From 5fb1695fe4df9e3c25d1b0b1a72cc1c033d1708e Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Thu, 11 Jan 2024 21:33:29 -0600 Subject: [PATCH] Kitties! Text Update --- Assets/Scripts/Games/Kitties/Kitties.cs | 26 ++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index 0d5019982..981e4822e 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -21,10 +21,10 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), - new Param("toggle", false, "Mice", "Replaces kitties as mice"), - new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), - new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), + new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."), + new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."), + new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."), + new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), } }, @@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { - new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"), + new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), } }, @@ -54,14 +54,14 @@ namespace HeavenStudio.Games.Loaders defaultLength = .5f, parameters = new List() { - new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), - new Param("toggle", false, "Mice", "Replaces kitties as mice"), - new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), - new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), + new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."), + new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."), + new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."), + new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), } }, - new GameAction("bgcolor", "Background Color") + new GameAction("bgcolor", "Background Appearance") { function = delegate { @@ -72,9 +72,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("colorStart", Color.white, "Start Color"), - new Param("colorEnd", Color.white, "End Color"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."), + new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } } },