diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/Animations/square_left.anim b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/Animations/square_left.anim index 74e8eaeed..dc83689c3 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/Animations/square_left.anim +++ b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/Animations/square_left.anim @@ -343,9 +343,9 @@ AnimationClip: - time: 0.033333335 value: {fileID: 356430700, guid: f77716464d1f0864fbad93cdacd39630, type: 3} - time: 0.06666667 - value: {fileID: 7197940218791003086, guid: f77716464d1f0864fbad93cdacd39630, type: 3} + value: {fileID: 244922917, guid: f77716464d1f0864fbad93cdacd39630, type: 3} - time: 0.1 - value: {fileID: -5883628003128837853, guid: f77716464d1f0864fbad93cdacd39630, type: 3} + value: {fileID: 144922917, guid: f77716464d1f0864fbad93cdacd39630, type: 3} - time: 0.13333334 value: {fileID: 444922917, guid: f77716464d1f0864fbad93cdacd39630, type: 3} - time: 0.2 @@ -417,8 +417,8 @@ AnimationClip: - 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{fileID: 956981337, guid: f77716464d1f0864fbad93cdacd39630, type: 3} diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta index b25461d1b..c9d618bbf 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta +++ b/Assets/Resources/Sprites/Games/BuiltToScaleRvl/bts_widget.png.meta @@ -140,8 +140,8 @@ TextureImporter: physicsShape: [] tessellationDetail: -1 bones: [] - spriteID: 52cf48a1000000000800000000000000 - internalID: 444922917 + spriteID: 12cf48a1000000000800000000000000 + internalID: 144922917 vertices: [] indices: edges: [] @@ -161,8 +161,8 @@ TextureImporter: physicsShape: [] tessellationDetail: -1 bones: [] - spriteID: 52cf48a1000000000800000000000000 - internalID: 444922917 + spriteID: 22cf48a1000000000800000000000000 + internalID: 244922917 vertices: [] indices: edges: [] @@ -923,7 +923,7 @@ TextureImporter: bts_rod_7: -982880592 bts_rod_8: 777347509 bts_square_0: 444922917 - bts_square_1: 444922917 + bts_square_1: 144922917 bts_square_10: -1903993783 bts_square_11: -652921874 bts_square_12: -564868734 @@ -934,7 +934,7 @@ TextureImporter: bts_square_17: -1625031748 bts_square_18: -1181580059 bts_square_19: 548264023 - bts_square_2: 444922917 + bts_square_2: 244922917 bts_square_20: -1387068085 bts_square_21: -849045243 bts_square_3: -2012133994 diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs index a03e7cbac..42863cf45 100644 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs +++ b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs @@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("shoot rod", "Shoot Rod") @@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."), new Param("mute", false, "Mute", "Toggle if the cue should be muted."), }, }, @@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."), }, }, new GameAction("custom spawn", "Custom Spawn Rod") @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders { new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("custom bounce", "Custom Bounce") @@ -63,7 +63,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."), }, }, new GameAction("presence", "Toggle Blocks")