtrCurve: 0 - 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serializedVersion: 2 + name: facePoser_mouth_e + rect: + serializedVersion: 2 + x: 845 + y: 259 + width: 84 + height: 42 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 10d8ea2d766f8084ab118b601321d2cf + internalID: 926314825 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_mouth_o + rect: + serializedVersion: 2 + x: 1044 + y: 250 + width: 43 + height: 62 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 4ab6ce75c6b54534a8bd15d558a2de2a + internalID: 1138567343 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_mouth_u + rect: + serializedVersion: 2 + x: 1190 + y: 265 + width: 24 + height: 25 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: e4c1edf2d8bf38540b41665aa97fc348 + internalID: -1063161895 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_mouth_i + rect: + serializedVersion: 2 + x: 1318 + y: 252 + width: 77 + height: 38 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 0298e4dcc912c7144a69f8d5545cefcd + internalID: -1523146803 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_cheek_covered + rect: + serializedVersion: 2 + x: 1678 + y: 264 + width: 66 + height: 60 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: fbd2260bb6bc4ee4b90b5e7c993d44ee + internalID: -1429376610 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_nose + rect: + serializedVersion: 2 + x: 1836 + y: 277 + width: 28 + height: 33 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: ce065e307de2b224ba6a7a3e13ecf760 + internalID: -602282235 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: facePoser_cheek + rect: + serializedVersion: 2 + x: 1680 + y: 468 + width: 52 + height: 55 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 5c0bd2e9f04411940b96e6858db5e849 + internalID: -669874154 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -2164,9 +2521,35 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: + facePoser_base: -1988333708 + facePoser_cheek: 1988851716 + facePoser_cheek_covered: -1429376610 + facePoser_mouth_a: 656530074 + facePoser_mouth_e: 926314825 + facePoser_mouth_frown: -1739365305 + facePoser_mouth_i: -1523146803 + facePoser_mouth_normal: -120211188 + facePoser_mouth_o: 1138567343 + facePoser_mouth_u: -1063161895 + facePoser_nose: -602282235 fanClub_IdolParts_0: -310380506 + fanClub_IdolParts_1: -2041157903 + fanClub_IdolParts_10: 1606175015 + fanClub_IdolParts_11: -822976298 + fanClub_IdolParts_12: 1585194546 fanClub_IdolParts_13: 7817682494542373926 fanClub_IdolParts_14: 8406083837722042950 + fanClub_IdolParts_15: -2000089128 + fanClub_IdolParts_16: -664887186 + fanClub_IdolParts_17: 1800308464 + fanClub_IdolParts_19: 107164841 + fanClub_IdolParts_2: 1487548546 + fanClub_IdolParts_4: 831377491 + fanClub_IdolParts_5: 322261811 + fanClub_IdolParts_6: -464275336 + fanClub_IdolParts_7: -623031719 + fanClub_IdolParts_8: 1490780561 + fanClub_IdolParts_9: 520897566 fan_Arm00: -2989691326247451308 fan_Arm01: 3790893458473894746 fan_Arm02: 7295770420721055256 diff --git a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller index 6290d001d..aea9cecf4 100644 --- a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller +++ b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/KarateMan.controller @@ -685,8 +685,8 @@ AnimatorStateMachine: m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 40, y: -60, z: 0} - m_EntryPosition: {x: 40, y: 120, z: 0} + m_AnyStatePosition: {x: 0, y: -40, z: 0} + m_EntryPosition: {x: 0, y: 0, z: 0} m_ExitPosition: {x: 860, y: 0, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: -842243592876171120} diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png b/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png index 414f99726..62df3c56a 100644 Binary files a/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png and b/Assets/Resources/Sprites/UI/Common/StudioDance/arisaDance.png differ diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 71f57d597..a6a488131 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -61,6 +61,30 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } }, + new GameAction("arisa faceposer", "Idol Face Poser") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.SetArisaFacePoser(e["poserOn"], e["mouth"], e["mouthEnd"], e["eyeL"], e["eyeR"], e["eyex"], e["eyey"], e["eyeEaseEnable"], e.beat, e.length, e["eyeEase"]); }, + resizable = true, + defaultLength = 1, + parameters = new List() + { + new Param("poserOn", true, "Enable Face Poser", "Enables Face Poser on Arisa.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "mouth", "eyeL", "eyeR", "eyex", "eyey" }), + }), + new Param("mouth", FanClub.MouthShape.Normal, "Mouth Shape", "Sets mouth shape."), + new Param("mouthEnd", FanClub.MouthShape.Normal, "Last Mouth Shape", "Sets mouth shape at the end of the event."), + new Param("eyeL", FanClub.EyeShape.Normal, "Left Eye Shape", "Sets left eye shape."), + new Param("eyeR", FanClub.EyeShape.Normal, "Right Eye Shape", "Sets right eye shape."), + new Param("eyex", new EntityTypes.Float(-1f, 1f, 0f), "Horizontal Eye Movement", "Sets horizontal eye movement."), + new Param("eyey", new EntityTypes.Float(-1f, 1f, 0f), "Vertical Eye Movement", "Sets vertical eye movement."), + new Param("eyeEaseEnable", true, "Ease Eye Movement", "Enable easing for eye movement.