From 605445b175713a58606a7a840822a1615eda4524 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Thu, 11 Jan 2024 22:01:34 -0600 Subject: [PATCH] Meat Grinder Text Update also fixed an error in Second Contact --- .../Games/FirstContact/FirstContact.cs | 2 +- .../Scripts/Games/MeatGrinder/MeatGrinder.cs | 22 +++++++++---------- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 0c02563df..11eb2e85e 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."), - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.") + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") }, defaultLength = 3f, resizable = true, diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index b03a96dec..570f86758 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("bop", true, "Boss Bops?", "Does Boss bop?"), - new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"), + new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."), + new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."), }, resizable = true, priority = 1, @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders priority = 2, parameters = new List() { - new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"), + new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"), }.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same }, new GameAction("StartInterval", "Start Interval") @@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("auto", true, "Auto Pass Turn") + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") }, preFunctionLength = 1 }, @@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]); }, parameters = new List() { - new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"), - new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"), + new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."), + new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."), } }, new GameAction("cartGuy", "Cart Guy") @@ -105,9 +105,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, defaultLength = 16, parameters = new List() { - new Param("spider", false, "On Phone", "Put a spider in the box?"), - new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"), + new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."), + new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), } }, new GameAction("gears", "Gears") @@ -119,8 +119,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, defaultLength = 1, parameters = new List() { - new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), + new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"), } }, }