From 5fb1695fe4df9e3c25d1b0b1a72cc1c033d1708e Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Thu, 11 Jan 2024 21:33:29 -0600
Subject: [PATCH] Kitties! Text Update
---
Assets/Scripts/Games/Kitties/Kitties.cs | 26 ++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs
index 0d5019982..981e4822e 100644
--- a/Assets/Scripts/Games/Kitties/Kitties.cs
+++ b/Assets/Scripts/Games/Kitties/Kitties.cs
@@ -21,10 +21,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List()
{
- new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
- new Param("toggle", false, "Mice", "Replaces kitties as mice"),
- new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
- new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
+ new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
+ new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
+ new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
+ new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
}
},
@@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List()
{
- new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
+ new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
}
},
@@ -54,14 +54,14 @@ namespace HeavenStudio.Games.Loaders
defaultLength = .5f,
parameters = new List()
{
- new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
- new Param("toggle", false, "Mice", "Replaces kitties as mice"),
- new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
- new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
+ new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
+ new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
+ new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
+ new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
}
},
- new GameAction("bgcolor", "Background Color")
+ new GameAction("bgcolor", "Background Appearance")
{
function = delegate
{
@@ -72,9 +72,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("colorStart", Color.white, "Start Color"),
- new Param("colorEnd", Color.white, "End Color"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
+ new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."),
+ new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
}
},