From 605445b175713a58606a7a840822a1615eda4524 Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Thu, 11 Jan 2024 22:01:34 -0600
Subject: [PATCH] Meat Grinder Text Update
also fixed an error in Second Contact
---
.../Games/FirstContact/FirstContact.cs | 2 +-
.../Scripts/Games/MeatGrinder/MeatGrinder.cs | 22 +++++++++----------
2 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs
index 0c02563df..11eb2e85e 100644
--- a/Assets/Scripts/Games/FirstContact/FirstContact.cs
+++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs
@@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List()
{
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."),
- new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.")
+ new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
},
defaultLength = 3f,
resizable = true,
diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
index b03a96dec..570f86758 100644
--- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
+++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
@@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
- new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
+ new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
+ new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."),
},
resizable = true,
priority = 1,
@@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
priority = 2,
parameters = new List()
{
- new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
+ new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"),
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
},
new GameAction("StartInterval", "Start Interval")
@@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("auto", true, "Auto Pass Turn")
+ new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
},
preFunctionLength = 1
},
@@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders
MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]);
},
parameters = new List() {
- new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"),
- new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"),
+ new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."),
+ new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."),
}
},
new GameAction("cartGuy", "Cart Guy")
@@ -105,9 +105,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 16,
parameters = new List() {
- new Param("spider", false, "On Phone", "Put a spider in the box?"),
- new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"),
+ new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."),
+ new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
}
},
new GameAction("gears", "Gears")
@@ -119,8 +119,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 1,
parameters = new List() {
- new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
+ new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"),
}
},
}