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "eyeEase" }), + }), + new Param("eyeEase", Util.EasingFunction.Ease.Instant, "Easing Type", "Set the type of easing for eye movement."), + } + }, new GameAction("play idol animation", "Idol Choreography") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); }, @@ -170,6 +194,26 @@ namespace HeavenStudio.Games LeftDancer, RightDancer } + public enum MouthShape + { + Normal, + A, + E, + I, + O, + U, + Frown + } + public enum EyeShape + { + Normal, + HalfClosed, + Closed, + Smug, + SmugFlipped, + Wink, + Shine + } // userdata here [Header("Animators")] @@ -200,6 +244,7 @@ namespace HeavenStudio.Games //arisa's animation controller private Animator idolAnimator; + private NtrIdolAri arisaController; // blue's animation controller private Animator backupRAnimator; @@ -304,6 +349,7 @@ namespace HeavenStudio.Games { Blue.Init(); Orange.Init(); + arisaController = Arisa.GetComponent(); var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" }); foreach (var e in amieWalkEvts) @@ -640,6 +686,31 @@ namespace HeavenStudio.Games } } + System.Threading.CancellationTokenSource mouthCancel = null; + public void SetArisaFacePoser(bool enable, int mouth, int mouthEnd, int eyeL, int eyeR, float eyeX, float eyeY, bool ease, double beat, float length, int easeType) + { + if (mouthCancel != null) + { + mouthCancel.Cancel(); + mouthCancel = null; + } + arisaController.ToggleFacePoser(enable); + arisaController.SetMouthShape(mouth); + arisaController.SetEyeShape(eyeL, eyeR); + if (ease) + { + arisaController.SetEyeTargetEase(beat, length, eyeX, eyeY, (Util.EasingFunction.Ease)easeType); + } + else + { + arisaController.SetEyeTarget(eyeX, eyeY); + } + mouthCancel = BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length, delegate { arisaController.SetMouthShape(mouthEnd);}), + }); + } + const float HAIS_LENGTH = 4.5f; public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0) { diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs index 94eee6271..11b880720 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs @@ -2,19 +2,57 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using HeavenStudio.Util; + namespace HeavenStudio.Games.Scripts_FanClub { public class NtrIdolAri : MonoBehaviour { [Header("Objects")] - public ParticleSystem idolClapEffect; - public ParticleSystem idolWinkEffect; - public ParticleSystem idolKissEffect; - public ParticleSystem idolWinkArrEffect; + [SerializeField] ParticleSystem idolClapEffect; + [SerializeField] ParticleSystem idolWinkEffect; + [SerializeField] ParticleSystem idolKissEffect; + [SerializeField] ParticleSystem idolWinkArrEffect; + + [SerializeField] SpriteRenderer baseHead; + [SerializeField] GameObject facePoser; [Header("References")] public Material coreMat; + Animator animator; + float previousEyeX, previousEyeY; + float nextEyeX, nextEyeY; + double eyeEaseStartBeat; + float eyeEaseLength; + EasingFunction.Ease eyeEase = EasingFunction.Ease.Instant; + + private void Start() + { + animator = GetComponent(); + ToggleFacePoser(false); + } + + private void Update() + { + var cond = Conductor.instance; + if (cond is null) + return; + + float prog = cond.GetPositionFromBeat(eyeEaseStartBeat, eyeEaseLength); + if (prog > 1) + { + SetEyeTarget(nextEyeX, nextEyeY); + } + else if (prog >= 0) + { + float x = EasingFunction.GetEasingFunction(eyeEase)(previousEyeX, nextEyeX, prog); + float y = EasingFunction.GetEasingFunction(eyeEase)(previousEyeY, nextEyeY, prog); + animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1)); + animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1)); + } + } + public void ClapParticle() { idolClapEffect.Play(); @@ -42,5 +80,48 @@ namespace HeavenStudio.Games.Scripts_FanClub else coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0)); } + + public void ToggleFacePoser(bool toggle) + { + facePoser.SetActive(toggle); + baseHead.enabled = !toggle; + } + + public void SetMouthShape(int type) + { + animator.SetInteger("Mouth Type", type); + } + + public void SetEyeShape(int leftType, int rightType) + { + float interval = 1f / (float)FanClub.EyeShape.Shine; + animator.SetFloat("Left Eye Type", interval * leftType); + animator.SetFloat("Right Eye Type", interval * rightType); + } + + public void SetEyeTarget(float x, float y) + { + previousEyeX = x; + previousEyeY = y; + nextEyeX = x; + nextEyeY = y; + eyeEase = EasingFunction.Ease.Instant; + eyeEaseStartBeat = double.MaxValue; + eyeEaseLength = 0; + animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1)); + animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1)); + } + + public void SetEyeTargetEase(double startBeat, float length, float nextX, float nextY, EasingFunction.Ease ease) + { + previousEyeX = nextEyeX; + previousEyeY = nextEyeY; + + eyeEaseStartBeat = startBeat; + eyeEaseLength = length; + nextEyeX = nextX; + nextEyeY = nextY; + eyeEase = ease; + } } } \ No newline at end of file